Tanki's Wishlist
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Mining Outpost Event
The Mining Outpost Event plugin transforms the Mining Outpost building into a well-protected military warehouse. The valuable loot is protected by an iron door, two Shotgun traps, two Auto turrets, countless Npc. Hacking the Chinook crate triggers an alarm, and Swat commandos are on the way.
Support PveMode plugin.
Support BotReSpawn plugin
Chat and Consolecommand available to admins only.:
moestart moestop Hooks:
void OnMiningOutpostStart()
void OnMiningOutpostStop()
Video:
Config:
{ "Version": { "Major": 1, "Minor": 0, "Patch": 10 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Disable BetterNpc plugin npc's for the duration of the event?": false, "Spawn NpcSpawn Scientist?(Required: NpcSpawn plugin!)": true, "Spawn BotReSpawn Scientist?(Required: BotReSpawn plugin!)": false, "BotReSpawn profil name:": "", "BotReSpawn Npc's number": 10, "Can the players drive the sedans?": true, "Door setting": { "Door Prefab": "assets/prefabs/building/door.hinged/door.hinged.metal.prefab", "Door SkinID (0 - default)": 3157353529, "Door Health": 250.0 }, "AutoTurret setting": { "Health": 400.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "Messages setting": { "Warning message before the event starts.": "<color=#ff0000>Everybody leave the Mining Outpost building because the event is about to start!!</color>", "Warning message before the event stop.": "Mining Outpost event will end soon!!", "Start message": "Mining Outpost event start!!", "Stop message": "Mining Outpost event end!!", "New Owner": "Someone has become the <color=#ff0000>owner</color> of Mining Outpost Event.", "Map marker name": "Mining Outpost Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "List of lootable crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(-3.710, 0.111, -1.324)", "Rotation": "(0, 180, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(-2.298, 0.253, -14.548)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(-1.892, 0.032, -2.897)", "Rotation": "(0, 270, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-1.866, 0.032, -4.659)", "Rotation": "(0, 270, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-0.383, 0.032, -14.669)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(11.546, 0.032, -9.448)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(9.585, 0.032, -2.932)", "Rotation": "(0, 180, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Security Npcs settings inside": { "Minimum": 3, "Maximum": 3, "List of position": [ "(8.510, 0.032, -6.540)", "(-1.946, 0.032, -12.467)", "(-3.714, 0.032, -5.331)" ], "NPCs setting": { "Name": "Warehouse Security Guard", "Health": 200.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.6, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "riot.helmet", "SkinID (0 - default)": 1988565302 }, { "ShortName": "pants", "SkinID (0 - default)": 1191182634 }, { "ShortName": "hoodie", "SkinID (0 - default)": 1191201380 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1988550463 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1192621630 } ], "Belt items": [ { "ShortName": "smg.mp5", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Security Npcs settings outside": { "Minimum": 6, "Maximum": 6, "List of position": [ "(-13.104, 0.032, -8.280)", "(-13.759, 0.032, 1.988)", "(-13.491, 0.032, -16.288)", "(14.455, 0.032, -13.108)", "(14.920, 0.032, -6.401)", "(17.836, 0.032, -10.244)" ], "NPCs setting": { "Name": "Warehouse Guard", "Health": 150.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 2.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.6, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "hat.beenie", "SkinID (0 - default)": 1077040007 }, { "ShortName": "pants", "SkinID (0 - default)": 3367176582 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3367117267 }, { "ShortName": "sunglasses", "SkinID (0 - default)": 0 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 974975617 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3323417128 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ], "Belt items": [ { "ShortName": "smg.2", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Reserve Npcs setting": { "Minimum": 3, "Maximum": 3, "List of position": [ "(-13.104, 0.032, -8.280)", "(-13.759, 0.032, 1.988)", "(-13.491, 0.032, -16.288)", "(-18.320, 0.045, -9.745)", "(-18.655, 0.045, -0.491)", "(-18.655, 0.045, -17.309)" ], "NPCs setting": { "Name": "Reserve NPC", "Health": 150.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 3197966598 }, { "ShortName": "pants", "SkinID (0 - default)": 3289723598 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3289725349 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1534706287 }, { "ShortName": "roadsign.gloves", "SkinID (0 - default)": 2427072694 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }
- #event
- #mining outpost
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(and 3 more)
Tagged with:
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Train Yard Event
The event creates a locked container wagon in the Train Yard with valuable loot inside. It is protected by Npc's, turrets, a bardley. If someone hacks one of the locked crates a patrol helicopter will spawn for the event.
No Permissions:
Supports the PveMode plugin!
Commands available for admins only.
ChatCommands:
- /tyestart
- /tyestop
ConsoleCommands:
tyestart
tyestop
Before Install Version 3.0 delete old config file!
