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Swedish Chef

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Everything posted by Swedish Chef

  1. this config, +server.seed 365874 +server.worldsize 1500, road index 1. should be the same as the video i guess RoadBradley.json
  2. Swedish Chef

    Random Roads

    ah ok, i was misunderstanding it. please do make that change as you said. that randomness will be awesome though, its a huge factor in gameplay, not knowing whether something will be there or not.
  3. nope, no change. youve got the map seed and location, so maybe on a rainy day youll figure it out.
  4. normal, asphalt, i just took a video, https://youtu.be/a7eI55BuNXk it kind of rolls back a bit before taking off
  5. Swedish Chef

    Random Roads

    My bradley picks the same road every time i have checked the 2 roads exist, "Tank Route - Road IDs": [ 1, 2 ], "Tank Route - Is route looped": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 15, "Spawns - Announce Spawn": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Min. Online Players": 0, "Spawns - Chance": { "Normal": 1 } }, it picks road 1 every time if i change it to "Tank Route - Road IDs": [ 2, 1 ], it chooses road 2 every time. could they be randomised?
  6. that stuck tank started moving after aggroing it, consistently.. mysteries
  7. i thought the ring road was always 0, on large maps its the circle road that rings the map. its fatter than normal roads. nevermind, ill find out. thanks for fixing the error. please close the ticket
  8. oh, i tried restarting the plugin while far away, but the crate didnt move, it was still stuck, thats where he starts
  9. ive got it just on the ring road, only. thats why if i can blacklist that road, im good i think
  10. the stuck tank, ill not worry about. its a test map, might not be an issue on normal.. if you want the map its +server.seed 365874 +server.worldsize 1500 road index 1, on the crate marker
  11. No errors, looks good, thanks. do you think you can add a blacklist for schedule routes? then i wont have the convoy smashing into brad on the ringroad.. i watched a 3.0 size brad run over the convoy.. cool
  12. ok thanks, will do
  13. im realising theres 2 different issues here, 1 needing to blacklist road 0 2 the tank stuck an the road i think another issue thats confusing me is if i have a completely default fresh config and only change this "default": { "Tank Route - Road IDs": [ 4 ], "Tank Route - Is route looped": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 15, "Spawns - Announce Spawn": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Min. Online Players": 0, "Spawns - Chance": { "Hard": 2, "Normal": 5 } } i checked road 4 using /tankroute 4, looks fine i get this error (16:30:10) | Failed to call hook 'OnServerInitialized' on plugin 'RoadBradley v1.1.0' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RoadBradley.SpawnTank (System.String profileName, System.String routeName, System.Boolean firstSpawn) [0x00536] in <f539ae093591441e93ee0ee2efc2a20c>:0 at Oxide.Plugins.RoadBradley.SpawnDefaultRouteTank (System.String route) [0x000a4] in <f539ae093591441e93ee0ee2efc2a20c>:0 at Oxide.Plugins.RoadBradley.OnServerInitialized () [0x002b3] in <f539ae093591441e93ee0ee2efc2a20c>:0 at Oxide.Plugins.RoadBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <f539ae093591441e93ee0ee2efc2a20c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
  14. i think at the end of the day i just want to blacklist id 0, that would be good thanks
  15. i checked the id of that road and i was definitley 1. i changed the id to 2 and it spawned on a different paved road and started moving fine
  16. when i change the config (reset to default by the way) to this "default": { "Tank Route - Road IDs": [ 1 ], "Tank Route - Is route looped": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 15, "Spawns - Announce Spawn": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Min. Online Players": 0, "Spawns - Chance": { "Hard": 2, "Normal": 5 } } a tank spawns on a side paved road, but it will not move. its shudders like its trying to move and this is in the console (14:23:40) | [RoadBradley] Tank has been stuck for over 30 seconds! Current location: (330.9, 5.4, -50.0). Sending list of entities nearby: (14:23:40) | [RoadBradley] Its recommended to check these entities and add them to filter, because players could abuse and block bradley! (14:23:40) | [RoadBradley] It can be also a road that bradley cound't reach! .. and message repeats.
  17. the error above happens when i add a second id to "default": { "Tank Route - Road IDs": [ 1 ], one id is ok, 2 produces the error, any id added
  18. just noticed, if i set "Tank Route - Use longest path": false i get this Failed to call hook 'OnServerInitialized' on plugin 'RoadBradley v1.1.0' (ArgumentException: An item with the same key has already been added. Key: 1) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RoadBradley.GenerateDefaultTracks () [0x001d8] in <e0a3b716ccb84de091d137af2a0f47be>:0 at Oxide.Plugins.RoadBradley.OnServerInitialized () [0x00277] in <e0a3b716ccb84de091d137af2a0f47be>:0 at Oxide.Plugins.RoadBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <e0a3b716ccb84de091d137af2a0f47be>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
  19. Hi, can i blacklist the ring road? i cant see how i can keep them off the main road. i have the convoy plugin, which is on the ring road. also my roadbradleys wont spawn unless i have "Tank Route - Use longest path": true, i tried "default": { "Tank Route - Road IDs": [ 1, 2, 3 ], just to see if it stayed off ring road (i think its ring road is 0 , im not sure) my config https://pastebin.com/j62DLJWE
  20. Swedish Chef

    Shop UI

    yea the sale sign does look like it belongs top left. the 'strikeout old price' is a nice touch, maybe move the sale down around there?
  21. landmines dont damage npcs, they would be awesome help with the ambush
  22. Swedish Chef

    NPC loot

    My npcs keep using default loot, i have set to 1, own loot, and deleted loot list, set min 0 max 0, (i dont want any loot on them) https://pastebin.com/upaH4eRh
  23. it would be hilarious if the convoy retaliated.. but for simplicity, just being ignored would be nice
  24. a convoy drove past a player base and drained the turrets. it was the guys in the sedan, and because they werent aggroed, didnt get out of the car, so they didnt take damage, so drained the turret. is there a way for turrets to ignore convoy npcs? my servers vanilla-ish so ammos not cheap
  25. Could the LockedCrate loot be placed in stack sizes please? sorry if i seem to be asking lots.. the plugin is great, really enjoying balancing it down enough for my server.
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