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Swedish Chef

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Everything posted by Swedish Chef

  1. nice one thanks
  2. companion also kills passenger
  3. the default companion damages his own car, he was trying to shoot me and damaged his own car, he damaged it quickly because he had 249 it would be ok if he had limited ammo.. but its not very cool if he has infinite ammo.. i would rather him just not be able to damage the car.
  4. Ah you mean Length not Width.. can you change this wording in the config from "Minimum road width": 100, to "Minimum road length": 100, please, its very confusing
  5. Swedish Chef

    Engine parts

    (10:41:17) | Listing 4 plugins: 01 "Traffic Drivers" (1.1.2) by walkinrey (5.46s) - TrafficDrivers.cs 02 "Whitelist" (3.3.0) by Wulf/lukespragg (0.01s) - Whitelist.cs 03 "Spawn Modular Car" (5.1.0) by WhiteThunder (5.20s) - SpawnModularCar.cs 04 "Admin Radar" (5.1.9) by nivex (13.10s) - AdminRadar.cs
  6. Yes but what are the widths ? How do i know the widths. Are dirt 80 , ashpalt 90..? Is what i mean Thanks
  7. Swedish Chef

    Amount spawned

    o.unload then o.load resets the amount of cars being spawned to the correct number in the config file, then o.reload will increment it
  8. Swedish Chef

    Passenger

    if i kill the diver, then the passenger dissapears, no other plugins, fresh config + deleted the 3 modules to enable randoms, then when a 4 seater, a passenger is spawned, but then i kill the driver and the passenger dissapears just logging before i forget..
  9. "Minimum road width": 100, is this the width of the roads on the map, dirt, ashpalt, ringroad ? if it is, what are the widths of the roads? im loving how the drivers behave theyre very resilient and do smart things, reversing etc..
  10. Swedish Chef

    Amount spawned

    behaviour while i was looking at engine parts plugin load (22:18:07) | Unloaded plugin Traffic Drivers v1.1.2 by walkinrey (22:18:12) | [Traffic Drivers] Записанные пути не найдены, загружаем стандартные дороги Rust / Recorded paths not found, load standard Rust roads (22:18:12) | [Traffic Drivers] Машина для трафика была успешно заспавнена! | Traffic car was sucessfully spawned! (22:18:12) | [Traffic Drivers] Машин в очереди спавна: 1 | Cars in spawn queue: 1 (22:18:12) | [Traffic Drivers] Найдено подходящих дорог: 4 / Finded suitable roads: 4 (22:18:12) | Loaded plugin Traffic Drivers v1.1.2 by walkinrey trafficDrivers.Debug (22:18:26) | [Traffic Drivers] Всего машин трафика: 1 / Traffic cars amount: 1 test: Q11 o.reload TrafficDrivers (22:18:29) | Unloaded plugin Traffic Drivers v1.1.2 by walkinrey (22:18:29) | [Traffic Drivers] Записанные пути не найдены, загружаем стандартные дороги Rust / Recorded paths not found, load standard Rust roads (22:18:29) | [Traffic Drivers] Машина для трафика была успешно заспавнена! | Traffic car was sucessfully spawned! (22:18:29) | [Traffic Drivers] Машин в очереди спавна: 1 | Cars in spawn queue: 1 (22:18:29) | [Traffic Drivers] Найдено подходящих дорог: 4 / Finded suitable roads: 4 (22:18:29) | Loaded plugin Traffic Drivers v1.1.2 by walkinrey (22:18:29) | [Traffic Drivers] Машина для трафика была успешно заспавнена! | Traffic car was sucessfully spawned! trafficDrivers.Debug (22:18:32) | [Traffic Drivers] Всего машин трафика: 2 / Traffic cars amount: 2 test: W9 test: W6 o.reload TrafficDrivers (22:18:56) | Unloaded plugin Traffic Drivers v1.1.2 by walkinrey (22:18:56) | [Traffic Drivers] Записанные пути не найдены, загружаем стандартные дороги Rust / Recorded paths not found, load standard Rust roads (22:18:56) | [Traffic Drivers] Машина для трафика была успешно заспавнена! | Traffic car was sucessfully spawned! (22:18:56) | [Traffic Drivers] Машин в очереди спавна: 1 | Cars in spawn queue: 1 (22:18:56) | [Traffic Drivers] Найдено подходящих дорог: 4 / Finded suitable roads: 4 (22:18:56) | Loaded plugin Traffic Drivers v1.1.2 by walkinrey (22:18:56) | [Traffic Drivers] Машина для трафика была успешно заспавнена! | Traffic car was sucessfully spawned! (22:18:56) | [Traffic Drivers] Машина для трафика была успешно заспавнена! | Traffic car was sucessfully spawned! trafficDrivers.Debug (22:19:02) | [Traffic Drivers] Всего машин трафика: 3 / Traffic cars amount: 3 test: W6 test: Q11 test: Q11
  11. Swedish Chef

    Engine parts

    nope dam, i thought that would have been it, i dont have that plugin on my test server, i tried with only these plugins fresh config for trafficdrivers is there anything else i can try? edit: still the same behaviour reloading plugin as well,
  12. nice one thankyou very mcuh
  13. Swedish Chef

    Amount spawned

    cool ok ill sort that out
  14. Swedish Chef

    Engine parts

    ooohhhh yes i do.. CarSpawnSettings.cs thats exactly what it does.. very sorry about that.. ill have a look
  15. Swedish Chef

    Amount spawned

    same with the cars, if the (only) profile has no configuration, a random one is chosen to be used for all cars
  16. Swedish Chef

    Amount spawned

    yea whatever i have in the config (min 2 max 2) gets added to the cars spawned on restarting the plugin 2,4,6,8,..
  17. Swedish Chef

    Engine parts

    i tried to replicate the cars being left over after restart but cant, seems fine still no go with engine parts though
  18. Swedish Chef

    Amount spawned

    while testing other things.. there was lots of cars not cleaned up by traffic drivers so i ran del assets/content/vehicles/modularcar/3module_car_spawned.entity.prefab to get of the cars then restarted the plugin with no config file, so it genereated default config and it keeps raiding the amount of cars spawned, if keep deleting the asset. i know cleaning up with deleting the assets is not a nice way to do it, but this shouldnt happen. (19:11:52) | [Traffic Drivers] Всего машин трафика: 14 / Traffic cars amount: 14 even though the default config is 1-5
  19. same with driver loot, passenger loot is rust default so that ones random
  20. i spawned few cars and many cars, but they were all the same per reload. every car was given the same amount a reload of the plugin will change the amount given to all storage containers
  21. Swedish Chef

    Engine parts

    i have changed to "Random modules count (2-4, 0 for random count)": 3, but no change, engines are still empty when i turned up the amount of cars to like 40 for testing, it was having problems and the server becoming non-responsive and i thought "ive turned it up too much.. " and i restarted the server. when i logged back on all the cars were still there left over from the plugin, but full of the loot. ill have a colser look at how the cars deal with a server restart later.. but the engines were full of parts they were empty before restart. i dont know why it has more than 3.. must be something different (the plugin is still spawning cars with empty engines)
  22. ill have another look when im home
  23. Swedish Chef

    Engine parts

    ah yea that will be it, i thought it was referring to vehicle modules, not engine modules im not home but will try in the morning thanks very much
  24. ah, i was checking each car, but its the same for all cars? is it the same loot chosen for all cars? next restart new loot is chosen..
  25. got it thanks, yea i was using f1 console expecting a dome or something.. ta please close
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