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Reels
Everything posted by Kobani
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- 7 comments
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- 1
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- 249 comments
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Worth every penny. A mod that is really fun. The GUI is also very nice, you can really see the skins better than in standard GUIs. A suggestion for improving the inclusion of TC rights was responded to immediately and implemented in less than 24 hours, really great. Good work. Thanks Michael Support even in German, which is great for me personally. Support auch auf Deutsch, für mich persönlich super.
- 51 comments
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sorry my English is not so good. I mean, for example, doors and gates from other players. and can you improve the loading times of the skins, even after 30 minutes they are still not all there.
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Unfortunately, this really great mod causes problems. Since foreign objects can also be skinned. is there a way to prevent this?
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Sorry my english is not that good. When I connect the sockets it breaks somewhere else. I sent you a friend request.
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Hello, as can be seen in the picture, once placed around the card, the splint does not fit. If I align these without sockets, the train will wnot continue. What can I do?
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Ok thanks Prevent Cube I could have figured it out myself. xD I don't like gravel either. then it stays that way. But inserting it into the map is really super easy. Good work. It would be nice if you could add some not so high rises and falls. Tunnels would be great too. Good work. Thanks
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Do you have a tip for me? Which method is the best to prevent building? And what is the best way to make the rail visible on the map?
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- 2 comments
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- #4096
- #large map
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(and 5 more)
Tagged with:
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- 6 comments
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- #elevated railway
- #elevated
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Pumpjack and CH47 are swimming pools when placed. What should I do?
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Ich klicke auf Main Panel und werde zu diesem 46.85.44.184:61257/76561197979003911/Kobani disconnecting: RPC Error in AddUI: Object reference not set to an instance of an object. bei JSON.Object.GetString (Schlüssel System.String, System.String strDEFAULT) [0x00000] in <0000000000000000000000000000000>:0 bei CommunityEntity.CreateComponents (UnityEngine.GameObject go, JSON.Object obj) [0x00000] in <00000000000000000: AT Communententity.Addui (Baseentity + RPCMESSAGE MSG) [0x00000] in <00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 " (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) [0x00000] in <00000000000000000000000000000000>:
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Super Danke, Deutsch klingt gut xD. Kann man dich per PN kontaktieren?
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I would like to watch the map live is there a server where it is currently running?
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Ok thanks for your quick answer. now I got it. Sorry google translator doesn't always do everything right. Thank you Michael
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Regarding password? does the server have to have a password? Or how exactly is that meant? Or is my translation wrong? thanks Michael
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Ok Top Thanks
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Ok thanks, can you make a cheaper offer? Michael
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Failed to call hook 'OnNewSave' on plugin 'WelcomePanel v3.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel.OnNewSave () [0x00016] in <4e1627dbaac14973930fa1e1767f8c29>:0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004e2] in <4e1627dbaac14973930fa1e1767f8c29>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <dfcb48ea05694263bbc08e62a39c274c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <dfcb48ea05694263bbc08e62a39c274c>:0