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Showing results for tags 'supply'.
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Version 1.1.5
489 downloads
Adds the ability to call an airstrike, the player throws a supply signal in the place where he wants to call an airstrike. This plugin uses the default supply signal, but the item skin must be 2982472774. Please use only default stack size for supply signal. This is the only way the plugin will work properly. Since this is not an item that players can usually get through loot, you can use a plugin like BetterLoot to insert a supply signal with skin 2982472774 into your loot tables, and then that player-picked item can be used as a signal to call an airstrike. There is also support for the plug-in HomingMissiles Commands (admin only): /GiveF15AirStrikeSignal <Player or steamID> <number of items> - give the player a supply airstrike signal /GiveF15AirStrikeSignalToAll <number of items> - give to all players a supply airstrike signal /adminCallF15 - causes an airstrike to a point with the player's coordinates Developer API: (void) CallF15AirStrike(Vector3 pos, BasePlayer player) - launch an airstrike on a point with coordinates pos, player - airstrike initiator(null can be specified) This plugin uses the permission system Permissions: f15AirStrike.use - required to use airstrike f15AirStrike.vip - for VIP permissions, the “Cooldown time for VIP” setting is available To assign a permission, use: oxide.grant <user or group> <name or steam id> f15AirStrike.use To remove a permission, use: oxide.revoke <user or group> <name or steam id> f15AirStrike.use Config: { "Rockets speed": 150, "Attack radius": 150, "Damage scale (1 = 100%)": 1.0, "Rate of fire(number of shots per second)": 2.5, "Time to trigger a signal grenade": 3.0, "Cooldown time": 1.0, "Cooldown time for VIP": 1.0, "Cooldown message": "You can't call airstrike that often", "Prohibition message": "You do not have permission to use airstrike", "Grenade throw force scaling": 1.0, "Damage to buildings": false, "Attack the initiator": true, "Attack the players": true, "Attack NPCs": true, "Attack the place where the signal supply was thrown (attacks only in the area, not aiming at players and NPCs)": false, "F15 will only attack at right angles above the center of the impact area (only for area targeting)": false, "Attack accuracy (used only when attacking in an area)": 30, "Use homing missiles(need HomingMissiles plugin)": false }$11.99- 68 comments
- 2 reviews
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- 2
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Version 1.4.2
5,770 downloads
Adds a cargo plane crash event to your server. The crash site is guarded by NPCs that patrol the area and can chase players. You can also set up custom loot using the "SimpleLootTable" plugin. Features: Support for third-party plugins Great customization options in the config Console commands: callcargoplane - force the event to start crashcargoplane - force a cargo plane to crash cpc_stop - force the event to end Chat commands(need admin privileges): showcrashzone - displays the crash area setcrashzonecenter - set the center of the crash zone to where the player is callcargoplane - force the event to start crashcargoplane - force a cargo plane to crash cpc_stop - force the event to end cpc_add_crashzone - adds a new zone at the location where the player is, can be used if you use multiple zones(you can set the name and radius - /cpc_add_crashzone "name" "radius") Hooks: void CargoPlaneCrashStarted() // called when the event starts void CargoPlaneCrashCrashed() // called when a cargo plane crashes void CargoPlaneCrashEnded() // called when the event ends CargoPlaneCrash config: { "PVE mode (crates can only be looted by the player who first dealt damage to the NPC)": false, "Give event ownership to the owner's teammates if he is no longer the owner. Only if teammates are within the event radius (for PVE mode)": true, "Radius for event(for PVE mode)": 380, "Create a dome for PVE mode": false, "Dome transparency (the higher the value, the darker the dome, recommended 4)": 4, "Time after which the owner of the event will be deleted if he left the dome or left the server (for PVE mode)": 300, "Message when a player enters the event dome(only for PVE mode if there is a dome)": "You have entered the Cargo Plane Crash Event", "Message when the event owner leaves the event dome (only for PVE mode if there is a dome)": "Return to the event dome, otherwise after 300 seconds you will no longer be the owner of this event", "Do not allow other players into the event(only for PVE mode if there is a dome) Be careful, if the crash site is near the player's base and the player is not the owner of the event, he will be ejected from his base outside the dome": false, "Message when a player is ejected from the event dome(only for PVE mode if there is a dome)": "You cannot be here, you are not the owner of this event", "Allow admin to be in event dome (only for PVE mode if there is a dome)": true, "Triggering an event by timer (disable if you want to trigger the event only manually)": true, "Time to event start(in seconds)": 3600.0, "Random time to event start": false, "Minimum