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Jeff.Thibault1

Level Designer
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About Jeff.Thibault1

  • Birthday March 31

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    This plugin is Worth the price it is. It simply adds a lot for my PVE server. It does add the possibility to fight anything else than just animals or road NPCs. The support from the developer Steenamaroo is fine, he does fix and listen to us when something need to be fixed and added. He is also open to suggestion.
    A must to have it have a already made buildings of every type of level for the plugin if you have the paid version. Building a base to save it yourself is one thing but when you want to to diversify with so many base, its alot of time to spend to make them... then this bundle is here for you and it SAVE you alot of times. Bases and config are already fully made. Save alot of time.
    A must to have as plugin. For my PVE server it does do a lot because we do not have the PVP action to kill or destroy any player building or kill any other player. It adds the ability to fight something else than just regular road NPCs or animal. The developer Nivex is open to suggestion and improve his plugin every day. And also listen to all our problem the plugin may encounter and find a solution to personally fix the problem. Just head over his discord to talk with him for any problem.
  1. Version 1.0.0

    1 download

    This is my first prefab for sale, more incoming. I will keep everything updated as possible. Numbers of entities: 1129 Terrain Height - 45 Diameter - You do not need to apply the terrain height, its just to level the house on a flat area. Splat - Dirt - Stones - Gravel Topology - Building - Monument Prevent Building Sphere Invisible Collider around the house's brick. Door: Door Barricade A (can be destroyed), Door Hinged Wood Static Can sit on the toilet, sofas and diner's chairs Uses - Workbench 1 - Repair bench - Recycler - Researchable Loot - Crate Normal x2 - Crate Normal 2 x2 - Crate Tools x3 - Crate Food 1 x1 - Crate Fuel x1 - Vehicle Parts x1 ----------------------------------------------------------------------------------------------- Version 1.0.0 Made by Jean-Francois Thibault Email: [email protected] Discord: jeffthibault#7435 Codefling: codefling.com/jeffthibault1 -----------------------------------------------------------------------------------------------
    $9.99
  2. Does this plugin work with Custom map object place in RustEdit or only player placed object?
  3. [aMAZEingPro] Broken configuration: Error converting value "Mood" to type 'Oxide.Plugins.aMAZEingPro+ModeGrimston'. Path 'Modes.easy.Floors[0].Grimstons[0]', line 110, position 20.
  4. ah crap, i hit the wrong link instead of replying the post, i hit the Report Reply. I already did deleted all config and data from convoy, then got that error.
  5. Failed to initialize plugin 'Convoy v2.1.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy.Init () [0x00043] in <8bf53f50d13148a189d766ded8f983c9>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0019c] in <8bf53f50d13148a189d766ded8f983c9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <bae5f1223fce49c493b01571c99dce02>:0 Unloaded plugin Convoy v2.1.4 by Adem The Npc Spawn plugin is there on the server.
  6. Nevermind, i found why. I had Peace_Keeper set to true for every other bots.
