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Showing results for tags 'display'.
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Version 0.1.6
152 downloads
The plugin displays the player's balance in the status bar. Depends on BankSystem/ServerRewards/Economics and AdvancedStatus plugins. P.S. I've asked the author of the ServerRewards plugin to add a new hook called OnPointsUpdated to track points updates. Until they decide to add the new hook, if you want point updates, you'll need to manually add 2 lines to the ServerRewards plugin. On lines 1822 and 1847, you need to add the code(below) before "return true;" Interface.CallHook("OnPointsUpdated", ID, playerRP[ID]); The ability to always display the player's balance, or only when they are in a safe zone or building privilege zone; The ability to display all or part of the bars simultaneously; The ability to customize the bar for each plugin; The ability to specify the currency symbol; The ability to specify the display side of the currency symbol; The ability to display text if the balance exceeds a specified value(useful for very large balances) ; The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color, transparency and outline of the image; The abillity to set sprite instead of the image; The ability to customize the color, size, font and outline of the text. { "Display the balance only when players are in the safe zone or have building privilege?": true, "Value after which text will be displayed instead of balance": 1000000000.0, "List of plugins for displaying the balance bar. Leave null or empty to use the default list": [ "BankSystem", "ServerRewards", "Economics" ], "List of status bar settings for each plugin. Leave null or empty to recreate the list": [ { "BarID. Do not touch this parameter": "BalanceBar_BankSystem", "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#6375B3", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/jKeUqSD.png", "Image_Local(Leave empty to use Image_Url)": "BalanceBar_BankSystem", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#A1DBE6", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Key": "MsgBankSystem", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#FFFFFF", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Format": "${0}", "SubText_OverLimit": "MsgBankSystemOverLimit", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" }, { "BarID. Do not touch this parameter": "BalanceBar_ServerRewards", "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#6375B3", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/jKeUqSD.png", "Image_Local(Leave empty to use Image_Url)": "BalanceBar_ServerRewards", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#A1DBE6", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Key": "MsgServerRewards", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#FFFFFF", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Format": "{0}RP", "SubText_OverLimit": "MsgServerRewardsOverLimit", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" }, { "BarID. Do not touch this parameter": "BalanceBar_Economics", "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#6375B3", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/jKeUqSD.png", "Image_Local(Leave empty to use Image_Url)": "BalanceBar_Economics", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#A1DBE6", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Key": "MsgEconomics", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#FFFFFF", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Format": "${0}", "SubText_OverLimit": "MsgEconomicsOverLimit", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#FFFFFF", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" } ], "Version": { "Major": 0, "Minor": 1, "Patch": 6 } } EN: { "MsgBankSystem": "Balance", "MsgBankSystemOverLimit": "> $1kkk", "MsgServerRewards": "Points", "MsgServerRewardsOverLimit": "> 1kkk RP", "MsgEconomics": "Balance", "MsgEconomicsOverLimit": "> $1kkk" } RU: { "MsgBankSystem": "Баланс", "MsgBankSystemOverLimit": "> $1 млрд", "MsgServerRewards": "Очки", "MsgServerRewardsOverLimit": "> 1 млрд RP", "MsgEconomics": "Баланс", "MsgEconomicsOverLimit": "> $1 млрд" }$3.99 -
