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Swedish Chef

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Everything posted by Swedish Chef

  1. id start by searching for 2319473211, and searchlighting, and see what was going on. and then id probably delete them
    this plugin has a lot of problems that havent been addressed for a long time. the 5 star reviews were probably written soon after purchasing.. before they realised the extent of the problems apart from the list of items that have been missed (listed below) the plugin has huge holes in the protection side. number 1 being... if a player places C4 and then logs off, it will do damage. im presuming anything else (satchels/rockets will do the same). same goes for fireballs from incend. (so essentially the player throws 4 c4 on the wall and then logs off. the protection checks that the thrower is still online to null the damage for some reason..) the list of things the protection does not cover: shutter.metal.embrasure coffinstorage photoframe sign.neon chippyarcademachine carvablepumpkin kayak skull_fire_pit watchtower ladder.wooden.wall spookyspeaker snowmachine also a bunch more should be considered, such as plants collectable testridablehorse vehicles the signs/photos would be gutting to lose lol i think there are bugs in the scheduling side, im not sure, i havent had any but a few people have posted their errors, and the author has nothing to say. the plugin has been removed from sale, but even if it goes back on sale.. the plugin has so many holes in it, pfft i wouldnt trust anything from this author.
  2. sorry yes i remember now, mine dissapear too. always have done.
  3. Mine dont dissapear, i think you have something else affecting them.
  4. then for sure remove it.. but it is an awesome thing to have certain skins only in the RaidableBases
  5. @nivexdoes the imported skin list issue look like it will get resolved soon? just wondering, i know you pointed it out to me before but i forgot to ask if you had a handle on it..
  6. in testing.. these things arent protected photoframe shutter.metal.embrasure coffinstorage sign.neon chippyarcademachine carvablepumpkin kayak skull_fire_pit watchtower ladder.wooden.wall spookyspeaker snowmachine also a bunch more should be considered, such as plants collectable testridablehorse vehicles the signs/photos would be gutting to lose if a player places C4 and then logs off, it will do damage, im presuming anything else (satchels/rockets will do the same). same goes for fireballs from incend.
  7. care to share that code?
  8. apparently not, kleementin was asking you how you resolved your mlrs damage, and it sounded like you werent going to tell him youre modification. so i told him which plugin can protect player bases. then he says hes got some command to do the same thing as the plugin..
  9. what command?. i dont think so.. you cant disable damage to player bases with a command.
  10. this plugin negates mlrs damage to player bases (still damage raidbases) it works fine with craid
  11. Nice, looking forward to however it develops. Cheers again for the plugin, its such big content provider. Please close ta
  12. damn sorry that was supposed to be i have tried "Distance To Spawn Bought Raids From Player": 10.0, "Distance To Spawn Bought Raids From Player": 100.0, but ok please close ta
  13. ah i get it now sorry took me a while, i had a stroke a while ago. yea that would work, for me anyway, i like big maps, small bases. might be a bit heavy handed though , like you say. i went through the configs again and checked theres no min elevation, only a "Maximum Elevation Level": 2.5, but yeah that doesn't force any changes.
  14. theres a max elevation , but not a min, the min on a profile would force the smaller profiles into the hills.. then i could give them guitars. and overalls.
  15. i have tried "Distance To Spawn Bought Raids From Player": 10.0, "Distance To Spawn Bought Raids From Player": 10.0, and both bought bases spawned on the other side of the map
  16. Swedish Chef

    Moar feature requests

    i see youre busy.. and i know ive asked this before, but can you keep in mind a min-elevation per profile. at the moment the bases tend to ring the island, preferring the beach shallow.. which is good for obv reasons.. but ive tried setting the "Spawn Bases X Distance Apart" to various distances to see if i can push some into the middle of the map, but not much success without putting 50 bases in, and i only want 10ish on the map. i have 2 profiles of 2x2s and small bases that would work really well in the middle, they dont look right being in the shallows where the big bases should be, and i would like some not in the clear open. ta
  17. yea definitely, as long as its per profile maybe
  18. Swedish Chef

    SetupLoot Error

    apologies, i think it was this { "shortname": "knife.bone", "name": null, "amount": 1, "skin": 0, "amountMin": 1206181124, "probability": 1.0, "stacksize": -1 }, pretty sure it was that.. misplaced skinid.. please close
  19. Thanks very much
  20. i havent seen Junkpile scientists for a while, had a quick google a couple nights ago and seen a bunch of people talking the same thing, so i forgot about it. i wouldn't mind if they disappeared really.. scientists roaming junkpiles always seemed a bit unrealistic.. other AI plugins can offer something cool and unique, but with a bit of setup. edit: but yeah its not RaidableBases thats affecting them
  21. Swedish Chef

    SetupLoot Error

    i had just changed the stacksize from -1 to 100 (22:48:11) | You've successfully pasted the structure (22:48:23) | [Raidable Bases] SetupLoot ERROR: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int) at System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) [0x00021] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Collections.Generic.List`1[T].EnsureCapacity (System.Int32 min) [0x00036] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Collections.Generic.List`1[T].Add (T item) [0x00010] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RaidableBases+RaidableBase.GetStacks (System.Int32 amount, System.Int32 maxStack) [0x00010] in <279deac72eb34f21b94e90d284d07494>:0 at Oxide.Plugins.RaidableBases+RaidableBase.AddToLoot (System.Collections.Generic.List`1[T] source) [0x001c6] in <279deac72eb34f21b94e90d284d07494>:0 at Oxide.Plugins.RaidableBases+RaidableBase.PopulateLoot (System.Boolean unique) [0x00047] in <279deac72eb34f21b94e90d284d07494>:0 at Oxide.Plugins.RaidableBases+RaidableBase.SetupLoot () [0x00150] in <279deac72eb34f21b94e90d284d07494>:0 at Oxide.Plugins.RaidableBases+RaidableBase.TryInvokeMethod (System.Action action) [0x00000] in <279deac72eb34f21b94e90d284d07494>:0 longer explanation I added some 'paper' (money, Atm mod, has cash skinid) to easy baseloot table. ive had this running before no problem. stacksize for paper is 1000, so i wanted to distribute the cash throughout the boxes, rather than have a single load in the TC. added paper to the TC Blacklist (nice ta) and set the baseloot stacksize for the paper to 100, (100% prob, 50 min-200 max to test) /buyraid the base, find first box empty, stand around talking for a minute, /buyraid another base, and then the server fell over, ive set the baseloot stacksize back to -1 and its fine
  22. i have bought it anyway. but yes please, if you could add teams im still not sure what you mean by individually or globally. in fact, if you add teams id pay more
  23. Im not sure what you mean by 'individually or globally'. I would like my team member to access the quarry . Anyone in a team can access other team members quarries.
  24. yes please then i would buy. i cant use at the moment without teams
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