time to event start(in seconds)": 600, "Maximum time to event start(in seconds)": 10800, "CargoPlane speed(recommended 4 to 6)": 5.0, "Minimum amount of online players to trigger the event": 1, "Crates amount(spawn after crash)": 1, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 0, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 0, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 900, "Remove crates after being looted by a player(in seconds)": 300, "Airdrops amount(spawn after crash)": 1, "Airdrop simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Maximum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Airdrops lifetime(in seconds)": 3600, "Fireballs amount(spawn after crash)": 5, "Passengers amount(spawn after crash)": 2, "Explosion marker on the map(spawn after crash)": true, "Explosion marker lifetime(in seconds)": 300, "Enable signal smoke(spawn after crash)": true, "Signal smoke lifetime(in seconds, max 214)": 214, "Map size(crash zone size), you can see the zone, use the chat command /showcrashzone": 4500.0, "Starting altitude, defaults to map size, can be increased if cargo plane hits high ground(no more than 10000 recommended)": 4500.0, "Crash zone center. Use chat command /setcrashzonecenter to set to player position. You can check crash zone center, use the chat command /showcrashzone": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Use multiple zones": false, "Select a zone from the list sequentially(if false, then the crash zone will be chosen randomly)": false, "Zones list": [ { "name": "0", "radius": 300, "center": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "name": "1", "radius": 200, "center": { "x": 100.0, "y": 0.0, "z": 0.0 } } ], "Event message(if empty, no message will be displayed)": "CargoPlane event started", "Crash message(if empty, no message will be displayed)": "Cargo plane crashed", "Message about coordinates(will display the coordinates of the crash site. If empty, no message will be displayed)": "", "Kit name(you can use kits for passengers if you have Kits plugin)": "", "Passenger name": "Mister bot", "NPCs amount(spawn after crash)": 2, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)": 2.0, "NPCs attack range": 75.0, "Radius of chasing the player(NPCs will chase the player as soon as he comes closer than the specified radius, must be no greater than the attack range)": 60.0, "Minimum distance to NPC damage": 75.0, "Message if the player attacks far away NPCs": "NPC is too far away, he doesn't take damage", "Kit for NPCs. The NPC will use the weapon that is in the first slot of the belt(requires Kits plugin)": "", "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Crashsite NPC", "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "Crashsite NPC1", "Crashsite NPC2", "Crashsite NPC3" ], "Prohibit building near the crash site": false, "How long construction is prohibited near the crash site(in seconds)": 1800, "Event marker on the map(spawn an event marker at the crash site)": false, "Event marker name": "Cargo plane crash site", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Do not spawn crates and NPCs when a cargo plane falls under water (if the water depth is greater than)": 0.5, "Do not choose a crash site near monuments": false }$19.99- 186 comments
- 16 reviews
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- 14
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- #event
- #cargoplane
- (and 18 more)
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Version 1.4.8
7,963 downloads
Adds an airfield event to your server! A cargo plane lands on the airfield and drops airdrops, boxes. Strong NPCs, Bradley and a patrol helicopter will protect the crates You can also set up custom loot using the "SimpleLootTable" plugin Features: Easy to set up. Excellent customization options in the config Commands(admin only): afestart - force the event to start afestop - cause the event to end afefast - quick landing of a cargo plane, for testing settings afe_addcustom - adds a custom landing place for a cargo plane. You must stand on level ground and look in the direction where the cargo plane will move(do not forget to set in the config file "Use a custom place to land a cargo plane": true) Hooks: void AirfieldEventStarted() // called when the event starts { } void AirfieldEventEnded() // called when the event has ended { } AirfieldEvent config: { "PVE mode (crates can only be looted by the player who first dealt damage to the NPC)": false, "Time after which the owner of the event will be deleted if he left the dome or left the server (for PVE mode)": 300, "Give event ownership to the owner's teammates if he is no longer the owner. Only if teammates are within the event radius (for PVE mode)": true, "Radius for event(for PVE mode)": 380, "Create a dome for PVE mode": false, "Dome transparency (the higher the value, the darker the dome, recommended 4)": 4, "Dome offset": { "x": 0.0, "y": 0.0, "z": 30.0 }, "Message when a player enters the event dome(only for PVE mode if there is a dome)": "You have entered the Airfield Event", "Message when the event owner leaves the event dome (only for PVE mode if there is a dome)": "Return to the event dome, otherwise after 300 seconds you will no