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Swedish Chef

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Everything posted by Swedish Chef

  1. Swedish Chef

    NPC loot

    to be clear.. outputs nothing for the first kill in the video https://youtu.be/e88kQYQYYHQ (17:14:42) | [Convoy] freeConvoyNpc for the second kill (because he was killed after the vehicle was destroyed) and nothing for the third (because he was killed before the vehicle was destroyed)
  2. Swedish Chef

    NPC loot

    in here void OnCorpsePopulate(BasePlayer entity, NPCPlayerCorpse corpse) this condition is not met, and so not placing correct loot if (entity is ScientistNPC && (convoyVehicles.Any(x => x.scientists.Contains(entity) || x.roamNpc.Contains(entity) || freeConvoyNpc.Contains(entity)))) i can use a Puts("here"); underneath it, and it does not show unless i kill the vehicle the npc came from
  3. Swedish Chef

    NPC loot

    sorry i cant see these?
  4. Swedish Chef

    NPC loot

    video: https://youtu.be/e88kQYQYYHQ you can see killed a guy first, checked loot, its wrong (defaultloot wrong), threw 4 c4, the blast killed a guy, then destroyed the vehicle killed a guy (ownloot correct) checked the guy who died in the blast (defaultloot wrong, because he died before the vehicle was destroyed)
  5. Swedish Chef

    NPC loot

    no its a fresh wiped server. +server.seed 365874 +server.worldsize 1500 only 2 plugins, NpcSpawn and Convoy i just wiped the server again, used this config, and can replicate it every single time shoot the convoy, its stops, i kill a guy, check his loot, its wrong, blow up his vehicle, kill another guy from the same vehicle, its now right edit: can you open this ticket again please Convoy.json
  6. Swedish Chef

    NPC loot

    still the same with 2.0.4 fine with default config, but with this config, npcs have the wrong loot until vehicle is destroyed
  7. Swedish Chef

    easy brad kill

    the convoy will still let you throw c4 on it i commented out the code: if (_config.blockFirstAttack) Unsubscribe("OnExplosiveThrown"); and it works as you think it would be, if i throw c4 on the convoy, it attacks me this shouldnt be a config option.. why would the convoy ever let someone throw c4 on it?
  8. Swedish Chef

    NullReference Error

    in no way are they unnecessary. its standard practice.
  9. Swedish Chef

    NPC loot

    video and config https://youtu.be/NRbgGa4xmP0 Convoy.json
  10. Swedish Chef

    NPC loot

    it took a bit of testing to find out what was actually going on. i have own loot selected the npcs have the wrong loot, untill the vehicle they come from is destroyed, then they have correct loot
  11. Swedish Chef

    NullReference Error

    ah yes, sorry. please add some checks so this doesn't happen. to say in the console, "Bradley Configurations:bradley_1 does not exist" its very easy to have an error at some point and then have to start the whole config again. i bet so many hours have been spent on people writing configs.
  12. Swedish Chef

    NullReference Error

    in "NPC Configurations": [ for "Name": "medicMP5", i have one thing in his loot list, if the chance is 100% this error is thrown (02:31:33) | Failed to run a 2.00 timer in 'Convoy v2.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+ConvoyBradley.InitBradley () [0x00018] in <6b96c12d24064b4fb32dcf0b9a090810>:0 at Oxide.Plugins.Convoy.CreateBradley (System.Int32 firstPoint, System.Int32 secondPoint) [0x0009c] in <6b96c12d24064b4fb32dcf0b9a090810>:0 at Oxide.Plugins.Convoy+<CreateConvoy>c__AnonStorey15.<>m__1 () [0x0041d] in <6b96c12d24064b4fb32dcf0b9a090810>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <50629aa0e75d4126b345d8d9d64da28d>:0 Convoy.json
  13. Swedish Chef

    NPC loot

    deleted see below
  14. Swedish Chef

    NPC loot

    deleted see below
  15. Swedish Chef

    NPC loot

    deleted..see below
  16. Swedish Chef

    easy brad kill

    if "The convoy will not attack first [true/false]": true, you can throw 3 c4 on brad, more with friends, killing many vehicles before they aggro could throwing c4 please aggro the convoy? it makes it so you cant choose false. and the convoy is so nice to see close up that i want to leave it true. especially the headlights at night, nice touch. edit: actually this is a problem with false as well, but only with convoys with no brad or no heli
  17. just thinking about this.. it probably doesnt matter very much gameplay-wise, i can make a convoy vehicle with 2 seats, and put the big guns in there... i just didnt want 4 there, and didnt think about making a car for him.. would still be nice to have that option, but only for convenience thanks
  18. you can close this ticket thanks, keep up the good work
  19. Swedish Chef

    NPC loot

    nice one, thanks very much
  20. aaah, sorry man, i was think elite crates... but yes i see now bradleycrates different.. very sorry, cheers
  21. ah yes i see, it works in the console., i was using f1 console in the client. start works but stop doesnt thanks
  22. fresh default config, unloaded all plaugins, i only have NpcSpawn and Convoy i have default loot for bradley : 0, but this isnt default loot,
  23. ** edit: ah sorry, the title is wrong.. i meant convoystop isnt working.. sorry i cant edit the title fresh default config. console command convoystart works, but convoystop does nothing
  24. the loot is placed into the lockedcrate in one big lot. like min 128 - max 784 ammo just gets placed in one lot, maybe 487 ammo. could it be placed according to stacksize? 556 is 128, syringes are 2, whatever the stacksizes are for that server, 2 reasons for the change, i dont like it that you can just have a huge stack of anything, its easy to take the huge stack and i dont want people to be able to carry it having inventory room.. if i put 30 syringes in there its supposed to be 15 inventory slots taken up. and it just doesnt look as good when you open the box and theres only 4 things in there, when its supposed to be 25. thanks for answering the other questions
  25. i meant, i would like to have different npcs in the car, if it was "NPC preset" to "NPC presets" then i could have a couple guys with good guns, couple guys not so powerful, making it random would make each encounter different each time
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