Hooks:
void OnTrainYardEventStart();
void OnTrainYardEventStop();
Video:
Config file:
{ "Version": { "Major": 3, "Minor": 0, "Patch": 4 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Spawn PatrolHelicopter": true, "Spawn Snipers": true, "Bradley setting": { "Bradley health": 1000.0, "Number of crate to spawn when the bradley dies": 3 }, "AutoTurret setting": { "Health": 400.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "List of lootable crates": [ { "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "Position": "(3.367, 1.883, 2.790)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(3.371, 1.883, 6.631)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(3.371, 1.883, 8.349)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(3.367, 1.883, 0.885)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(4.869, 1.883, 0.323)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(3.562, 1.883, 4.958)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Security Npcs settings inside": { "Minimum": 3, "Maximum": 3, "List of position": [ "(48.983, 30.250, 18.006)", "(99.561, 24.686, -50.799)", "(-43.882, 35.502, -40.902)" ], "NPCs setting": { "Name": "TrainYard Sniper", "Health": 200.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 100.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.6, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": true, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 3274815691 }, { "ShortName": "pants", "SkinID (0 - default)": 3318206106 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3318207180 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 3274816373 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1192621630 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.small.scope" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Security Npcs settings outside": { "Minimum": 7, "Maximum": 10, "List of position": [ "(12.748, 0.240, -1.107)", "(-1.459, 0.045, 23.520)", "(-3.649, 0.185, -13.194)", "(25.142, 0.212, -13.717)", "(-13.920, 0.240, -17.067)", "(-14.434, 0.240, -5.740)", "(-11,194, 0.371, -51.076)" ], "NPCs setting": { "Name": "TrainYard Guard", "Health": 150.0, "Roam Range": 20.0, "Chase Range": 40.0, "Attack Range Multiplier": 2.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.6, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 2363112910 }, { "ShortName": "pants", "SkinID (0 - default)": 1987863036 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3067677165 }, { "ShortName": "jacket", "SkinID (0 - default)": 2361147547 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3323417128 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2833767826 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0, "Bradley": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }
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BetterTC
Fed up with the need to use multiple addons on my server for functions that players could execute from within the game, and considering the constant increase of new Skins for builds, I found myself dissatisfied with the limited supply of automatic upgrades on the market.
For this reason, I have reworked the most used TC-related features on my server into a single plugin, which has been enriched with ideas contributed by players and other Rust administrators.
All this under an attractive graphical interface, inspired by the item store of the game itself.
Video Update 1.5.0
Video Update 1.4.9
Video Update 1.4.0
Old Video
Features
AUTOMATIC CONSTRUCTION SKINS
With BetterTC your players will be able to improve their builds to any level of improvement, but they will also be able to choose their favorite Skin (if you enable it) completely free of charge or offering it to the VIPS on your server. Update system: I have added a small system that checks for new skins to automatically add them to the configuration. When you install the plugin for the first time and once you obtain permission from bettertc.admin, you must click on "Check Update" so that it performs an internal check and adds all the skins and options that exist to date.
LIST OF AUTHORIZED PLAYERS
It allows players or simply the rest of the Staff to easily see which players are authorized in the locker. Except for the administrators themselves, if you activate it in the config. (I don't think any player needs to know that the admin was authorized in their locker to check something) You can also allow authorizations to be deleted individually.
AUTOMATIC IMPROVEMENT SYSTEM
Allows your players to upgrade the grade of their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape/RaidBlock plugin of course). You can configure different speed levels and costs depending on the player's permission from the plugin's own settings. That is, you can have players improve a building every 5 seconds for free and VIPs can improve every 2 or 1... Use your imagination! In addition, you can also calculate the cost of materials that will be required to carry out said improvement by clicking on the info button.
A new setting has been added to disable the Container skin's multi-color option. Disabling this option, which is enabled by default, will slightly improve frame rates in builds using this skin: Fewer colors = Better performance (FPS Client).
AUTOMATIC RESKIN OF EXTERNAL WALLS
The plugin also includes an automatic reskin system for external walls.
Previously, it was only compatible with standard stone external walls and their adobe variant. Now, it also includes the ability to switch wooden walls to Frontier and vice versa. Ice walls have also been added as a variant for stone.
If you place regular stone external walls (the usual ones), you can change their appearance to adobe or ice by clicking on the corresponding wall icon.
When changing the skin, the original wall's health will be preserved, so if it’s damaged, it won’t be fully restored. This prevents players from abusing the system.
Important:
I recommend using the system for external walls as an appearance modification system, not as an upgrade system. In other words, with the following configuration: "Only reskin on wall of the same grade": true
If you disable this parameter, you will be able to change from wood to stone, or vice versa, completely free of charge. Since the wall system doesn’t have a cost mechanism for players, I recommend keeping this option enabled.
AUTOMATIC REPAIR SYSTEM
Allows your players to repair their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape of course). Now since version 1.4.0 it will also repair damaged objects such as doors, trapdoors, windows, boxes!
With configurable cooling system to prevent repair abuse during raids. ("Repair Cooldown After Recent Damage (seconds)": 30.0)
AUTOMATIC CONSTRUCTION DEGRADATION
It allows players to regret upgrading their huge base to metal and not being able to afford it anymore. Of course, it will charge them resources as if they improved it from 0. However, if you do not want to allow downgrade you can disable it from the config.
