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Everything posted by Kobani
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- 43 comments
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- 51 comments
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I love plugins from Nikedemos because he offers great support. This plugin is amazing! You don't need wind turbines or solar panels anymore. Just find a pole on the road, climb up a ladder and add combiners, a fuse and some junk and run a cable to your battery. And you've got power that's better than from the generator. There are lights on some street poles. Cables can be left to sag, even the fairy lights can sag, which makes the PvE party really cosy. For admin beginners it's really easy to configure so much peace of mind you don't find in many plugins. I own several plugins from Nikedemos and I have to say that I have hardly been able to find so much ingenuity and peace of mind in any other plugin. I would recommend everyone to get this for their server, believe me, your players will love it! I'm already looking forward to his next plugin. 10 stars
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Couldn't fetch Codefling API to get the plugins list. Most likely because it's down. (Object reference not set to an instance of an object) at void Carbon.Modules.AdminModule+PluginsTab+Codefling.Refresh() at Tab Carbon.Modules.AdminModule+PluginsTab.Get()+(Vendor vendor) => { } at void Carbon.Modules.AdminModule+PluginsTab+Codefling+<>c__DisplayClass23_1.<FetchList>g__ParseData|2(?)+ParseData(string data, bool doSave, bool insert) What can i do?
- 68 comments
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Currently, only the handles are displayed in the skin box for all newly created metal doors, although we set alpha to 0 when creating them. This also affects sheet metal doors recently added by others. Is this known and does anyone else have this problem? Does anyone know how to solve this problem? I would be grateful for any information.
- 248 comments
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 93 comments
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- #recycler
- #monetization
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Thank you for your feedback. So, if they need someone to test.... And if not, could you tell me a plugin that does this? I know there is a well known stack plugin that does this, but I switched from that one to yours just because of the UI. So it would be a shame to do this because theirs is really more than easy to use.
- 202 comments
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- 1
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- #stacks
- #rust stacks
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- 202 comments
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- #stacks
- #rust stacks
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- 129 comments
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- #jtedal
- #mad mappers
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 96 comments
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- 43 comments
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- 202 comments
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- 1
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- #stacks
- #rust stacks
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Thanks for the detailed answer. Raidbase was just an example to explain where the larger stacks might be coming from. Sorry Actually, it's generally about stacks that are larger than specified in StackModifier. If you move them with a right click, they are not split. No matter if it's a crate, backpack ..... I am currently using the Umod version of StackModifier. And before I buy the paid version now I would like to know if this prevents this or if you could add this.
- 202 comments
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- #stacks
- #rust stacks
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Before I buy. Stacks that are larger than specified and are moved with the right mouse button retain their size. Can this be changed? Example, the free version of uMod. You get 32000 sulfur from a raidbase as a stack. However, the stack modifier indicates a size of 10000. When I click with the left mouse button to move the stack, it is split. When I right-click to move the stack, it retains the size 32000. Your plugin does not prevent this. Can this be changed?
- 202 comments
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- #stacks
- #rust stacks
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