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Swedish Chef

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Everything posted by Swedish Chef

  1. a truck ended up at 0,0 im not 100% sure how, ii had just started the server, there was a convoy active when i shut it down. i noticed it because of the lockedcrate icon on the map, a normal convoy was active with its own truck up on land fine. edit: using timedexecute to run a 'convoystop' before the nightly restart works.
  2. in bradley configuration, whats the difference between "The viewing distance": 100.0, and "Radius of search": 100.0? i havent clicked what it could be yet lol. i can only think of 'sight' for both of them.
  3. its a lot of fun, a great way to spend the incend/hv rockets you accumulate. im trying to balance it in to a vanilla-ish world. for the Vehicle Configurations, could you change the "NPC preset" to "NPC presets" and have it choose random from that list for the car? the reason is then i can tone down a few of the npcs in the car, and still have an impressive looking convoy. i would rather tune the npcs a bit more, rather than remove some..
  4. is it possible to have 2 convoys going at the same time?
  5. im interested in this please as well
  6. hi, looks awesome, can you spawn many bradleys at once? (not bought ones, just timed event) i would like X bradleys to spawn on random roads for X minutes..
    Depending how you configure a RaidableBase, it could be pratically indestinguishable from a players base and the only notice given is the sound of your vanilla offline raid, or you can have map markers and chat notifications telling the server where youre raiding, or you can buy a raid for your team and have bots fighting back in your private raid protected by a big bubble. well done, ta very much.
  7. do you mean this? https://codefling.com/plugins/raidable-bases?do=download&version=5160&csrfKey=743480d94a326938848a394b3bb19541 if so.. you learn something new everyday if not, im not sure what file you mean? niceone, thanks for that
  8. im trying to roll it back to the previous version, but im getting this error (12:32:00) | Unable to load RaidableBases. RaidableBases.cs(8530,86): error CS0150: A constant value is expected is there something i can change to get past this?
  9. yea im getting some rubber banding when raidbases go down (12:17:19) | Calling 'OnPasteFinished' on 'RaidableBases v2.4.3' took 433ms (12:17:41) | Calling 'OnPasteFinished' on 'RaidableBases v2.4.3' took 674ms these were the last ones i felt. the 674 one fully seized one player for a couple secs
  10. lol yea i was just looking at this thinking 'awesome that looks very picturesque.. i wonder if it might spawn on the rail next time tho..
  11. my bases are spawning fine, i just updated the plugin file, nothing else
  12. getting lots of these Calling 'OnPasteFinished' on 'RaidableBases v2.4.3' took 355ms [Raidable Bases] medium18c @ X15 : 120 items You've successfully pasted the structure Calling 'OnPasteFinished' on 'RaidableBases v2.4.3' took 462ms [Raidable Bases] small7d @ N26 : 85 items You've successfully pasted the structure Calling 'OnPasteFinished' on 'RaidableBases v2.4.3' took 542ms [Raidable Bases] small18a @ P11 : 85 items You've successfully pasted the structure Calling 'OnPasteFinished' on 'RaidableBases v2.4.3' took 467ms [Raidable Bases] small8b @ B6 : 85 items You've successfully pasted the structure Calling 'OnPasteFinished' on 'RaidableBases v2.4.3' took 416ms [Raidable Bases] small16c @ Y3 : 85 items Saved 86,807 ents, cache(0.07), write(0.03), disk(0.04). i havent logged on yet
  13. a min max health for the guns used in turrets would be nice. i want to drop a weapon because realism.. but i dont want to give a full ak, and i dont want to go back and embed a damaged gun in my turrets in my bases (if i can even do that.. im not sure) but it would be nice to give a 1-10% health gun
  14. when you kill an NPC, he turns naked, itd be cool if he kept his clothes as when you killed him, just the model, i dont want him to have items on him. some of the skins are so nice, itd be nice to have them on him when hes on the ground. and it looks funny when you kill him and he turns pink..
  15. Swedish Chef

    NpcRaiders

    could you change the mlrs to be fired in the wait to start the event? the mlrs is an awesome touch, but it often kills the npcraiders. it would be great if the mlrs hit before the npcraiders were spawned. even better, have a percentage that it will be fired, before the start of each round? so you dont even know if its going to hit. even better would be to randomize the number of missiles launched. (i love random)
  16. Swedish Chef

    Shop UI

    yea i imagine.. i guess for now i could swap config files/reload plugin.. maybe automate it. i wish RaidableBases could have HumanNPCs, so its just a shop with certain stuff very nice plugin though, thanks
  17. Swedish Chef

    Shop UI

    is there a way to have some items available sometimes? like sometimes AKs are in stock.. sometimes not
  18. Swedish Chef

    NpcRaiders

    a probability on loot items would be nice too.. until then, does doing this affect probability? "items": [ { "item": "rock", "skin": 0, "amountMax": 1, "amountMin": 1, "location": "containerBelt" }, { "item": "torch", "skin": 0, "amountMax": 1, "amountMin": 1, "location": "containerBelt" }, { "item": "torch", "skin": 0, "amountMax": 1, "amountMin": 1, "location": "containerBelt" } ] is getting a torch 2x the chance of getting a rock?
  19. Swedish Chef

    NpcRaiders

    Razor, Could you put a despawn time option on the bodies/bags please? id like to have the body's there until the next round starts, then they all disappear for the next round. I didn't want to try and change despawn settings globally on the server. it would be cool if it was built into the plugin. now looting is a priority too before the bodies despawn.. and you have to decide between repairing and looting maybe too really cool plugin thankyou
  20. i have "Wipe Block": { "Enabled": false, "StartOnMapWipe": false, "WipeTimeStamp": 1647486673, "Items": { "explosive.timed": 604800, "ammo.rocket.basic": 604800, "rocket.launcher": 604800 } } restarted and it ignores the false, showing the red block.
  21. nice cheers, sorry im not quite getting it yet.. i didnt really understand why the codelocks were down there, i have a sml wooden box and a chair too i think.
  22. I always wondered what was causing the codelocks at the center of the map lol, yea i just periodically deleted them , didnt realise it was raidablebases doing it
  23. https://umod.org/plugins/console-filter
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