longer be the owner of this event", "Do not allow other players into the event(only for PVE mode if there is a dome)": false, "Message when a player is ejected from the event dome(only for PVE mode if there is a dome)": "You cannot be here, you are not the owner of this event", "Allow admin to be in event dome (only for PVE mode if there is a dome)": true, "Triggering an event by timer (disable if you want to trigger the event only manually)": true, "Time to event start(in seconds, minimum 900)": 3900, "Random time to event start": false, "Minimum time to event start(in seconds, minimum 900)": 900, "Maximum time to event start(in seconds)": 10800, "Minimum number of online players to trigger an event": 1, "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 0, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 0, "Remove crates after being looted by a player(in seconds)": 300, "Extend the duration of the event if the NPCs were attacked(if there is less time left, then increase to the set time(in seconds))": 600, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 900, "Airdrops amount(spawn every cargo drop)": 1, "Airdrop simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Maximum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Airdrops lifetime(in seconds)": 3600, "NPCs amount(spawn every cargo drop)": 0, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)": 2.0, "NPCs attack range": 75.0, "Radius of chasing the player(NPCs will chase the player as soon as he comes closer than the specified radius, must be no greater than the attack range)": 60.0, "Minimum distance to NPC damage": 75.0, "Message if the player attacks far away NPCs": "NPC is too far away, he doesn't take damage", "Forcibly immobilize an NPC": false, "Method of distribution of kits for NPCs(1 - sequentially, 2 - repeating, 3 - randomly)": 1, "List of kits for NPC(requires Kits plugin)": [ "kit1", "kit2", "kit3" ], "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Airfield NPC", "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "Airfield NPC1", "Airfield NPC2", "Airfield NPC3" ], "Event message(if empty, no message will be displayed)": "Airfield event started", "Event end message(if empty, no message will be displayed)": "Airfield event ended", "Landing message(displayed when the cargo plane has landed)": "Cargoplane landed at Airfield", "Patrol helicopter spawn chance (0 - 100%)": 50, "Call the helicopter only after activating the hackable crate": false, "How long the helicopter will patrol the airfield (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Helicopter main rotor health": 900.0, "Helicopter tail rotor health": 500.0, "The patrol helicopter will not patrol the airfield if it has found a target": true, "Make helicopter fly away after end of patrol time": false, "Spawns a helicopter right on the airfield(if false, then the helicopter will arrive from afar in a few seconds)": false, "Helicopter patrol range": 150, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "If true, spawn the marker only after the plane lands": false, "Event marker name": "Airfield event", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Use a custom place to land a cargo plane": false, "Custom place position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Custom place rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Use custom navmesh (enable if using custom airfield and getting NPC navmesh error)": false, "BradleyAPC spawn chance (0 - 100%)": 0, "BradleyAPC lifetime(in seconds)": 3600, "BradleyAPC bullet damage": 7.0, "BradleyAPC health": 1000.0, "Use Notify plugin for messages": false, "Type notify for 'Message when a player enters the event dome'(only for Notify plugin)": 0, "Type notify for 'Message when the event owner leaves the event dome'(only for Notify plugin)": 0, "Type notify for 'Message when a player is ejected from the event dome'(only for Notify plugin)": 0, "Type notify for 'Message if the player attacks far away NPCs'(only for Notify plugin)": 0, "Type notify for 'Event message'(only for Notify plugin)": 0, "Type notify for 'Event end message'(only for Notify plugin)": 0, "Type notify for 'Landing message'(only for Notify plugin)": 0 }$19.99 -
Version 1.0.16
493 downloads
Adds to your server supply signals, which can be divided into categories of loot, such as: medicine, weapons, clothing, explosives, and others. Features Performance (algorithms are optimized, data are cached) Item customization (icons, display name, etc.) Loot customization (amount of items in the container, the chance of items, custom items) Drop customization (supply signal can spawn in barrels, containers, etc.) Fall customization (supply signal can fall at a different rate) Commands hsupply.give [name/steamid] [supply name] [amount] (give a player a supply signal) Video Config { "Supplies": [ { "Name": "heal", "Item Settings": { "Display Name": "Medicine Supply Signal", "ShortName": "supply.signal", "Skin": 2912968568 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 2, "Maximum amount": 4 }, "Chance": 70.0, "Display Name": "", "ShortName": "antiradpills", "Skin": 0 }, { "Amount": { "Minimal amount": 5, "Maximum amount": 10 }, "Chance": 50.0, "Display