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Everything posted by Swedish Chef
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a truck ended up at 0,0 im not 100% sure how, ii had just started the server, there was a convoy active when i shut it down. i noticed it because of the lockedcrate icon on the map, a normal convoy was active with its own truck up on land fine. edit: using timedexecute to run a 'convoystop' before the nightly restart works.
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its a lot of fun, a great way to spend the incend/hv rockets you accumulate. im trying to balance it in to a vanilla-ish world. for the Vehicle Configurations, could you change the "NPC preset" to "NPC presets" and have it choose random from that list for the car? the reason is then i can tone down a few of the npcs in the car, and still have an impressive looking convoy. i would rather tune the npcs a bit more, rather than remove some..
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Depending how you configure a RaidableBase, it could be pratically indestinguishable from a players base and the only notice given is the sound of your vanilla offline raid, or you can have map markers and chat notifications telling the server where youre raiding, or you can buy a raid for your team and have bots fighting back in your private raid protected by a big bubble. well done, ta very much.
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getting lots of these Calling 'OnPasteFinished' on 'RaidableBases v2.4.3' took 355ms [Raidable Bases] medium18c @ X15 : 120 items You've successfully pasted the structure Calling 'OnPasteFinished' on 'RaidableBases v2.4.3' took 462ms [Raidable Bases] small7d @ N26 : 85 items You've successfully pasted the structure Calling 'OnPasteFinished' on 'RaidableBases v2.4.3' took 542ms [Raidable Bases] small18a @ P11 : 85 items You've successfully pasted the structure Calling 'OnPasteFinished' on 'RaidableBases v2.4.3' took 467ms [Raidable Bases] small8b @ B6 : 85 items You've successfully pasted the structure Calling 'OnPasteFinished' on 'RaidableBases v2.4.3' took 416ms [Raidable Bases] small16c @ Y3 : 85 items Saved 86,807 ents, cache(0.07), write(0.03), disk(0.04). i havent logged on yet
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a min max health for the guns used in turrets would be nice. i want to drop a weapon because realism.. but i dont want to give a full ak, and i dont want to go back and embed a damaged gun in my turrets in my bases (if i can even do that.. im not sure) but it would be nice to give a 1-10% health gun
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could you change the mlrs to be fired in the wait to start the event? the mlrs is an awesome touch, but it often kills the npcraiders. it would be great if the mlrs hit before the npcraiders were spawned. even better, have a percentage that it will be fired, before the start of each round? so you dont even know if its going to hit. even better would be to randomize the number of missiles launched. (i love random)
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a probability on loot items would be nice too.. until then, does doing this affect probability? "items": [ { "item": "rock", "skin": 0, "amountMax": 1, "amountMin": 1, "location": "containerBelt" }, { "item": "torch", "skin": 0, "amountMax": 1, "amountMin": 1, "location": "containerBelt" }, { "item": "torch", "skin": 0, "amountMax": 1, "amountMin": 1, "location": "containerBelt" } ] is getting a torch 2x the chance of getting a rock?
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Razor, Could you put a despawn time option on the bodies/bags please? id like to have the body's there until the next round starts, then they all disappear for the next round. I didn't want to try and change despawn settings globally on the server. it would be cool if it was built into the plugin. now looting is a priority too before the bodies despawn.. and you have to decide between repairing and looting maybe too really cool plugin thankyou
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i have "Wipe Block": { "Enabled": false, "StartOnMapWipe": false, "WipeTimeStamp": 1647486673, "Items": { "explosive.timed": 604800, "ammo.rocket.basic": 604800, "rocket.launcher": 604800 } } restarted and it ignores the false, showing the red block.