AUTOMATIC WALLPAPER PLACEMENT
Allows your players to place any available wallpaper in the game automatically based on the building type. Support for wallpapers on walls, ceilings, and floors.
Wallpapers are always kept up-to-date automatically. So if FacePunch adds new wallpapers, they will be instantly added to the list.
You'll also enjoy my exclusive wallpapers. Since update 1.5.0, you can also add and remove custom wallpapers with the following commands.
Chat Command:
Usage: /addwp <skinid> <Wall|Floor|Ceiling>, Example: /addwp 3356517390 Wall, Console Command:
Usage: addwp <skinid> <Wall|Floor|Ceiling>, Example: addwp 3356517390 Wall I've added a new parameter to the config: "Wallpaper Damage": true Setting this parameter to false prevents wallpapers from being broken in melee or with ammunition. However, you can still break them with C4 or missiles. Blocking damage completely is more complex and, in my opinion, unnecessary.
In addition, with BetterTC you can place wallpapers on both sides of the walls, even if they are on the outside of the building, as it includes an option in the configuration to force this placement.
TC SKINS
Give your players the ability to change the appearance of their TC.
ALLOWS TO SAVE OLD ITEMS
A new configuration option has been added to allow saving items back to the TC.
"Allow items in TC inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": false, "cctv.camera": false, "targeting.computer": false }
CONSTRUCTION EFFECTS
Allows players to disable auto-build buff effects and reduces headaches.However, if you do not want to allow them to disable this, you can disable it from the config.
BETTER GUI
The plugin's interface has been programmed so that it maintains its size regardless of the interface scaling settings of each player. It has also been taken into account that perhaps not everyone wants to enable all options for their players. Therefore, the buttons that appear at the top of the TC have been programmed so that if a player does not have permission for a specific function, instead of leaving the space empty, the buttons adapt their position automatically. The player list GUI and construction SKINS have also been prepared with a pagination system if necessary. 95% of the images used in the plugin are loaded directly from the client side, thus optimizing the loading and rendering of the interface and reducing the use of Image Library. Carbon Image Module support. If your server is running Carbon instead of Oxide, it will now use the built-in module instead of the Image Library.
Permissions
bettertc.admin Exclusive for Admin. It allows you to check if there are new skins to add. You will not appear in the list of authorized players if the option in the settings is activated. bettertc.authlist Shows a button at the top of the TC to check which players are authorized. bettertc.deleteauth Allows you to individually revoke an authorized player. You can give this permission to players if you want them to be able to delete individually. bettertc.use It is the basic degree of use found in the configuration. bettertc.vip It is the level of use for advanced that is found in the configuration. Depending on how you configure it, it makes players with this permission improve/repair/change skin faster. Or it simply costs them less resources. bettertc.repair Displays a button on top of the TC to repair the build automatically. bettertc.repair.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.reskin Allows players to change the skin of their build automatically. Imagine one day you upgrade your entire foundation to container and the next day you regret losing FPS and would like to leave it on normal metal. bettertc.reskin.nocost No explanation needed I think. bettertc.updefault Shows players the default upgrade options. Without SKINS. bettertc.upskin Show players upgrade options with SKINS. bettertc.upwall Allows players to change the skin of external walls. bettertc.upgrade Permission to evade blocking of all items. bettertc.upgrade.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.wallpaper Allows players to place Wallpaper. bettertc.wallpaper.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.wallpaper.custom Display custom wallpapers to players with this permission. bettertc.tcskinchange Allows players to change the TC skin. bettertc.tcskindeployed Allows players to place TC with Skin.
Commands
Chat Command:
Usage: /addwp <skinid> <Wall|Floor|Ceiling>, Example: /addwp 3356517390 Wall, Console Command:
Usage: addwp <skinid> <Wall|Floor|Ceiling>, Example: addwp 3356517390 Wall
Configuration
DEFAULT CONFIGURATION
{ "Check for updates when loading": true, "Bypass DLC ownership check (⚠ only allowed on creative/test servers per Facepunch rules)": false, "Use NoEscape Plugin": false, "Use RaidBlock Plugin": true, "GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60", "GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50", "GUI Buttons TC - OffsetMin": "280 621", "GUI Buttons TC - OffsetMax": "573 643", "GUI Buttons TC - AnchorMin": "0.5 0", "GUI Buttons TC - AnchorMax": "0.5 0", "Alert Gametip": true, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "Show Admin Auth List": false, "Show SteamID Auth List": true, "Upgrade Effect": true, "Colour Selection MultiColor Option": false, "Reskin Enable": true, "Reskin Wall Enable": true, "Only reskin on wall of the same grade": true, "Reskin Wall TC Distance (Default: 100)": 100.0, "Deployables Repair": true, "Repair Cooldown After Recent Damage (seconds)": 30.0, "Downgrade Enable": true, "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true, "Wallpaper Enable": true, "Wallpaper placement Cost (Cloth)": 5, "Wallpaper Damage": true, "Wallpaper both sides": true, "Force both sides including external sides": true, "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Wallpaper (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cost Modifier for repairs": { "bettertc.use": 1.5, "bettertc.vip": 1.0 }, "Allow Items in TC Inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": true, "cctv.camera": true, "targeting.computer": true }, ... ] }
Bonus
KNOWN ISSUES
Random spawn of default (blue) wallpapers in constructions. If this happens on your server, it's likely because you have the TruePVE plugin or a similar one installed. Make sure to disable the configuration option that protects wallpaper damage in that plugin.