Name": "", "ShortName": "bandage", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 60.0, "Display Name": "", "ShortName": "largemedkit", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 60.0, "Display Name": "", "ShortName": "syringe.medical", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 15 }, "Chance": 20.0, "Display Name": "", "ShortName": "bandage", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 12 }, "Chance": 5.0, "Display Name": "", "ShortName": "largemedkit", "Skin": 0 }, { "Amount": { "Minimal amount": 15, "Maximum amount": 25 }, "Chance": 10.0, "Display Name": "", "ShortName": "syringe.medical", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "guns", "Item Settings": { "Display Name": "Guns Supply Signal", "ShortName": "supply.signal", "Skin": 2912968440 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.ak", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.lr300", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 5.0, "Display Name": "", "ShortName": "rifle.l96", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 10.0, "Display Name": "", "ShortName": "rifle.bolt", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.m39", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "rifle.semiauto", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 20.0, "Display Name": "", "ShortName": "pistol.m92", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "pistol.python", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "pistol.revolver", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 20.0, "Display Name": "", "ShortName": "pistol.semiauto", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "explosive", "Item Settings": { "Display Name": "Explosive Supply Signal", "ShortName": "supply.signal", "Skin": 2912968298 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 6 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 70.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 8, "Maximum amount": 12 }, "Chance": 55.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 20 }, "Chance": 15.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 8 }, "Chance": 15.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 8 }, "Chance": 5.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 60.0, "Display Name": "", "ShortName": "explosives", "Skin": 0 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 30 }, "Chance": 10.0, "Display Name": "", "ShortName": "explosives", "Skin": 0 }, { "Amount": { "Minimal amount": 64, "Maximum amount": 128 }, "Chance": 75.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 128, "Maximum amount": 256 }, "Chance": 40.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 256, "Maximum amount": 512 }, "Chance": 10.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 4 }, "Chance": 40.0, "Display Name": "", "ShortName": "ammo.rocket.basic", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 10.0, "Display Name": "", "ShortName": "ammo.rocket.basic", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 45.0, "Display Name": "", "ShortName": "rocket.launcher", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 12 }, "Chance": 55.0, "Display Name": "", "ShortName": "ammo.grenadelauncher.he", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 16 }, "Chance": 60.0, "Display Name": "", "ShortName": "grenade.beancan", "Skin": 0 }, { "Amount": { "Minimal amount": 16, "Maximum amount": 24 }, "Chance": 25.0, "Display Name": "", "ShortName": "grenade.beancan", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "clothes", "Item Settings": { "Display Name": "Clothes Supply Signal", "ShortName": "supply.signal", "Skin": 2912968179 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 70.0, "Display Name": "", "ShortName": "coffeecan.helmet", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 60.0, "Display Name": "", "ShortName": "hazmatsuit", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "hoodie", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "pants", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "shoes.boots", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "roadsign.jacket", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "roadsign.kilt", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "metal.facemask", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "metal.plate.torso", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "heavy.plate.jacket", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "heavy.plate.pants", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "cash", "Item Settings": { "Display Name": "Cash Supply Signal", "ShortName": "supply.signal", "Skin": 2912967918 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 4 }, "Items": [ { "Amount": { "Minimal amount": 5, "Maximum amount": 10 }, "Chance": 75.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 70.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 50 }, "Chance": 40.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 50, "Maximum amount": 150 }, "Chance": 20.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 150, "Maximum amount": 300 }, "Chance": 5.