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BlackTux

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  • Birthday December 19

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  1. BlackTux

    Skill Tree

    Same issue here. [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed
  2. Never mind, it does download on Plugin Load.
  3. Don't think that is the case.
    Great plugin, I like the fact that it helps me stay on top of plugin updates since I am running a heavily modded server. A great feature, simple but helpful, is once you make a change it auto reloads.
  4. Is there a way to pick a preferred site for a plugin? For an example, I have a plugin that is offered on 2 different sites, Lone Design and Chaos Code but the same developer. I bought it from Lone Design but the link defaults to Chaos Code even after I change it manually. Thoughts?
  5. I think I mis-read something when I got this plugin. I thought it was compatible with TruePVE but I am not seeing that anywhere. AND I am getting conflicts. Could there be a function where it uses ZoneManager to go around the Arena?
  6. Just did some digging and it seems as though Large Oil is broken, the Red card door to get to the locked crate is not powered up. I took a video and will share with you on Discord.
  7. What I am seeing is the code locks do not have power, I checked one that was not controlled by this plugin and it has power.
  8. Got a few reports of the Red card not working on the event. Am I missing a setting?
    Great bot, allows me to remove a couple of Discord plugins. Also allows Discord to Game chat, which is huge. Another great function is the player count joining and connected. Solid bot!
  9. When loading the latest version I get the following message in console (14:15:20) | Failed to call hook 'Unload' on plugin 'HeavyExcavatorEvent v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeavyExcavatorEvent.StopExcavatorEvent () [0x00109] in <385132957e3e4e8983d20d8aced79eb3>:0 at Oxide.Plugins.HeavyExcavatorEvent.Unload () [0x00000] in <385132957e3e4e8983d20d8aced79eb3>:0 at Oxide.Plugins.HeavyExcavatorEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006b0] in <385132957e3e4e8983d20d8aced79eb3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  10. BlackTux

    Building Skins

    I updated the plugin and now I get this. Error while compiling: BuildingSkins.cs(412,51): error CS1061: Type `BuildingBlock' does not contain a definition for `playerCustomColourToApply' and no extension method `playerCustomColourToApply' of type `BuildingBlock' could be found. Are you missing an assembly reference? I deleted the plugin, the config, and the data file and still have this message. I did roll back to 1.1.0.
  11. BlackTux

    Building Skins

    That worked, thank you for your help, AND this awesome plugin.
  12. BlackTux

    Building Skins

    Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.OnServerInitialized () [0x0009f] in <3274e35d15c84e6d9b51c71a19ba105f>:0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <3274e35d15c84e6d9b51c71a19ba105f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  13. BlackTux

    ESP Detection

    I hope so.
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