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Everything posted by Swedish Chef
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nice, thanks very much for that
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Hi, Convoy is leaving grey stashes with car parts when despawning. could you delete any dropped by Convoy please? my servers vanilla-ish, so id rather not have free car parts on the road. other than that, its running mint thanks . love it
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Hi, could you have an option to limit TrafficDrivers to the outside ring road? i find too many cars get stuck against things when turning around at the end of inner map roads. its ok if they have no loot.. but some of mine have loot, and are too easy when driving against a bus stop. thanks
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Hi, any sign of limiting TrafficDrivers to the ring road? Getting my server back up, and really miss traffic on the road, theyre just not good on the ends of inner roads. Maybe if they turned around in a tight circle, they wouldnt get stuck on bus stops? I must take screenshots of some cars, they look very cool with workshop skins on people
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does the (21:27:12) | Failed to call hook 'OnEntityBuilt' on plugin 'RaidableBases v2.6.6' (NullReferenceException: Object reference not set to an instance of an object) at UnityEngine.GameObjectEx.ToBaseEntity (UnityEngine.GameObject go) [0x00000] in <7c6dbdd86dc740d3848b044916cfe4b2>:0 at Oxide.Plugins.RaidableBases.OnEntityBuilt (Planner planner, UnityEngine.GameObject go) [0x0000d] in <f888a7802de54d038a31c0363a7152fa>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00986] in <f888a7802de54d038a31c0363a7152fa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 actually hurt anything? i cant remember if i updated oxide recently or not.. will do , but ppl on server right now.. but yea i was wondering if it does anything bad
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i was just checking again, and my cars arent staying on the outside road, im not sure of the reason.. but anyway.. could you add an option to limit the cars to the ring road please? (im meaning the Ring Road, the outside road, if there is one.. i think a certain map size is needed before a ring road is placed)
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ive got kids today.. so theyll be hogging the pc lol.. but im just setting up my test server, so ill be able to isolate what the problem is. im pretty sure i havent got any other car related plugins. so im picking its something config related.. walkinrey, thought id tell you this.. not a huge problem, but just the way i deal with this.. i have convoy plugin, so i changed TrafficDrivers code to say 'only spawn trafficDrivers on Road 0, (the large ring road), and then i excluded road 0 for convoy. so convoy just picks a random inner road. worked nicely, they kept out each others roads. i was very happy with this approach, because TrafficDrivers are pretty bad at turning around at the end of the roads, theres bus stops, and roadsign poles, and trees and all sorts to get stuck on. the TrafficDrivers do a good job of backing out and carrying on, most of the time, but the roads are shorter, and they were leaving engine stashes (i thought this was from despawning.. dunno, ill find out tonight), also just the fact theyre driving up against a roadsign means you can walk up to them and shoot the driver, not ideal. i havent had a server for a few months, and i see TrafficDrivers now supports Convoy, but using this puts cars on random inner roads, so i dont use it. i really dont want TrafficDrivers on the inner roads, they were always getting stuck, leaving stashes, easy targets, not cool... but if theyre on the open road, theyre mint, almost no problems, doing what they do best, fanging round the map. between building cars and using workshop skins, im looking foward to making some new vehicles
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hi, thanks for the update. could you (add an option to) despawn the engine parts after the car is despawned/destroyed please? the cars do a nice job of despawning if they get stuck.. but that leads to a lot of car parts on the ground in grey stashes, mines a vanilla-ish server, so id rather not have them lying around, especially if im using high quality parts etc
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ive been out of the loop for a bit, had a skip back to read, but could quite grasp it.. and i never hit a prob with stability. i see there was a prob with it.. but are you saying its all good in 2.6.6? and i can just reenable it.. also, would it be possible to have a "Force All Doors To Have Same Skin" option? like the boxes one i was collecting workshop skins to use in the imported list (its magic thankyou), and thinking 'some of these are so well done' but they kind of get lost in any bases with a bunch of doors. i like how the boxes with the same skin give personality to each base, i think the doors would help even more so. cheers, ta
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hi, this plugin has had issues for a long time, it hasnt been available for purchase because codefling said 'nope, too many problems.. fix your issues' even if the author did fix it, i wouldnt spend a cent on anything from him. the error youre seeing is in the part of code where its deciding wether to let the damage happen or not. it might or might not have let it through.. depends wether it was supposed to stop it or let it through.. but in any case it errored (because the author didnt check things before using them) players can figure these errors out pretty easy and get around the protection. also if youve noticed.. you can throw c4 on the wall and log off, it will do damage 100% of the time.. have a look at some other raid protection plugins theres a few different ones now
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