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  1. More information about "Convoy"

    $39.99

    Convoy

    Set your server apart with a roaming mobile event that has nearly endless configuration options! Configure the loot truck as well as the Convoy of protection vehicles ranging from sedans, module cars, Bradley tanks, motorbikes, vendor trucks, to a patrol helicopter! The plugin runs on custom and procedural generated maps, can use custom routes or let the plugin find a random route based on your configuration.
    You can make yours an aggressive or a peaceful Convoy, who shoots first? You can set all kinds of parameters regarding the many pieces of the event, how to beat it, whether destroying the loot truck destroys the loot or not for example. There are many compatible plugins like TruePVE, GUIAnnouncements, Notify, DiscordMessages, and RustCord to name a few. The plugin has a built in UI that will give you important information about the event as you are inside it's zone. Check the map to see the location of the event as a marker and even see the timer on the event! All of the ground vehicles are driven and filled with NPCs. Every vehicle, the NPCs, and the loot as well as all timers can be configured to suit your server. A PvP zone can be created within the event area for those of you who use TruePVE to control damage on your servers. The limits are nearly endless!
    If you have some players on your server that you want to really send everything you have at, this is the plugin for you. Watch players crap their pants when they first encounter a full Convoy with multiple tanks and a Patrol Heli all attacking at once. Sit back and delight in their fear as all of the vehicles empty their occupants and NPCs swarm them mercilessly!

    Required Dependency (must install this free plugin)
    NpcSpawn – link is included and can be found in the ReadMe file included with download  
    Chat commands (admin only)
    /convoystart - launches the event using a random preset based on your configuration /convoystart PresetName - add the name of a preset from the configuration to launch a specific preset /convoystop - stops the event /convoyroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /convoypathstart - stand at starting point and enter command to start recording a custom route /convoypathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) multiple routes can be added to one route preset, one will be selected at random in this case /convoypathcancel - to reset the route  
    Console commands (RCON only)
    convoystart - launches the event using a random preset based on your configuration convoystart PresetName - add the name of a preset from the configuration to launch a specific preset convoystop - stops the event  
    Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    API
    bool IsConvoyVehicle(BaseEntity entity) bool IsConvoyCrate(BaseEntity crate) bool IsConvoyHeli(BaseHelicopter baseHelicopter) bool IsConvoyNpc(ScientistNPC scientistNPC) Hooks
    void OnConvoyStart() - яalled when a convoy appears void OnConvoyStop() - яalled when a convoy disappears void  OnPlayerEnterConvoy(BasePlayer player) -  яalled when a player enters the event area void  OnPlayerExitConvoy(BasePlayer player) -  яalled when the player leaves the event area void  OnConvoyEventWin(ulong userId) -  called at the end of the event and informs about its winner void OnConvoyStartMoving(Vector3 convoyPosition) void OnConvoyStopMoving(Vector3 convoyPosition) void OnConvoyAttacked(BasePlayer player, Vector3 convoyPosition)  
    Check out the rest of my work: Adem's Codefling Library
    You can reach out to me in Discord: Adem's Discord Profile
    Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile
    Join the Mad Mappers Discord!
  2. More information about "Air Event"

    $25.00

    Air Event

    The event is an alternative to the usual cargoship, but it is only in the air
     

    Description
    The chat notification about the airship with scientists arrival to the island begins the event
    A smoke screen appears in the air after the time is up (it is possible to deactivate the smoke screen in the configuration), then the airship with scientists appears
    There are 2 locked, 2 elite, 2 military, 2 standard crates and 16 NPCs on the airship as the default
    The location and loot of all the crates/NPCs can be changed in the configuration, you can add or remove unnecessary crates/NPCs
    There are 2 CCTV cameras by which you can track the availabilities of locked crates on the airship (the name of the cameras can be changed in the configuration)
    The looting of both locked crates is the condition for the completion of the event. After that the players have time to depart the airship. They can use the transport that they arrived on it or use hot air balloons on the airship (you need be inside the basket of the hot air balloon)
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /airstart  – starting of the event
    /airstop  – ending of the event
    /airpos  – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
     
    Console commands (RCON only)
    airstart  – starting of the event
    airstop  – ending of the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnAirEventStart(HashSet<BaseEntity> entities)  – called when the event starts
    void OnAirEventEnd()  – called when the event ends
    void OnAirEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
    The airship is designed by  Jtedal
  3. More information about "Harbor Event"

    $35.00

    Harbor Event

    Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room!
     