Instead, enable wallpaper damage protection in BetterTC. While it won't prevent 100% of the damage to wallpapers, it will significantly reduce it—especially from melee weapons.
For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219
If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself 😊
- #builder
- #automation
-
(and 9 more)
Tagged with:
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Build Tools [grade/remove/skins]
Introducing a feature-rich plugin that will take your in-game building experience to new heights - Build Tools!
This plugin is not just a tool, it is the key to creating incredible builds and will make the processes of upgrading, removing and even downgrading buildings easy and fun!
!ATTENTION! After the last update of the game, the additional slot does not work
⭐ Features of Build Tools
Beautiful user interface: Our plugin has a lovely and easy-to-use interface that makes building tasks smooth and functional; Bar progress display: Keep track of your building progress with a clear progress bar, so you can see your upgrades easily; Upgrade of the entire building at once: You can make them stronger and more secure quickly; Interface customization: Personalize the user interface to match your preferences and workflow. Returning an item to remove: Don't worry about losing items when removing structures; our plugin ensures you get them back; Returning items with condition as in the game: Items are returned to the same condition as in the game, with the option to set their condition as a percentage; Blocked list items for remove: You can specify which items should not be removed for precise construction control. Ability to use icons both from the game and your own Work with Clans/Friends/NoEscape Building Skins (+ automatic parsing command) Downgrade: Make structure downgrades simple and adapt your base to changing needs with just a few clicks Edit config via in-game interface (no JSON editing required)
🎮 Commands
/up [1-4] - enable upgrading mode /up all - allows you to upgrade the entire building at once /remove - enable removing mode /remove all - allows you to remove the building at once /down - enable downgrading mode /down all - allows you to downgrade building at once buildtools.parse.skins – allows parsing new building skins from the game + images to them /bskin – open settings menu
🛡️ Permissions
buildtools.all – allows you to upgrade/remove the entire building at once buildtools.free – allows you to upgrade buildings for free buildtools.edit – allows you to enable edit mode buildtools.vision – allows you to toggle the remove mode on in the vision mode
🎥 Video
🧩 Hooks
object canDowngrade(BasePlayer player, BaseEntity entity) object canRemove(BasePlayer player, BaseEntity entity) object CanBuildToolsGiveRefund(BasePlayer player, BaseEntity entity)
📚 FAQ
Q: Where can I see an example of a config?
A: Config
- #building
- #foundation
-
(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Ultimate Industrial Farm - Expand Storage Adapters, Farm automation, Industrial customization, Special Seeds
This is an all in one plugin, with a single plugin you can extend the use of storage adaptors on multiple entities.
Automate farming: Hitch & Trough automatic food supply, automatic dung collection, which you can then send to the composter.
Automated Chicken Coop, with water collector for automatic refill, container to insert food for automatic refill and for egg collection, change Eggs Production Speed.
You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight. Automate Planter Box, and much more. Expand your industrial and farming horizons with this plugin!
Ability to enable automatic egg hatching.
You can also customize Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc...
Customizing settings for Industrial conveyor: change Maximum stack size to move, item movement frequency
Composter: automatic item split.
Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants.
Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box.
You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode.
Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id.
Special Seeds: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more.
You can disable food spoilage in the Planter Box container or Chicken Coop.
Compatible with the Ganja plugin, the Planters Box will automatically harvest weed.
And much more.
Expand your industrial and farming horizons with this plugin!
Compatible with Oxide/Umod and Carbon.
VIDEO EXAMPLE
Below you can see an example video on how to use the plugin.
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SUPPORTED ENTITIES:
Beehive Furnace Hobo Barrel Stone Fireplace Mail Box Drop Box Large Planter Box Small Planter Box Triangle Planter Box Rail Road Planter Triangle Rail Road Planter Minecart Planter Bath Tub Planter Single Plant Pot Hitch & Trough Fridge Small Generator Composter Mixing Table Cooking Workbench Recycler Barbeque Cursed Cauldron Camp Fire Survival Fish Trap Auto Turret SAM Site Flame Turret Shotgun Trap Snow Machine Fogger-3000 Chicken Coop More entities will be added in the future or upon request, via a support ticket
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FARMING AUTOMATION:
The plugin allows you to automate farming
Chicken Coop: A water container is added to the chicken coop, and a storage container where you can add food and where it will find the eggs produced.
The water for the chicken coop is automatically refilled via the water container and the food is automatically taken from the storage container.