Hello everyone, I am looking for a clean killfeed. At the moment I am using the SimpleKillFeed from uMod. Unfortunately, I don't like the display at all. Do you know a better plugin, or can you help me to change the display from the current one? The formatting should be like this: [Player][Weapon] killed [Player][Head][5M] This is how it looks at the moment: [img]https://i.imgur.com/ZrajIIO.png[/img] Code: { "Show Traps and Entitys in Kill Feed": true, "Show Animals kills (default true)": false, "Show Npcs kills (Default true)": false, "Show suicides (Default: true)": true, "Show Deaths by Animals (Default: true)": false, "Show Deaths by Cold (Default: true)": false, "Show deaths by Drowning (Default: true)": true, "Show Deaths by Fall (Default: true)": true, "Show Deaths by Hunger (Default: true)": true, "Show Deaths by Electricution (Default: true)": true, "Show Deaths by Radiation (Default: true)": true, "Chat Icon Id (Steam profile ID)": 76561197960839785, "Max messages in feed (Default: 5)": 5, "Max player name length in feed (Default: 18)": 18, "Feed message TTL in seconds (Default: 7)": 7, "Allow kill messages in chat along with kill feed": true, "Log PvP Kill events": false, "Height ident (space between messages). Default: 0.0185": 0.0185, "Feed Position - Anchor Max. (Default: 0.995 0.986": "0.995 0.986", "Feed Position - Anchor Min. (Default: 0.723 0.964": "0.723 0.964", "Font size of kill feed (Default: 12)": 12, "Outline Text Size (Default: 0.5 0.5)": "0.5 0.5", "Default color for distance (if too far from any from the list). Default: #FF8000": "#FF8000", "Distance Colors List (Certain color will apply if distance is <= than specified)": [ { "DistanceThreshold": 50, "Color": "#FFFFFF" }, { "DistanceThreshold": 100, "Color": "#91D6FF" }, { "DistanceThreshold": 150, "Color": "#FFFF00" } ], "Custom Entity Names, you can remove or add more!": { "autoturret_deployed": "Auto Turret", "flameturret.deployed": "Flame Turret", "guntrap.deployed": "Gun Trap", "landmine": "Landmine", "beartrap": "Bear Trap", "sam_site_turret_deployed": "Sam Site Turret", "patrolhelicopter": "Helicopter", "bradleyapc": "Bradley APC" }, "Custom Animal Names, you can remove or add more!": { "bear": "Bear", "polarbear": "PolarBear", "wolf": "Wolf", "stag": "Stag", "boar": "Boar", "chicken": "Chicken", "horse": "Horse", "simpleshark": "Shark" }, "Custom Weapon Names, you can add more!": { "Assault Rifle": "Ak-47", "LR-300 Assault Rifle": "LR-300", "L96 Rifle": "L96", "Bolt Action Rifle": "Bolt", "Semi-Automatic Rifle": "Semi-AR", "Semi-Automatic Pistol": "Semi-AP", "Spas-12 Shotgun": "Spas-12", "M92 Pistol": "M92" }, "Custom Npc Names, you can add more!": { "scientist": "Scientist Npc" } }
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Version 1.0.0
180 downloads
This plugin adds an extremely simple (non-invasive) ingame hud to the top right of your screen. /showhud - enable/disable the ingame hud (client-side, will only affect player that runs the command) I plan on updating and adding to this over time so feel free to make suggestions!Free -
Version 3.2.5
165 downloads
Are you tired of the boring single firework shows? Look no further. This pack contains 21 unique firework shows. Many of the shows have multiple stages, just like a real firework show should be! Some shows have delays with the use of timers. Your players will love them! Setup guide You ignite the shows with the use of RF Transmitters that's already provided with each show. To set these shows up, all you have to do is: Find a place for your show, paste it with stability false using CopyPaste plugin. Shows that use timers: Same procedure as the other shows, but you also have to turn on switches next to the setups to turn them on. Monument shows: (fwshow19-fwshow20-fwshow21) have switches that needs to be turned on. Check README Note: Monument shows will be fixed if they break as long as they do not require a complete rebuild. (Should be fine unless Facepunch makes changes) CopyPaste command example: "/paste fwshow6 stability false" If you paste some of the shows without pasting them with stability false, they will collapse. It is recommended to use this command before using these shows: basefirework.maxactivefireworks 250 (This command will allow the amount of fireworks set off at the same time. Lighting a lot of fireworks at once can cause lag/FPS drops on both high and lower end pc's) When done, you can revert to: basefirework.maxactivefireworks 25 (Default setting) Now you are ready to light up the sky with a big bang! Do you like the shows? Please leave a review! It is highly appreciated.$14.99- 8 comments
- 4 reviews
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- 3
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- #fireworks
- #firework
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Version 0.1.4
154 downloads