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "cars", "Item Settings": { "Display Name": "Cars Supply Signal", "ShortName": "supply.signal", "Skin": 2912968057 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Ferrari", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Mazda", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Skoda", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Opel", "ShortName": "box.wooden.large", "Skin": 2591806406 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "lucky", "Item Settings": { "Display Name": "Lucky Supply Signal", "ShortName": "supply.signal", "Skin": 2912968671 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1000, "Maximum amount": 3000 }, "Chance": 60.0, "Display Name": "", "ShortName": "sulfur", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 20.0, "Display Name": "", "ShortName": "sulfur", "Skin": 0 }, { "Amount": { "Minimal amount": 50, "Maximum amount": 100 }, "Chance": 60.0, "Display Name": "", "ShortName": "metal.refined", "Skin": 0 }, { "Amount": { "Minimal amount": 100, "Maximum amount": 250 }, "Chance": 15.0, "Display Name": "", "ShortName": "metal.refined", "Skin": 0 }, { "Amount": { "Minimal amount": 1000, "Maximum amount": 3000 }, "Chance": 55.0, "Display Name": "", "ShortName": "gunpowder", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 15.0, "Display Name": "", "ShortName": "gunpowder", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 50.0, "Display Name": "", "ShortName": "metal.fragments", "Skin": 0 }, { "Amount": { "Minimal amount": 9000, "Maximum amount": 15000 }, "Chance": 30.0, "Display Name": "", "ShortName": "metal.fragments", "Skin": 0 }, { "Amount": { "Minimal amount": 150, "Maximum amount": 300 }, "Chance": 50.0, "Display Name": "", "ShortName": "scrap", "Skin": 0 }, { "Amount": { "Minimal amount": 300, "Maximum amount": 900 }, "Chance": 25.0, "Display Name": "", "ShortName": "scrap", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 45.0, "Display Name": "", "ShortName": "autoturret", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } } ] }$19.95- 53 comments
- 3 reviews
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- 5
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Version 1.0.31
31 downloads
A new supply signal which spawns a hackable crate instead of a supply drop from a ch47. Features: A new item which can be thrown like a supply signal Different types of crate arrival settings Make a ch47 drop the crate at the players position Crate loot configuration Crate signal spawn configuration Permissions: supplycrate.use - Allows the player to throw the signal supplycrate.admin - Allows the player to access the admin commands Be careful of where you grant the admin permission. If you grant it to the wrong group/person they can give themselves the crate signal. Commands: The main command can be configured. /sc help - Sends a help message. /sc give {name} - Gives a player the signal. /sc giveall - Gives all current players in the server a supply signal. Containers: You can use any of these containers to spawn the signal: bradley_crate chinooklockedcrate chinooklockedcratecodelocked codelockedhackablecrate codelockedhackablecrate_oilrig crate_ammunition crate_basic crate_elite crate_elite crate_food_1 crate_food_2 crate_fuel crate_medical crate_mine crate_normal crate_normal crate_normal_2 crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_tools crate_underwater_advanced crate_underwater_basic dm ammo dm c4 dm construction resources dm construction tools dm food dm medical dm res dm tier1 lootbox dm tier2 lootbox dm tier3 lootbox foodbox heli_crate minecart supply_drop tech_parts_1 tech_parts_2 vehicle_parts Language: This file can be edited in the Oxide Lang > en folder. { "Error.InvalidSignal": "Supply crate signal invalid!", "Error.InvalidSyntax": "Invalid syntax!", "Error.UnableToFindPlayer": "{0}, was not found!", "Info.AdminHelp": "Commands: \n \n - /{0} help \n - /{0} give \n - /{0} giveall", "Info.OnCall": "{0}, has called in a supply crate!", "Warning.NoPermission": "You don't have the permissions to use this command!", "Warning.NoPermissionForSignal": "You don't have the permsission to use this item!", "Info.Refunded": "Your crate signal has been refunded!", "Info.Ch47CalledIn": "{0}, Ch47 is delivering a supply drop!", "Warning.ToMuchCh47": "There are to much Ch47's. Please wait!", "Info.GivenCrateSignal": "You have given {0} a supply crate signal", "Info.GivenSelfCrateSignal": "You have given yourself a supply crate signal", "Info.GaveAllSignal": "{0} gave everyone a supply crate signal", "st_ordinal": "st", "nd_ordinal": "nd", "rd_ordinal": "rd", "th_ordinal": "th" } Config: This file can be edited in the Oxide > Config folder. { "Signal Settings": { "Crate signal name": "Crate Signal", "Skin ID": 2852289900 }, "General Settings": { "Crate unlock time": 900, "Crate despawn time": 7200, "Crate auto countdown": true, "Create a sphere/dome": false, "Make a beep sound when a crate is coming in": false, "Make a beep sound to everyone": false }, "Chat Settings": { "Chat prefix": "Supply Crate »", "Chat prefix colour": "#FF6A13", "Broadcast a message when someone calls in a crate": true }, "Commands": { "Supply crate command": "sc" }, "Crate Arrival Settings": { "CH47 Settings": { "Use ch47": false, "Max ch47's at once": 5, "Max X distance to spawn": 500, "Max Y distance to spawn": 500, "Max Z distance to spawn": 500, "Effects to play on crate spawn": [ "", "", "" ], "Effects to play on crate land": [ "", "", "" ] }, "Spawn Crate Settings": { "Spawn crate above player": true, "Meters above the player to spawn the crate": 20, "Crate drag": 1, "Effects to play on crate spawn": [ "", "", "" ], "Effects to play on crate land": [ "", "", "" ] } }, "Loot Management Settings": { "Crate Siganl Spawn Settings": { "Spawn crate signals randomly": true, "Containers": { "heli_crate": { "Min Amount": 1, "Max Amount": 1, "Spawn Chance": 5 }, "crate_elite": { "Min Amount": 1, "Max Amount": 1, "Spawn Chance": 5 }, "crate_tools": { "Min Amount": 1, "Max Amount": 1, "Spawn Chance": 5 } } }, "Crate Loot Table": { "Use custom loot table": false, "Loot table": { "Min amount of items inside the crate": 6, "Max amount of items inside the crate": 12, "Randomize max slots": false, "Item List": [ { "Item Name": "", "Item Shortname": "lmg.m249", "Item Skin ID": 0, "Item Min Amount": 1, "Item Max Amount": 1 }, { "Item Name": "", "Item Shortname": "rifle.ak", "Item Skin ID": 0, "Item Min Amount": 1, "Item Max Amount": 1 }, { "Item Name": "", "Item Shortname": "rifle.lr300", "Item Skin ID": 0, "Item Min Amount": 1, "Item Max Amount": 1 } ] } } } } Configuration Explanation: Signal Settings: Crate signal name: The name of the crate signal. Skin ID: The icon of the crate signal. General Settings: Crate unlock time: The seconds it takes to completely finish hacking the crate. Crate despawn time: The seconds it takes to despawn the crate. Crate auto countdown: When the crate is dropped auto hack it. Make a beep sound when a crate is coming in: A beep sound which notifies the user that they dropped the crate/it is incoming. Make a beep sound to everyone: Makes the beep sound to everyone when someone drops a crate. "Make a beep sound when a crate is coming in" MUST BE ENABLED FOR THIS TO WORK. Chat Settings: Chat prefix: The chat prefix to indicate to the player what plugin it is. Chat prefix colour: The colour of the chat prefix. Broadcast a message when someone calls in a crate: The message which is messaged to everyone when someone spawns in a crate. Commands: Supply crate command: The main command of the plugin. Crate Arrival Settings (Ch47 Settings): Use ch47: Use the ch47 for crate delivery instead of spawning it on top of a player. Max ch47's at once: Max ch47s on the map at any given time. If a player tries to throw a signal past the set amount it will not allow them. Max X distance to spawn: The max X distance the ch47 can spawn. Max Y distance to spawn: The max Y distance the ch47 can spawn. Max Z distance to spawn: The max Z distance the ch47 can spawn. Effects to play on crate spawn: The effects which will be played on spawn of the crate. Effects to play on crate land: The effects which will be played on land of the crate. Crate Arrival Settings (Spawn Crate Settings): Spawn crate above player: Spawn the crate above the player Meters above the player to spawn the crate: The Y distance the crate will spawn on top of the player Crate drag: How fast/slow the crate drops. Lower the number the faster it is the higher the slower Effects to play on crate spawn: The effects which will be played on spawn of the crate. Effects to play on crate land: The effects which will be played on land of the crate. Loot Management (Crate Signal Spawn Settings): Spawn crate signals randomly: Allow the signal to spawn randomly in the set containers below Containers: Sub menu: (Keep in mind you can set the name of the container you would like it to spawn in "crate_elite".) Min Amount: The minimum amount of crate signal to spawn. Max Amount: The maximum amount of crate signal to spawn. Spawn Chance: The spawn chance of the crate signal 0 - 100. Loot Management (Crate Loot Table): Use custom loot table: Loot Table: Sub menu: Min amount of items inside the crate: The minimum amount of slots the crate will have Max amount of items inside the crate: The maximum amount of slots the crate will have Randomize max slots: Randomize the slot amount between min and max amount. Loot Management (Item List): Item Name: The name of the item Item Shortname: The shortname of the item Item Skin ID: The skin id (icon) of the item Item Min Amount: The minimum amount of the item to spawn Item Max Amount: The maximum amount of the item to spawn$9.99- 17 comments
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- 1
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- #supply signal
- #supply crate
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Version 2.0.1
76 downloads
As soon as the event starts, several troops (NPCs) are spawned to defend an hackable crate that will be delivered by the CH47. This crate may contain a lot of loot, so the troops have the duty to defend it. For this purpose, there is a variety of troops such as snipers, close-range shooters, and long-range shooters. If a player manages to initiate the hacking of the crate, all the airfield troops will be relocated to a combat position. In other words, all troops that you haven't seen yet or that are hidden will be moved to the center of the airfield to defend the crate. After a few minutes, a plane will be sent with supply drops containing weapons to assist the troops in defense. However, airborne troops will also be dispatched from the plane to parachute down and aid in defending the crate. If the crate is looted, all troops will be destroyed, leaving only the crates, supply drops, and bodies to be looted by intruders. /ma start to start the event /ma stop to stop the event /ma position to get the current position based in the airfield monument (used to config) militaryairfield.admin to access all commands private void OnMilitaryAirfieldEventStarted(); - // Called when the event starts private void OnMilitaryAirfieldEventEnded(BasePlayer? lootedBy); - // Called when the event ends$24.99 -
Version 2.3
48 downloads
Allows server admins more control over supply drops. Features Shows all un-looted supply drops as blue dots on map (disappears after 3 secs) Enable/disable auto drop supplies every 10 min (default, and configurable) randomly across the map. Enable or disable loot restriction to the owner(and team) of the supply signal thrown. Allow or remove the plane animation across the map. Enable or disable the parachute prefab. Enable or disable the ability to loot the supply drop while mid-air (likely via mini). Offers command support via chat and console Config option to load up supply drops with extra crates Enable NPCs to guard supply drops Admin can call in supply drop at specific and random locations as required Future admin config UI developer API allow admin complete management of existing unlooted supply drops (inc custom event for soon to be expiring supply drops) Commands /supplies - shows all landed supply drops across the map as blue dots (disappears after 3 secs) /mysupply - calls in a supply drop at a random map location /mysupply (30,43,233) - providing a vector3 position (as a string) calls in a supply drop for that position /mysupply me - calls in a supply drop at the position of the player calling it in /msauto - starts the automatic random deployment of supply drops per configured frequency (10 min is default) /msautoend - ends the automatic deployment Configuration { "Version": { "Major": 2, "Minor": 1, "Patch": 0 }, "Loaded Crates List: [short_name from prefab, min qty, max qty]": [ { "short_name": "bradley_crate", "min": 1, "max": 2, "is_active": false }, { "short_name": "crate_elite", "min": 0, "max": 3, "is_active": true }, { "short_name": "crate_tools", "min": 1, "max": 3, "is_active": true } ], "is_owner_locked: Is the supply drop locked to its owner?": true, "is_vanilla: Vanilla Rust?": false, "is_plane: Allow for the cargo plane annimation, or drop in the sky immediately?": false, "is_parachute: Include a standard parachute prefab, or defy the laws of modern physics?": true, "is_air_lootable: Can we loot supply drops mid-air with a mini?": true, "is_loaded: If yes, extra crates accompany the supply crate": true, "is_guarded: If yes, extra scientists will guard the supply crate": false, "guards_count (if is_guarded): How many scientists with guard the supply crate?": 2, "is_plummet: If yes, the supply drop will plummet to the earth": true, "auto_seconds: seconds between each supply drop, if on auto": 600.0 } Permissions mysupply.call - allows a player to call in a supply drop via command mysupply.supplies - allows a player to view landed supply drops across the map mysupply.admin - can start/end auto drop$3.99- 9 comments
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- #supply drop
- #supply signal
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Version 1.0.13
817 downloads
Are your players tired of waiting for Airdrops? This little plugin makes them appear almost instantly, no cargo plane, no parachutes. Airdrop will spawn wherever the supply signal lands. The delay can be modified in the config file. The default is 5 seconds to allow the supply signal to land and smoke briefly. Config File { "Delay Before Spawn": 5.0, "Use Permission": false, "Prevent Deploying Inside (Players will only be able to deploy supply signals outside)": false, "Skin IDs To Ignore": [] } if "Use Permission" is set true then permission to be set is instantairdrop.use If "Prevent Deploying Inside" the Airdrop will be cancelled, the supply signal will be refunded to the player and a message will inform the player that supply signals can only be deployed outside. This is to prevent instant airdrops spawning inside of bases and is optional. Tested to work nicely along side other plugins such as: Heli Signals Bradley Drops Fancy Drop Loot Defender Signal Cooldown Helpful Supply Supply Lock Vehicle Airdrops Note: The plugin is designed to operate without causing issues when used with these plugins. However, it does not integrate or alter the functionality of these plugins.$3.99- 35 comments
- 5 reviews
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- #rust
- #supply drop
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Version 1.0.4
143 downloads
SimplePatrolSignal lets players summon a patrol helicopter to their location using a special supply signal. Once activated, the patrol helicopter will arrive, stay in the vicinity for a set duration, and then depart. Only admins can create this item, which can later be added to your loot table using the supply.signal shortname and the skinId in the config, as well as in Raidable Bases, kits, or SkillTree. The console and chat command to give the player a Patrol Signal is /helisignal from the chat or helisignal from the console. Every aspect of the configuration can be edited in the plugin's config file: { "Supply Signal Settings": { "Skin ID": 3332447426, "Display Name": "Patrol Heli Signal", "Warmup Time Before Patrol Arrival (seconds)": 0.0 }, "Patrol Helicopter Settings": { "Patrol Duration (seconds)": 1500.0, "Helicopter Health": 10000.0, "Main Rotor Health": 900.0, "Tail Rotor Health": 500.0, "Number of Crates to Spawn": 6, "Time Before Firing Rockets (seconds)": 0.25 }, "Loot Settings": { "Enable Loot Drops": true, "Loot Containers and Drop Chances": { "crate_normal": 2.0, "crate_normal_2": 5.0, "crate_elite": 10.0, "heli_crate": 15.0, "bradley_crate": 15.0 } } } Collaborators * Thanks @Malkizidfor the amazing cover ImageFree- 6 comments
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- 3
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- #patrol
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Version 1.0.1
89 downloads
The plugin allows players to summon supplies to one point and collect items from them inside after the unlock time has passed. Manage your supplies conveniently and efficiently! Default Config: { "Supply capacity (1-42)": 42, "Range": 15.0, "Time to unlock supply item": 150.0 } Demo:Free -
Version 0.0.6
459 downloads
Limits the amount of active Supply Signals on the server. Prevents players from calling an Airdrop if the amount of deployed Supply Signals, or the amount of spawned Cargo Planes or the amount of Supply Drops with a parachute still attached is over the limit defined in the config. Config: { "Max": 10, "BypassPermission": "supplysignallimit.bypass" } Lang: { "Limit": "There can only be {0} active Supply Signals at any time, please wait a few seconds." }$3.00- 11 comments
- 4 reviews
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- 3
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Version 2.0.1
128 downloads
You can set up rates both for everyone and for privileges: - Rates of pick up resources - Rates of gather resources - Rates from boxes and barrels - Rates from NPC bots - Quarry rates - Smelting speed in furnaces - Length of day and night - Vote skip night - Night rates Chat Command /rate - find out personal loot rates Localization const bool fermensEN = true; // true - ENGLISH | false - РУССКИЙ // 18 line in cs file Hints If the player has several privileges, then the one below in the config is taken! Config { "Experimental. Do not touch": false, "Disable accelerated melting": false, "Furnace prefabs (where accelerated smelting will work)": [ "furnace", "furnace.large" ], "Default rates": { "Collectible & growable": 2.0, "Gather": 2.0, "Sulfur": 2.0, "Quarry": 2.0, "Crates & barrels": { "Helicopter crates": 2.0, "Bradley crates": 2.0, "Locked crates": 2.0, "Supply crates": 2.0, "Elite crates": 2.0, "Regular crates": 2.0, "Barrels": 2.0 }, "Scientists": 2.0, "Melting speed": 2.0 }, "Adjusting the length of day and night": { "Enable?": true, "Night length": 10.0, "Day length": 50.0, "Autoskip night": false, "Voteskip night": false, "Nightly increase in rates (ex. 1.0 - increase by 100% , 0 - disable)": 0.0 }, "Premium rates [permission|setting]": { "xrate.x3": { "Collectible & growable": 3.0, "Gather": 3.0, "Sulfur": 2.5, "Quarry": 3.0, "Crates & barrels": { "Helicopter crates": 3.0, "Bradley crates": 3.0, "Locked crates": 3.0, "Supply crates": 3.0, "Elite crates": 3.0, "Regular crates": 3.0, "Barrels": 3.0 }, "Scientists": 3.0, "Melting speed": 4.0 }, "xrate.x4": { "Collectible & growable": 4.0, "Gather": 4.0, "Sulfur": 2.5, "Quarry": 4.0, "Crates & barrels": { "Helicopter crates": 4.0, "Bradley crates": 4.0, "Locked crates": 4.0, "Supply crates": 4.0, "Elite crates": 4.0, "Regular crates": 4.0, "Barrels": 4.0 }, "Scientists": 4.0, "Melting speed": 4.0 } }, "Blacklist, for what won't work": [ "sticks", "flare" ], "Messages []": { "NightHasCome": "<size=15><color=#ccff33>Night has fallen</color>, gather and loot rates increased by <color=#ccff33>{num}%</color>!</size>\n<size=10><color =#ccff33>/rate</color> - find out your current rates.</size>", "DayHasCome": "<size=15><color=#ccff33>The day has come</color>, gather and loot rates are back!</size>\n<size=10><color=#ccff33>/rate</color> - find out your current rates.</size>", "INFORMATION": "<color=#ccff33>INFORMATION | {name}</color>\nPick up: x<color=#F0E68C>{0}</color>\nGather: x<color=#F0E68C>{1}</color> <size=10>(sulfur: x <color=#F0E68C>{6}</color>)</size>\nQuarry: x<color=#F0E68C>{2}</color>\nCrates/barrels: x<color=#F0E68C>{3} </color>\nLoot from the scientist: x<color=#F0E68C>{4}</color>\nSmelting Speed: x<color=#F0E68C>{5}</color>", "SkipNight": "<color=yellow>The majority voted for the day. Let's skip the night...</color>", "NoSkipNight": "<color=yellow>—Let there be light! - said the electrician and cut the wires.</color>", "NoActive": "<color=yellow>VOTING IS NOT ACTIVE!</color>", "Voted": "<color=yellow>YOU ALREADY VOTE!</color>", "Night": "<color=yellow>Vote for NIGHT successfully received.</color>", "Day": "<color=yellow>Vote for the DAY successfully received.</color>" } }$15.00