  7. BotReSpawn v 1.1.2 Lately i see that all my Bot that are using Scarecrow outfit do not attack at all. All they do is run toward players and just dont attack. They hold a mix of pitchfork, knife.butcher, longsword and sickle They wear halloween.mummysuit BotReSpawn.json { "DataPrefix": "default", "UI": { "ButtonColour": "0.7 0.32 0.17 1", "ButtonColour2": "0.4 0.1 0.1 1" }, "Global": { "NPCs_Assist_NPCs": true, "Ignore_Parented_HackedCrates": true, "Ignore_HackableCrates_With_OwnerID": true, "Reduce_Damage_Over_Distance": false, "Ignore_Factions": false, "Scale_Meds_To_Health": false, "Allow_Ai_Dormant": false, "Prevent_Biome_Ai_Dormant": false, "Limit_ShortRange_Weapon_Use": false, "NPCs_Damage_Armour": true, "RustRewards_Whole_Numbers": true, "Announce_Toplayer": false, "UseServerTime": false, "Disable_Non_Parented_Custom_Profiles_After_Wipe": true, "Deaggro_Memory_Duration": 20, "DayStartHour": 8, "NightStartHour": 20, "Show_Profiles_Seconds": 10, "APC_Safe": true, "Turret_Safe": false, "Animal_Safe": false, "Supply_Enabled": true, "Ignore_Skinned_Supply_Grenades": false, "Staggered_Despawn": false, "Suicide_Boom": true, "Remove_Frankenstein_Parts": true, "Remove_KeyCard": true, "Pve_Safe": false, "Remove_BackPacks_Percent": 100, "Max_Chute_Fall_Speed": 100 } } default-DefaultProfiles.json "Airfield 0": { "type": 0, "Spawn": { "AutoSpawn": true, "Radius": 50, "BotNames": [ "Soldat Super Zombie", "Soldat Super Zombie", "Soldat Super Zombie", "Soldat Super Zombie" ], "BotNamePrefix": "Aerodrome -", "Keep_Default_Loadout": false, "Kit": [ "superzombiekit1", "superzombiekit2", "superzombiekit3", "superzombiekit4" ], "Day_Time_Spawn_Amount": 15, "Night_Time_Spawn_Amount": 15, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 800, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 50, "Aggro_Range": 50, "DeAggro_Range": 60, "Peace_Keeper": false, "Bot_Accuracy_Percent": 60, "Bot_Damage_Percent": 60, "Running_Speed_Booster": 10, "AlwaysUseLights": false, "Ignore_All_Players": false, "Ignore_Sleepers": true, "Target_Noobs": false, "Melee_DamageScale": 1.0, "Victim_Bleed_Amount_Per_Hit": 1, "Victim_Bleed_Amount_Max": 100, "RangeWeapon_DamageScale": 1.0, "Target_ZombieHorde": 0, "Target_HumanNPC": 0, "Target_Other_Npcs": 0, "Respect_Safe_Zones": true, "Faction": 0, "SubFaction": 0 }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 600, "Corpse_Duration": 150, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 0, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Rust_Loot_Source": "Default NPC", "Respawn_Timer": 120, "RustRewardsValue": 0.0, "XPerienceValue": 0.0 }, "Other": { "Chute": false, "Backpack_Duration": 10, "Suicide_Timer": 300, "Die_Instantly_From_Headshot": false, "Fire_Safe": true, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true, "Use_Map_Marker": false, "Always_Show_Map_Marker": false, "MurdererSound": false, "Immune_From_Damage_Beyond": 400, "Short_Roam_Vision": false } },
  8. You are not alone that face this problem. I run servers since 3 years now and since april month, both my 2 servers crash every 2 or 3 hours, even when there are no one playing. They did something, for sure. I started to drop the map size of my 2 servers. from 4500 to 4000, still crash. from 4000 to 3500, still crash. Both servers are modded, my PVE server have around 131 plugins and my PVP server 59 plugins. They inialy had more until i sorted and removed out few to lower the use. I have tested live on my own computer over a private local server and it did not crash... maybe its the server provider the problem? Is it Facepunch?, is it Oxide? I used to make custom map over these size, and when to Procedural to see if any difference... none. I am clueless, something is wrong somehow.
  9. yep seem like this. Im going to do what you asked me [DEBUG] Reload requested for plugin which is already loading: RustRewards RustRewards was compiled successfully in 2283ms Unloaded plugin RustRewards v3.0.8 by Steenamaroo [RustRewards] Config file issue detected. Please delete file, or check syntax and fix. Calling 'OnServerInitialized' on 'RustRewards v3.0.9' took 2630ms Loaded plugin RustRewards v3.0.9 by Steenamaroo Calling 'OnEntityTakeDamage' on 'RustRewards v3.0.9' took average 2632ms
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