There is also a Storage Adaptor to move food and eggs as you like.
You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight, change Eggs Production Speed.
Ability to enable automatic egg hatching (via configuration or permission)
Hitch & Trough: 2 Storage Adaptors and a storage container are added to the Hitch & Trough.
1 Storage Adaptor can be used for automatic food refill.
The dung produced by the horses is collected and automatically moved into a storage container.
Above this container there is another Storage Adaptor to automate the automatic movement of the dung produced, for example by sending it to a composter.
Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc...
Industrial conveyor: change Maximum stack size to move, item movement frequency
Composter: automatic item split.
Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants.
Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box.
You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode.
To use this option, you must have the property enabled in the planter box group or level: "Production Mode, allow use Auto Seeds Refill. Default true": true
Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id.
Special Seeds: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
Compatible with the Ganja plugin, the Planters Box will automatically harvest weed.
Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more.
You can disable food spoilage in the Planter Box container or Chicken Coop.
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PERMISSIONS:
The plugin can work in various ways.
Assigning permissions for individual Storage Adaptors and farming automation Creating custom groups with the ability to set limits for each entity Or a mix of both
To use the plugin, it is mandatory to assign ultimateindustrialfarm.use permissions to the player.
If you want to use the plugin via permissions, these are the available permissions:
ultimateindustrialfarm.admin: Allows use as admin, e.g. bypassing building permits (soon also bypassing limits) ultimateindustrialfarm.bypass.building_privilege: Allows you to bypass building privileges ultimateindustrialfarm.composter.autosplit: Allows you to enable composter automatic item splitting. The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system. ultimateindustrialfarm.farm.tools_converter: Enable automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more. (or use group instead role) ultimateindustrialfarm.industrial.fishtrap.disable_damage: Disables damage to Survival Fish Trap ultimateindustrialfarm.farm.planterbox.disable_food_spoilage: Disable food spoilage in Planter Box container ultimateindustrialfarm.farm.chickencoop.disable_food_spoilage: Disables food spoilage in the Chicken Coop ultimateindustrialfarm.farm.chickencoop.enable_eggs_auto_hatching: Enable automatic egg hatching
FOR INDUSTRIAL
These permissions enable the use of Storage Adaptors on the various entities.
ultimateindustrialfarm.industrial.nostorageadaptorrequired: Allows you to place Storage Adaptors without having them in your inventory, if used via command, or not to use storage adaptors present in your inventory. ultimateindustrialfarm.industrial.all: Enable use on all industrial entities ultimateindustrialfarm.industrial.beehive: For the entity Beehive ultimateindustrialfarm.industrial.furnace: For the entity Furnace ultimateindustrialfarm.industrial.hobobarrel: For the entity Hobo Barrel ultimateindustrialfarm.industrial.fireplacestone: For the entity Stone Fireplace ultimateindustrialfarm.industrial.mailbox: For the entity Mail Box ultimateindustrialfarm.industrial.dropbox: For the entity Drop Box ultimateindustrialfarm.industrial.planterbox: For the entity PlanterBox ultimateindustrialfarm.industrial.hitchtrough: For the entity Hitch & Trough ultimateindustrialfarm.industrial.fridge: For the entity Fridge ultimateindustrialfarm.industrial.fuelgenerator: For the entity Small Generator ultimateindustrialfarm.industrial.composter: For the entity Composter ultimateindustrialfarm.industrial.mixingtable: For the entity Mixing Table ultimateindustrialfarm.industrial.cookingworkbench: For the entity Cooking Workbench ultimateindustrialfarm.industrial.recycler: For the entity Recycler ultimateindustrialfarm.industrial.barbeque: For the entity Barbeque ultimateindustrialfarm.industrial.cursedcauldron: For the entity Cursed Cauldron ultimateindustrialfarm.industrial.campfire: For the entity Camp Fire ultimateindustrialfarm.industrial.fishtrap: For the entity Survival Fish Trap ultimateindustrialfarm.industrial.autoturret: For the entity Auto Turret ultimateindustrialfarm.industrial.samsite: For the entity SAM Site ultimateindustrialfarm.industrial.flameturret: For the entity Flame Turret ultimateindustrialfarm.industrial.guntrap: For the entity Shotgun Trap ultimateindustrialfarm.industrial.snowmachine: For the entity Snow Machine ultimateindustrialfarm.industrial.fogmachine: For the entity Fogger-3000
ultimateindustrialfarm.industrial.auto_recycler: Automatically start the recycler when it receives items via the Storage Adaptor
FOR FARMING AUTOMATION
These permissions enable farming automatizion on the various entities.
ultimateindustrialfarm.farm.all: Automatize all farming entities ultimateindustrialfarm.farm.chickencoop: Automatize Chicken Coop entity ultimateindustrialfarm.farm.hitchtrough: Automatize Hitch & Trough entity ultimateindustrialfarm.farm.beehive: Allow Beehive customization ----------------------------------------------------------------------------------------------------
SPECIAL SEEDS:
The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
For each Special Seed you can decide:
The item that must produce (even with a skin)
The conditions of the item (for items that have condition)
The quantity of items to produce
Special seeds can produce any item, the only limit is your imagination.