    Description
    This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container.
    The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes.
    The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship.
    When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends.
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /harborstart  – starting of the event
    /harborstop  – ending of the event
    /harborpos  – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
     
    Console commands (RCON only)
    harborstart  – starting of the event
    harborstop  – ending of the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnHarborEventStart() – called when the event starts
    void OnHarborEventEnd() – called when the event ends
    void OnHarborEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  4. More information about "Water Event"

    $40.00

    Water Event

    A new event includes a lot of game mechanics
     

    Description
    The event starts with a warning in the chat: a submarine will soon be passed near the island.
    A submarine will appear on the water when the time is up.
    There are 4 floors in the submarine. 2 floors are over the water and 2 floors are under the water.
    It is possible to get into the submarine on absolutely any transport. There are 4 outside entrances, 4 underwater entrances, and 2 submarine entrances (added in the Underwater Update).
    There are about 50 NPCs outside the boat and two upper floors.
    There are about 120 crates of items, rooms with blue and red doors, locked crates, recyclers, workbenches in the submarine (it is possible to set up in the configuration).
    There are also 4 cameras on the submarine that you can connect to (Submarine1, Submarine2, Submarine3, Submarine4).
    The number and location of all NPCs and crates can be changed in the plugin configuration. It is also possible to change the dropdown items in them.
    It is necessary to blow up the doors on the submarine with explosives to get to the crates (it is possible to set up the amount of damage to the doors in the configuration).
    When an event appears, a marker will display on the map (configurable in the configuration file).
    It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin.
    A timer with a countdown to the Event end and the number of crates and NPCs will display for all players in the Event zone.
    The conditions for the completing event are the end of the timer or the end of the loot crates.
    The submarine will disappear at the end of the event.
    It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration.
    It is possible to lower the FPS on the server due to the large number of entities during the submarine appearance or the end of the event!
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /waterstart - start the event
    /waterstop - end the event
    /waterpos - determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the submarine is read)
     
    Console commands (RCON only)
    waterstart - start the event
    waterstop - end the event
     
    Plugin Config
    en  - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnWaterEventStart(HashSet<BaseEntity> entities, Vector3 position, float radius)  – called when the event starts
    void OnWaterEventEnd()  – called when the event ends
    void OnWaterEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
    The submarine is designed by  Jtedal
  5. More information about "Power Plant Event"

    $25.00

    Power Plant Event

    It’s an Event in the Power Plant location
     

    Description
    The event begins with a chat warning: soon CH47 will get new crates with items for scientists to the Power Plant location.
    When the time is up, the NPCs guarding this location will appear in the Power Plant zone. Then a water barrel will appear on the top of the central building. A CH47 will fly to this location to get new crates with items.
    When the CH47 arrives in the Event zone, it will fail to control and crash in a cooling tower of the power plant. All the crates from the CH47 will be on the top of the cooling tower. But they will be in the fire. You need put out the fire to get access to the crates.
    It is necessary to activate a fire system to put out the fire. A fire system is on the top of the central building. So a Workcart will arrive to the Event area to bring a barrel of water. You need move this water from the Workcart to the empty barrel on the top of the central building. As soon as you do this, you will be able to start the fire system by pressing a button.
    When the fire system has activated, the fire in the cooling tower will be out. You will be able to access the crates in the cooling tower.
    There is a camera in the location for viewing the event.
    When an event appears, a marker will display on the map (it can set up in the configuration file).
    All players in the event area have a timer with countdown to the end of the event
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /ppstart - start the event
    /ppstop - end the event
    /pppos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Power Plant is read)
     
    Console commands (RCON only)
    ppstart - start the event
    ppstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnPowerPlantEventStart() – called when the event starts
    void OnPowerPlantEventEnd() – called when the event ends
    void OnPowerPlantEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My  Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!

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