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Everything posted by Kobani
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Adem's mods are in my opinion some of the best you can get, I've ordered a mod from him 3 times already and I've always got what I expected. The implementation of the mods are just great and my players and I have a lot of fun. If things don't go quite right here and there, send a short message to Adem in the discord and help will be given immediately, he really does a great job, is super nice and reliable. I can only recommend him and his mods.
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Hello, if you dock the new loco at the Amored train and then drive backwards, it changes direction and then destroys the loco. That was not possible before.
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Awesome, can you tell me exactly what the problem was and how I might be able to fix it myself? If something like that happens again. I'm still learning. 😉 Thank you Michael
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It's looking good now, just one more thing. The stairs. 😉 Many thanks for your effort. See picture in link http://kobani.de/excavator.png Thanks Michael
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- 6 comments
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- #elevated railway
- #elevated
- (and 10 more)
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- 6 comments
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- #elevated railway
- #elevated
- (and 10 more)
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When I load a map with this prefab, the console gives the following spam´s 1. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Kobani\WF Custom Island\WF Custom Island\WF Custom Island:16167:/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" 2. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_concrete_04.prefab" 3. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/terrain_blend_cube.prefab" After I removed the round stone bridge, the frame at the bottom of the tunnel, and the bridge on the lake, the spam stopped. Now, of course, the prefab doesn't look so nice. Please correct the error. Thank you very much
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The light in the garage should be swapped out as the entire night sky gets brighter as you approach it. even if you approach her on the roof. The ground level does not adjust properly on uneven terrain. This is also the case at the supermarket. Otherwise very nice prefab. Thanks Michael
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He removed some things. Also the rock formations. He didn't do anything on the stairs, you still get stuck at the top and have to jump. The cable at the top of the excavator is still hanging up. As I said, no stress, enjoy your weekend 🻠😉 I can Wait
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Perfect, just no stress. I'll wait for your feedback when you're done. Nice weekend
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loaded finished part differs several times from the one shown and does not look as nice as shown here. In addition, the roof of the house is missing. You get stuck on several steps when you climb them. Cable hangs up instead of down. Please correct or refund me the purchase price. it looks similar on the previous version. The wheel shovel looks nicer here because it's not half stuck in the mountain. But otherwise the same problems as on the HDRP prefab
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How do I turn off SendEconomy? And my heli doesn't come. Could someone please help?
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Oh one more thing. If the Samsite is destroyed then it almost never smokes. My players don't know if it was destroyed.
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- 20 comments
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- #minicopter
- #storage
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- 20 comments
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- #minicopter
- #storage
- (and 5 more)
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Console: WelcomePanel.cs(834,20): warning CS0219: The variable `btn_FontStyle´ is assigned but its value never used
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I hope you can help ArmoredTrain.json
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20 and all trains will spawn there even though they are set to false
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"Train can be spawned underground [true/false]": false, but he still spawns underground