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Everything posted by Swedish Chef
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TrafficDrivers.json no errors in the console, i have SpawnModularCar.cs (where does it say its a required plugin? i couldnt find it anywhere, it just complained in the console)
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ta TrafficDrivers.json
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the loot isnt random for me, its the same amount of stone and wood every time. if i put { "Item shortname": "rifle.ak", "Item skin": 0, "Item name (not necessary)": null, "Spawn chance": 100.0, "Item amount": { "Minimum": 1.0, "Maximum": 10.0 } } it gives 1 ak every time
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the engines dont have any parts in them, but default config has "Engine parts tier (0-3, 0 to spawn without parts)": 3,
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hi, i cant get trafficdrivers.debug working. have tried in the console in chat/trafficdrivers.debug, as a permission none work for me, how do you use it?
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im just thinking for a 15th time before i purchase.. :) do the cars choose the road from any road (do they prefer any roads.. ring road/monumentroads, ashphalt/dirt)? can a road be blacklisted? eg i have convoy, i see theres an option for clearing traffic at the start of convoyEvent, but ive got convoy going quite a lot, big map, raidbase server.. so i think whats going to happen is convoys going to hog the whole map a lot. if i can blacklist the ring road then i can have convoy on ringroad, and trafficdrivers on monumentroads except this last wipe i had a nasty hairpin bend in the ringroad convoy couldnt handle, it kept ending up in the woods trying to drive up a cliff.. so i had to blacklist 0 so it didnt use the ring road. then it would choose a random road. but then id still have the same problem, convoys out so all trafficDrivers are cleared. convoy only uses 1 road at a time, never 2. either true/false to use the ring road ( 0 ), if false it uses random other smaller road (5 or 18.. etc) would it be possible to only clear the traffic on the road the convoy is on? i think then they would play nicely together
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i have "Auto Turrets": { "Aim Cone": 5.0, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": true, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak" ] }, works fine for me, (The turret is empty in copypaste file) if i change to "Random Weapons To Equip When Unequipped": [ "rifle.bolt" ] then the turret has a bolty you might need to post your whole config/profile if youre having further problems
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nice one, ta please close
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i cant find when they spawned i have 8 schedule bases, i found 5 not-despawned bases, i looked thoroughly
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ive got some bases not despawning, theres about 5 that ive seen, thats close to the amount of scheduled bases i have. theyre full of loot, no locks on the doors (lol) i dont know how long theyve been there, i tried searching for the grid in the console but nothing so it might have been previous restart, (i havent been on in a (few days) , (full loot suggests shorter tho..) any idea what that could be? ive never seen it before, havent made any changes lately, i dont think its config im just gonna go back through and see if i can find out when they spawned
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Thanks heaps thats awesome thankyou Ive just put my convoy in so exicited now to put some random brads in . Ta
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- 251 comments
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cool, tested fine, thanks
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nice, npc loot is behaving correctly, thanks very much for sorting this. the map is good too. i think im still undecided on the custom marker or closeonly one thats current. i personally like the closeonly one, but i bet players will want the custom marker. while i was testing it, this happened https://youtu.be/KfJHO413P4M the whole crate dissapeared, i dont know why, (same setup as before, fresh server,no plugins) it happened twice, both were something to do with flying away , then coming back, there were a bunch of nullreference there as well. i was restarting a LOT, and it only happened 2 times, i dont think its going to be an issue in-game, but if someone else mentions something then keep it in mind.. the config i used while it happened is attached cheers, thanks again, please close Convoy.json