The basic plugin already provides configured seeds, which you can see below:
Normal:
For integration with Ganja Plugin, you can produce weed directly:
Crazy seeds 😎
USE SPECIAL SEEDS VIA SHOP, LOOT, VENDING MACHINE
You need to generate an item with a certain skin id, to get the Special Seed item.
The name of the item to use and the skin id are present in the configuration file:
Item name (The item name of the base seed to use for Special Seed). Default seed.hemp
SkinID
You can add these items to the in-game Shop, to the loot, in the Vending Machine or wherever you want, very easily.
For example, this creates a special seed to produce Blueberries:
Item: seed.hemp | SkinID: 3490773788
or
ItemID: -237809779 | SkinID: 3490773788
At the following link you can find all the skins of the special seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857
Read more about the plugin for special seed giving commands and their configuration below.
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GROUPS AND LIMITS
The plugin creates 4 default groups: Default, vip1, vip2, vip3.
You can add more groups or rename groups.
For example, if you change the group vip1 to vip_elite, the permission ultimateindustrialfarm.vip_elite will be created
If you create a new group, for example vipvanilla, the permission ultimateindustrialfarm.vipvanilla will be created.
In the configuration file there is this configuration for managing groups:
Role Permission: Here you can set the configurations for the various roles: Priority. (lower = higher priority) -- Each group has its own property, the lower this number is, the more important the group is. This is useful in the case where a player has more roles assigned. In this case, the group with the lowest priority will be assigned, the most important group. Negative numbers are also allowed.
Settings
Enable Composter Auto Split: Allows you to enable composter automatic item splitting. Default False (The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system)
Industrial Settings
Enable Customization: If set to true, enables Industrial customization. Default False
Industrial Conveyor, Maximum stack size to move. Greater value = more items moved: The size of the stack to move, the larger the value, the more items will be moved. Default 128 (vanilla value)
Industrial Conveyor, item movement frequency. Lower value = faster movement (value is an interval measured in seconds): Frequency in seconds to move items. The lower the value, the faster the items will be moved. Default 5 (vanilla value)
PlanterBox Settings
Enable Customization: Enable planter box customization. Default false
Limit of planters box that can be automated. (-1 no limit) (0 disable entity): Limit the number of planters box that can be automated/customized. Default 0
Enable auto seeding. If set to true the seeds will be planted automatically: Enable automatic seeding. Default false
Enable automatic harvest. If set to true, plants will be automatically harvested: Enable automatic harvesting. Default false
Production Mode, if set to TRUE allows to change the type of automatic production: Harvest, Seeds, clones. If set to false only Harvest will be enabled: Production Mode. If set to true, the player can change the production mode via UI, for each Planter Box, choosing between: Harvest, Seeds, Clones. Default false
Production Mode, allow use Auto Seeds Refill: If set to true it allows the use of the option: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode. Default true
Tools, if set to TRUE allows the use of farm tools, example: Planter Box Conversion Tool: If set to true, allows the player to use farming tools, such as: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more. Default false
Harvest plants when they have at least this Ripe value. Value between 0% and 100%: Harvest plants at this RIPE value. Default 1%
Planter Box container size. Value between 6 and 48: Planter Box container capacity. Default 24
Light Exposure at 100%: If set to true, sets the light exposure to 100%. Default false
Water, minimum value always available. Value between 0 and 9000 (6500 is perfect value) (-1 disable): Amount of water always available in the planter box. Default -1
Ground, minimum value always available. Value between 0% and 100% (-1 disable): If set to true, sets the minimum terrain quality always available. Default -1
Temperature at 100%: If set to true, sets the temperature to 100%. Default false
Harvest Production Multiplier: Apply a production multiplier to automatic Harvest. Default 1.0
Seed Production Multiplier: Applies a production multiplier to automatically produced Seeds. Default 1.0
Clone Production Multiplier: Applies a production multiplier to automatically produced Clones. Default 1.0
Collect fibers from crops or dead plants: If set to true, sets fiber collection during auto collection. Default false
Disable food spoilage in the container: If true disable food spoilage in Planter Box container. Default false
Storage Adaptors Limits: Here you can set the limit of Storage Adaptors that you can add to the entity. You can set the limit for each entity.
0 disables the use of Storage Adaptors for this entity.
-1 you can add Storage Adaptors without limits
Farming Automation Limits: Here you can set the limit of how many farming entities can be automated.
You can set the limit for each entity.
0 disables auto farming for this entity.
-1 auto farming for this entity without limits.
