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Everything posted by Swedish Chef
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water tank fills with water fine, problem is fuel tank, never has fuel in it, i tried all settings/combinations
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ta TrafficDrivers.json
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Is there supposed to be fuel in the fuel tank? theres never any whatever i enter in the config
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nice one, good catch
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so you are saying just use "Damage receive rate": 10.0, ? this is default behavior, do you want me to wipe the server and show you another video? if you make the passenger a scientist, he behaves the same you mean 'i havent set different health for inside and outside' but there is an issue if you could fix it please. this is not an issue the user can fix properly by changing config values. ("Damage receive rate": 10.0, just makes the npc die to one shot if outside the car)
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driver and passenger are fine driver, inside = outside companion inside != outside
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not sure you understand my issue i have "Damage receive rate": 1.0, this is how the companions take damage do you mean "Damage receive rate": 10.0, ? because that is what it takes to make inside the car normal but then when hes outside the car he will take 10x damage. i tested this. one shot will kill him (500 damage headshot)
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sounds good, thanks
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just checked again, in the car, on 1x damage i headshot him with mp5 he takes 4 damage i delete the car, hes left standing, shooting at me i headshot him with mp5 he takes 40 damage
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Awesome, cars add so much life to the server, even if it's only a few. the driver is surprisingly good, he's good at having a decent go at reversing out of a problem, and sometimes hell reverse, turn slightly and cruise off, looks so natural. any cars going nowhere against a tree or on their side the plugin handles deleting them nicely. i wish that happened in real life the author is very good with support. I've had problems but walkinrey has dealt with them all. cheers edit: 3 months later, still very happy, any issues have been sorted quickly
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"Minimum road width": 100, should read "Minimum road length": 100,
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In a default config the companion takes 30+ AK bullets to the head, as soon as he steps outside the car he is very normal. Ill have another look, but it seems headshots only do 7 damage while in the car I tried 1x damage as well , cant remember results but it was still a lot of headshots
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Ok please close this then, it would be cool in future if he has ai out of the car, but theres no problem if he doesnt.
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sometimes, the car npcs will kill each other. lol its only sometimes. and im not sure i hate it, i kind of like theres a slight chance theres pschopaths on the road. if you could figure out whats going on, and maybe have a setting of [FiresFirst] or [DefenseOnly] that would be cool. but its not a huge deal, just so youre aware somethings going on it does leave cars on the side of the road defenseless, i may have to turn the detonator back on. i think this is the biggest downside i think its car vs car, but im not 100% sure, i suppose it maybe npcs in the same car.. i get this [Traffic Drivers] Recorded paths not found, load standard Rust roads [Traffic Drivers] Traffic car was sucessfully spawned! [Traffic Drivers] Cars in spawn queue: 5 [Traffic Drivers] Finded suitable roads: 9 Loaded plugin Traffic Drivers v1.1.3 by walkinrey [Traffic Drivers] Traffic car was sucessfully spawned! [Traffic Drivers] Traffic car was sucessfully spawned! Passenger[64319] was killed by Companion[5986902] [Traffic Drivers] Traffic car was sucessfully spawned! [Traffic Drivers] Traffic car was sucessfully spawned! Passenger[24649] was killed by Companion[542227] Passenger[98545] was killed by Companion[8646698] ive seen in the console, the driver killed as well heres the only time i actually seen in game a car vs car (and also car vs scientist) https://youtu.be/6QYS2QKOAUE ive been reloading the plugin by just saving the cs file with no changes,seems like this is a full unload load, not o.reload my config that its happening on is attached. i have no idea when it happens, i reloaded 3 times and it started happening, but also i could restart 12 times and it would be ok TrafficDrivers.json
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ok thats fine, as long as its expected then i can avooid doing it
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if i clear modules to enable random car styles, only one random style is used for all cars on the map i can fix it in private TrafficDriver SpawnTrafficCarParams if i comment this condition //if(carPreset.modules == null || carPreset.modules?.Length == 0) then all cars are random styles
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its still happening. o.reload TrafficDrivers adds another car to the population
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the companion on takes 10% damage when hit , i dont know if its actually 10% but very close, driver seems normal, but companion seems 10x tougher armor doesnt change anything
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is the car is destroyed, the npcs are spawned outside, the companion is aggro but the driver is not
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very sorry i had this "Destroy engine parts after driver death?": true, changed to false and its fine
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i dont know how to message people im not friends with sorry i have meant to find this out.. my name is LedHeavy#2151 if you can msg me please? edit: sorry i tried again cant find how to message you on discord, but i cant find how on google