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Swedish Chef

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Everything posted by Swedish Chef

  1. I like that, my servers pretty vanila, so if they can get a heli to damage a raid base, that would be more dangerous/harder than a normal raid. Never thought of that scenario
  2. youre a magician, thankyou
  3. ive seen these too, 99% of the time its on my test server, when im building bases and copying and pasting and removing etc. sometimes i have seen a raidablebase leave behind doors but then theyre gone after the next base is pasted down.. so i dont know lol. i had a feeling it was the copypaste plugin..
  4. ive had a quick test to see if fire can damage players bases on my server, but it doesnt.. i can see it is on yours.. i just have mine set to 24/7 no raiding, (well i think its actually 23.59 no raiding.. mine is mainly raidbase server, so theres heaps of bang around, so i have playerbases are offlimits) so the bug must be somewhere in the scheduling. maybe you could set it to this while it gets sorted, lol or find a different plugin..
  5. thought id just post what im looking for.. i realize the configs i shown aren't giving this, i ws just trying to get a handle on what was going on.. what i was seeing if i could get is that ill be able to use a workshop list for the deployables, no offical skins (reckon if you pay for them, no one else should have the free..) i love being able to have a list for the loot items, but was perusing garage doors in the workshop and id love to see some of these used for deployables. the boxes match, thats awesome seeing larges the same and a different pair of smalls. theres no hope for doors too?
  6. im still dealing with skins.. deployables in particular, i have a list of deployables that are skinned, and sleepingbag is showing me that the config is correct, i remove it from the list and it is not skinned, put it back in and it is skinned fine. but the fridge is not getting skinned at all, or the locker, or doors, or furnaces.. i had "Deployables": { "Partial Names": [ "barricade", "chair", "fridge", "locker", "reactivetarget", "sleepingbag", "rug", "table", "vendingmachine", "door", "furnace" ], "Include Workshop Skins": false, "Use Random Skin": true, "Skin Everything": true and i was only seeing the sleepingbag changing, nothing else was getting skinned and then i changed "Include Workshop Skins": to True, and suddenly everything was skinned with Official skins also a question, once the skins are working correctly, where does the workshop skins come from .. i mean does the ImportedWorkshopSkins.json only contain loot items skins? or does the workshop deployables list come from there as well.. or is the deployables workshop list just random number.. ta
  7. thats nice, never knew that
  8. nice thanks, about the box skins, i think something is backwards, it seems to be doing opposite of what im asking i have "Skins": { "Boxes": { "Include Workshop Skins": true, "Preset Skin": 0, "Use Random Skin": false }, but the only box skins being used are official ones, no workshop ones are appearing.
  9. The Skins section is giving me some grief, it seems to be doing opposite of what im asking i have "Skins": { "Boxes": { "Include Workshop Skins": true, "Preset Skin": 0, "Use Random Skin": false }, but the only box skins being used are official ones, no workshop ones are appearing. also there is 2 imported skins files being created in the raidablebase folder theyre both identical but they appear at different times if i remove skins from my skinbox list, will they get removed from the RB imported list? i would rather them be seperate. i dont want it overwritten etc..
  10. i would add to be in the center of the base, when copying it, then your RaidableBase will be centered as well. this will help keep half your base out of ground/rock
  11. have emailed you, rather than fill up a massive post here..
  12. sure, ill get one next time
  13. is there any way to help this not happen? the vertical placement is fine, but the horizontal placement is too close to cliffs sometimes, (ive never seen a big rock freestanding rock in the base) im guessing there is no topology on that part of the map that denotes it as 'cliff' because the actual cliff is further away.. its just the 'cliff rock face' is jutting out further and swallows a piece of the base but yea i was wondering if there was any config to help with the horizontal placement
  14. doh, thanks i didnt think of that ill try that again, im sure i did, but got lost.. edit: yep that was it, thanks
  15. what i want to have is Only have loot items skinned from the Imported Workshop Skins File, is this possible? i want to put some workshop ak skins and a few others in, so only those items would get skinned. but im having trouble with which settings i should use, and if its even possible (do the offical skins or random workshop skins get thrown in too?) these are the settings im dealing with ay? "Skins": { "Loot Items": { "Include Workshop Skins": false, "Use Random Skin": false, "Use Imported Workshop Skins File": false i just couldnt get it working, but im sure i must have been making multi changes at once and not getting it right.. so i thought id ask first.. cheers
  16. weird, i never realised there was an issue, im always getting blown away when i noclip around checking loot and forget to turn on godmode.. BLAMMO .. dammit
  17. oh yea, i see, that would be very cool
  18. Ive seen this happen too, the bots run through the external ring wall like theres no hitbox. I havent tried changing radius etc, i dont have walls or bots.
  19. deleted..
  20. i think "always spawn" could be done by having those items in the base loot 100% as long as you have those MoveTo options enabled. the "Do not spawn" would be removing that item from the loot list completely. have i understood what you were saying?
  21. i guess either really, i was thinking of it from the point of "ive got the good loot items appearing as much as i want for this tier, but the boxes are a tad too empty. maybe i can stop some stuff appearing in the fridge so it will bulk the boxes up.. i just chose the things that were less foody (seeds, clones, berries)" i think i was staring at the tool cupboard blacklist.. so i just starting thinking along those lines. i think maybe blacklist would be less work for a user.. rust has already determined what is fridge-able edit.. i was wanting all the items i can get because ive culled all the not appropriate items for that tier from the loot table, and ive already cut down the number of boxes to suit
  22. not high priority.. but a nice to have would be a blacklist for the fridge. it soaks up 25ish items that i would rather be out in the boxes, to mix in with the good loot items, just nice placement for looks really.
  23. is there any way the maximum elevation could be put into each profile?, then i could only have the little bases up high, where theres more room.. ta, maybe even a minimum elevation for that profile..
  24. No refresh is happening when the Custom time for wipe cooldown happens default config, then only changed what is below "• Wipe Cooldown": { "» Enabled": true, "» Days after wipe": 0, "» Custom (dd-MM-yy HH:mm)": "01-03-21 15:25" it should have fallen into "• Monday": { "» All day raid": true, But nothing happened.
  25. few questions.. is the sound direction? and if the npc moves does the sound follow them? looks awesome cheers
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