More for Chicken Coop:
Enable Chicken Auto Pet: If enabled, the chickens will have Auto Pet, so that the chickens always have the love at its maximum, and make them happy automatically. Default False
Enable Artificial Sunlight: If enabled, the chickens will have artificial light automatically, so that they always have maximum sunlight, and make them happy automatically. Default False
Artificial Sunlight Value, from 0 to 100: If Enable Artificial Sunlight is TRUE, you can set the value of artificial sunlight to a value between 0 and 100. However, if for example you set the value of artificial sunlight to 40 and the chicken receives 50 as real sunlight, then the value will not be changed. You can think of this property as the minimum value of sunlight below which the value cannot go. Default 0.0
Enable Eggs Auto Hatching: If enabled, eggs will hatch automatically. Eggs to be hatched will be automatically taken from the eggs produced, or they can be manually inserted into the appropriate slot. Default False
Eggs Production. Minimum minutes between production: Minimum time in minutes for egg production. Default 10 minutes
Eggs Production. Maximum minutes between production: Maximum time in minutes for egg production. Default 50 minutes
Eggs will be produced in this time interval.
Disable food spoilage in the container: If true disables food spoilage in the Chicken Coop. Default false
More for Beehive
Force Beehive Outside: Forces the Beehive to always be considered outside, even if placed inside the base. Default False
Disable Humidity: If set to true, disables humidity, so that humidity is always at the best value. Default false
Temperature, from 0 to 50 (0 do not modify). 23 is perfect value: Set the temperature you prefer. If the value is 0, it does not change the temperature. The optimal value is 23. Default 0.0
Growth rate of the honeycomb in the hive and directly affects the rate at which honey is generated: Change the growth rate, to increase or decrease production. Default 1 (vanilla value)
Configure the speed at which hives produce honey. A lower value would make hives produce honey faster: Change the production speed, to increase or decrease the production time. Default 120 seconds (vanilla value)
Multiplies honey production (if value is less than or equal to 1, does not change production): Apply a multiplier to the honeycomb produced. Default 1 (vanilla value)
How much the Nucleus's XP should be increased per honeycomb generated: Changes the number of XP to be increased at the Nucleus for each honeycomb produced. Default 2 (vanilla value)
Nucleus’s XP start grade: Changes the grade of the Nucleus’s when inserted into the Beehive. Default 3 (vanilla value)
NB: speed produce, the value for the production speed does not directly indicate the time to produce 1 honey. In Rust Vanilla, it basically takes about 5 cycles of 120 seconds to produce honey, so 1 honey every 10 minutes.
If you set the speed to 20 seconds, it means that it will take you 1:40 minute to produce 1 honey.
You just calculate the seconds * 5, and you get the production time.
Once the group is created, you will need to assign the related permission to the player, for example: ultimateindustrialfarm.vip1
In this case you can avoid assigning permissions for each individual entity.
If the limit for an entity is different from 0, the player will be able to add the Storage Adaptor to the entity or automate the entities for farming without the need to assign permissions for the individual entities.
When he reaches the limit, he will not be able to add new Storage Adaptors for the entity or automate other entities for farming.
The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
PLANTER BOX LEVEL
For planters box in addition to groups/permissions, it is possible to create planters of different levels, with different configurations, based on the configured skin id.
By default 3 levels are created, but you can add as many levels as you like.
The possible configurations are the same as those possible via groups/roles but with the addition of a section where you can specify the skinID to use for the various planters box for the various levels.
Custom planters box based on level can be created in the configuration file, in the property: PlanterBox Settings by Levels
"Level Name": "Level 1", "SkinID": { "3482073279": "Large Planter Box", "3482079353": "Small Planter Box", "3482085291": "Triangle Planter Box", "3482090118": "Rail Road Planter", "3482093630": "Triangle Rail Road Planter", "3482100135": "Minecart Planter", "3482097188": "Bath Tub Planter", "3482102785": "Single Plant Pot" }
Level Name: The name of the level, e.g. Level 1, Level 2, Planter Bronze, Planter Gold, etc... SkinID: Here you define the skinIDs for the planters box for this particular level. You can specify the skinID for each type of planter box and you can use any skin you like. There are some predefined skins that you can use, and they are available at the following link: https://steamcommunity.com/sharedfiles/filedetails/?id=3482077360
Here is an example:
The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
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COMMANDS FOR PLAYERS:
Commands can be typed in chat (by putting the / character in front of the command)
/uif help -- Print help information. /uif ad or /uif adaptor -- Adds the Storage Adapter to the entity you are looking at. /uif fm or /uif farm -- Automate farming/Apply custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif unfm or /uif unfarm -- Remove the Automated farming/Custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif farm_convert or /uif fc -- Automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more.
COMMANDS FOR ADMIN:
Commands can be typed in chat (by putting the / character in front of the command), from console or Rcon.
To use these commands you must have the role: ultimateindustrialfarm.admin
/uif.give <skinID> <quantity> -- Allows you to give the Special Seed item to yourself. You need to pass these parameters: skinID of the configured special seed
The quantity of items.
/uif.give <skinID> <quantity> <steamID> -- Allows you to give the Special Seed item to a player. You need to pass these parameters: skinID of the configured special seed
The quantity of items.