The plugin displays the current zone or monument to the player in the status bar. Depends on ZoneManager, MonumentsWatcher and AdvancedStatus plugins. P.S. The settings for each zone or monument are located in the ".\oxide\data\ZoneStatus" folder. The ability to display the player's current monument; The ability to automatically change monuments names when the player switches languages; The ability to display the player's current zone; The ability to enable or disable visibility for each of the zones; The ability to customize the style for each of the zones(in the data file); The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text. { "Is it worth deleting all saved Zone bars upon detecting a wipe?": true, "Is it worth deleting all saved Monument bars upon detecting a wipe?": true, "The name of the zone which has no name": "No name zone", "The subtext of the zone with no subtext (leave empty to disable)": "", "Status. Bar - Default Display": true, "Status. Bar - Default Height": 26, "Status. Bar - Default Order": 10, "Status. Background - Default Color": "#A064A0", "Status. Background - Default Transparency": 0.8, "Status. Background - Default Material(empty to disable)": "", "Status. Image - Default Url": "https://i.imgur.com/mn8reWg.png", "Status. Image - Default Local(Leave empty to use Image_Url)": "ZoneStatus_Default", "Status. Image - Default Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Default Is raw image": false, "Status. Image - Default Color": "#A064A0", "Status. Image - Default Transparency": 1.0, "Status. Text - Default Size": 12, "Status. Text - Default Color": "#FFFFFF", "Status. Text - Default Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. SubText - Default Size": 12, "Status. SubText - Default Color": "#FFFFFF", "Status. SubText - Default Font": "RobotoCondensed-Bold.ttf", "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 4 } } [PluginReference] private Plugin ZoneStatus; There is 1 method: UpdateZoneSettings UpdateZoneSettings: Used to change bar settings for zones from ZoneManager. To call the UpdateZoneSettings method, you need to pass 3 parameters, 1 of which is optional: <string>zoneID - The Id of the zone; <object[]>args - Array of objects to update; <bool>redraw - Optional. Is it worth redrawing the status bars for players? Defaults to true. Note: It is not necessary to pass all parameters, but the indices are strictly tied to the parameters. object[] args = new object[] { true, //0. Display - Is it worth displaying the status bar for this zone? "#A064A0", //1. Background_Color - Primary HEX color of the status bar. 0.8f, //2. Background_Transparency - Opacity of the primary status bar color. "https://i.imgur.com/mn8reWg.png", //3. Image_Url - Url of the status bar icon. "ZoneStatus_Default", //4. Image_Local - Name of the local image for the status bar. Note: The image must exist.(Leave empty to use Image_Url). false, //5. Image_IsRawImage - True for multicolored images, false for monochromatic images. "#A064A0", //6. Image_Color - Color of the status bar icon. For Image_IsRawImage = false. 1f, //7. Image_Transparency - Opacity of the status bar icon. For Image_IsRawImage = false. "#FFFFFF", //8. Text_Color - Primary text color. "#FFFFFF" //9. SubText_Color - Subtext color. }; ZoneStatus?.Call("UpdateZoneSettings", zoneID, args, true); //Call the API method UpdateZoneSettings with all necessary arguments for updating. Example with incomplete parameters: object[] args = new object[] { null, //0. Display - Skip index 0, as it is reserved for Display. "#A064A0", //1. Background_Color - Primary HEX color of the status bar. 0.8f, //2. Background_Transparency - Opacity of the primary status bar color. null, //3. Image_Url - Skip index 3, as it is reserved for Image_Url. null, //4. Image_Local - Skip index 4, as it is reserved for Image_Local. false, //5. Image_IsRawImage - True for multicolored images, false for monochromatic images. "#A064A0", //6. Image_Color - Color of the status bar icon. For Image_IsRawImage = false. 1f //7. Image_Transparency - Opacity of the status bar icon. For Image_IsRawImage = false. }; ZoneStatus?.Call("UpdateZoneSettings", zoneID, args, true); //Call the API method UpdateZoneSettings with all necessary arguments for updating.$3.99 -
Version 0.1.2
35 downloads
The plugin allows displaying the promo code in the status bar. Depends on AdvancedStatus plugin. P.S. The promo code is set via command. The ability to display the promo code in the status bar. The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text. promostatus.admin - Provides the ability to set or delete promo code. { "Promo command": "promo", "Use GameTip for messages?": true, "Promo code": "", "Expiration date of the promo code. Example: 2023-12-22 18:53": "", "Time in seconds for displaying the promo code in the status bar": 3600, "Status. Bar - Height": 26, "Status. Bar - Order": 10, "Status. Background - Color": "#FFD33A", "Status. Background - Transparency": 0.7, "Status. Background - Material(empty to disable)": "", "Status. Image - Url": "https://i.imgur.com/q15Cmu5.png", "Status. Image - Local(Leave empty to use Image_Url)": "PromoStatus_Promo", "Status. Image - Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Is raw image": false, "Status. Image - Color": "#FFD33A", "Status. Image - Transparency": 1.0, "Status. Text - Size": 12, "Status. Text - Color": "#FFFFFF", "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. SubText - Size": 12, "Status. SubText - Color": "#FFFFFF", "Status. SubText - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Version": { "Major": 0, "Minor": 1, "Patch": 2 } } EN: { "MsgText": "PROMO CODE:", "MsgNotAllowed": "You do not have permissions to use this command!", "MsgAddNewPromo": "Added a new promo code {0}. Valid until {1}.", "MsgAddNewPromoFailed": "An error occurred while adding the promo code. Example: /promo \"test\" \"2024-01-13 09:29\"", "MsgAddNewPromoDateFailed": "Date must be greater than the current date!", "MsgSetNewDisplay": "New display time({0}) for the promo code has been set in the bar.", "MsgSetNewDisplayFailed": "An error occurred while setting a new display time for the promo code. Example: /promo display 3600", "MsgDeletePromo": "The promo code has been deleted!" } RU: { "MsgText": "ПРОМОКОД:", "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgAddNewPromo": "Добавлен новый промокод {0}. Действителен до {1}.", "MsgAddNewPromoFailed": "Произошла ошибка при добавлении промокода. Пример: /promo \"test\" \"2024-01-13 09:29\"", "MsgAddNewPromoDateFailed": "Дата должна быть больше текущей!", "MsgSetNewDisplay": "Установлено новое время({0}) отображения промокода в баре.", "MsgSetNewDisplayFailed": "Произошла ошибка при установки нового времени отображения промокода. Пример: /promo display 3600", "MsgDeletePromo": "Промокод был удален!" } display *time* - Sets the display time of the bar in seconds. Permission "promostatus.admin" required. delete - Deletes the promo code. Permission "promostatus.admin" required. *code* *time* - Sets a new promo code. Permission "promostatus.admin" required. Example: /promo display 360 /promo test "2023-12-25 18:53"$3.99 -
Version 1.2.0
24 downloads
Allows your players to personalize their horses by naming them and displaying these names by sitting on the horse or using a command. This plugin fosters a deeper connection between players and their horses. Players often already get quite attached and like to call there horses names so this adds a nice little touch. Tired of players not knowing whos horse is who's? Do you want to know if that's really the stolen horse your looking for? This is the solution. Installation and Setup: 1. Permissions - nameyourhorse.use: Allows players to name their horses. - nameyourhorse.rename: Allows players to rename horses already named. 2. Commands /namehorse <name> - Names the horse the player is looking at with the specified name. /checkname - The /checkname command allows players to check the name of the horse they are currently looking at. This is useful for identifying horses, especially if multiple horses are present or if a player wants to confirm the name of their horse (Great for police). How It Works: Players use the `/namehorse` command to name horses they are looking at. If a horse is already named, players will need the `nameyourhorse.rename` permission to rename it. Example Usage: - A player with the `nameyourhorse.use` permission looks at their horse and types `/namehorse Shadowfrax`. The horse is now named Shadowfrax, and the name will be visible in the UI panel. Release Video$6.99 -
Version 1.5.2
120 downloads
Conveyors lagging your server? Disable them with this. Comes with multiple language support and a permission to allow admins to control who can place them. Can add more languages if requested, currently supports French, German, Spanish, Chinese, Russian and Dutch. Not including the default English support. If any languages are incorrect, please do let me know. New languages added are Finnish, Swedish, Danish, Norwegian, Portuguese and Japanese.Free- 3 comments
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- #conveyors
- #industrial
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Version 1.0.0
341 downloads
Server Info UI - Rust Plugin A plugin for Rust that shows the following stats on command: * Player Count * Joining Players * Queued players * Entity Count * Server Uptime * Server FPS Button "R" refreshes the stats and button "X" closes the UI Command: /serverinfo Use permission: ServerInfoUI.allowFree-
- #info
- #playercount
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