The SteamID of the player to give the items to
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CONFIGURATION:
In the configuration file, in addition to the section for RolePermission, these properties are present
TimeZone: Default: Europe/London
Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console.
ChatPrefix: Chat message prefix.
Use Clan/Team. If TRUE allows placing Industrial Storage Adaptor or Automatize Farm on clan/team member entities: If set to true it allows you to place the Storage Adaptor or Automatize Farm on clan/team member entities. Default True
ShowMessageInfo (If set to TRUE, show a message info to the player, when place an entity for farming that can be automated): If set to true, show a message about how to automate the entity when an entity that is enabled for auto farming or customization is placed. Default true
Show UI to enable auto farming or view auto farming/customization information: If set to true it displays a when opening an entity for farming which can be automated or custom configurations applied, if you have permissions. Default true
Show UI even if you don't have permissions. Only as a preview if for example it requires VIP: Show the UI also to players without permissions, as a preview. They will not be able to perform operations, this is to show the existence of this option if for example permissions are only available with VIP. Default true
Auto farming/customization information does not show default values: If set to true, do not show default values in the information screen. Default false
Farming Automation. Interval to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Beehive, ecc.): How many seconds should it handle the process to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Chicken Coop, Beehive, ecc.). Default 20 (seconds)
Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance: Set this value to true only if you want to use the auto split system of the composter, so as to improve performance if you do not use the auto split system. Default false
Improve performance by disabling some checks during auto split. If set to true, it may cause some fertilizer to fall out of the composter in some cases: Improve performance by disabling some controls during the auto split of the composter. It increases performance a lot but it may cause some fertilizer to fall out of the composter in some cases. Default false
Disable Survival Fish Trap damage: If set to true disables damage to Survival Fish Trap. Default false
Disable hooks call during Planter Box auto-collection: Disable hooks call during Planter Box auto-collection, for example disable the call to the OnGrowableGathered hook. Default false
Enable Ganja plugin integration. Enable Planter Box automatic weed harvesting (Only in HARVEST mode): If enabled, integrate the plugin with the Ganja plugin and the Planter Box will automatically automatically harvest weed. Default false
Debug Mode. Print debug information in console: If set to True, prints warning/error messages to the console, for debugging problems. Default False
SPECIAL SEEDS CONFIGURATION:
The configuration for Special Seeds is present in the file: SpecialSeeds.json
Enabled: If set to false, the item cannot be given or used in production. If an item exists and then Enabled is set to false, the plant will not give any items when harvested. Default true
DisplayName: The name of the special seed the player will see
Description: A description of the Special Seed item. It has no effect on the player’s Item, it is just for internal use to remind you what this Item does.
Base seed Item name (The item name of the base seed to use for Special Seed): The name of the item that must be used to create the Special Seed. Default seed.hemp
Special Seed SkinID: The skinID of the Special Seed. This ID is used to give items via command. Example 3490773788 for blueberries
Item name to produce: Here you enter the name of the item that the special seed is to produce. Example blueberries
SkinID of item to produce: Here you can enter the skin ID that the item produced by the special seed will have. Default 0
Produced Item, custom Display name. Leave it blank to use the default product item name: Changes the name of the item produced by the special seed. Leave it blank to use the default name of the item produced. Default “”
Minimum Condition of item to produced. Value from 0 to 100%: The minimum conditions that the item produced by the special seed will have (if the item has the condition). Default 50%
Maximum Condition of item to produced. Value from 0 to 100%: The maximum conditions that the item produced by the special seed will have (if the item has condition). The produced item will have as a condition value a random value between the minimum and maximum. Default 100%
Produce the same amount as the basic seed. (If set to true, ignores Minimum/Maximum quantity to produce): If set to true, the items produced will be the same amount as the base seed's production. For example, if the hemp seed produces 40 cloth and the special seed uses the hemp seed as its base seed, then the special seed will produce 40 items, ignoring the Minimum and Maximum production settings. Default false
Minimum Quantity to produce: The minimum amount of items the special seed must produce. Default 2
Maximum Quantity to produce: The maximum amount of items the special seed should produce. The maximum amount of items produced will be a random value between the minimum and maximum amounts. Default 6
Use Planter Box Production Multiplier: If set to true, uses the production multiplier associated with the Planter Box. Item production will be multiplied by the multiplier set on the Planter Box. Default false
At the following link you can find all the skins of the special seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857
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LOCALIZATION:
The plugin is translated into the following languages:
English
Italian
Spanish
French
German
Dutch
Turkish
Chinese (Simplified - zh-CN)
Chinese (Traditional - zh-TW)
Translation files are located in the /oxide/lang or /carbon/lang folder, here is an example of a /oxide/lang/en/UltimateIndustrialFarm.json translation file.
You can add translations for other languages by adding them to the folder: /oxide/lang or /carbon/lang
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NEW FEATURES:
These new features are planned to be added:
Storage Adapter support for Mining Quarry and Mining Pump Jack You can also propose new features via a support ticket
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- #industrial storage adaptor
- #expand storage adaptor
-
(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching