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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Npc Spawn

    getting this in console now: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) [0x00152] in <f67fc4a177784454a216946df9f75556>:0 [Procedural Map] 185fps 139gc 4m6s at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x0025c] in <f67fc4a177784454a216946df9f75556>:0 at NPCPlayer.EquipTest () [0x00000] in <b0c04d68b54a43d3aa3170a9db9b6d6b>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0
  2. Any way to add homing missiles by fruster to the damage list for the self boom damage skill?
  3. Any way you can make self damage and other player damage separate by chance? It's so easy to cheese with these. also allow changing of splash damage. Also, I know its a seperate plugin but is there any chance on adding a ui similar to this to tell what your shooting at etc?
  4. okay thank you very much!
  5. Can the whole top be built on?
  6. Dead Nasty

    Entity Limit

    does this do global and building both or just for global?
  7. Dead Nasty

    outdated

    Am reporting prefab to codefling to be removed for download. Item breaks saying world outdated and dev has no response.
    Dev just took our 13.50 and bounced. Wish someone would take over maintaining this plugin, but i digress. We should be entitled to refunds or exchanges in cases where dev's screw over customers.
  8. Hello! just a heads up there is a yellow light string looking thing that floats a ways above this prefab when placed on a map. Thanks for a fix in advance.
  9. just noticed it is still affecting bradley drops. just a heads up.
  10. THANK YOU!!!!!
  11. I believe now its also changing the bradley drops tiers as welll, never used to before most recent update. overrides the difficulty setting set in the brad drops. removed brad tiers for now.
  12. A % option for heli spawns would be greatly appreciated by not only the customers but the players as well.
  13. Dead Nasty

    Cooking

    i figured it out, and i also commented on cooking instead of skill tree, disregard, i am dumb.
  14. the example config for download is ages outdated. Would recommend putting one in thats updated to current config of plugin. Thanks for the help tho VirtualQuarries.json
  15. There any way to add more levels to the quarries/jacks? would like to be able to level them up more than 1 time each. like a max of 3 levels? would be pretty dope.
  16. Dead Nasty

    Bradley Drops

    i just removed the super card plugin for now. but am now getting: Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00264] in <89179951a3a7459f82a10a3f50e0da1f>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005bd] in <89179951a3a7459f82a10a3f50e0da1f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0
  17. Dead Nasty

    Cooking

    Getting this in console: Failed to call hook 'OnDispenserBonus' on plugin 'Cooking v2.0.4' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Cooking.HandleDispenserDrops (ResourceDispenser dispenser, BasePlayer player, System.Boolean finalHit, Oxide.Plugins.Cooking+BuffManager buffManager, System.Single modifier) [0x001e2] in <89179951a3a7459f82a10a3f50e0da1f>:0 at Oxide.Plugins.Cooking.HandleDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean finalHit) [0x0003c] in <89179951a3a7459f82a10a3f50e0da1f>:0 at Oxide.Plugins.Cooking.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <89179951a3a7459f82a10a3f50e0da1f>:0 at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03cdc] in <89179951a3a7459f82a10a3f50e0da1f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0
  18. Dead Nasty

    Npc Spawn

    you can download previous versions, click changelog and at the bottom of the changelog is a download button.
  19. Dead Nasty

    outdated

    gives outdated error and cannot kicks from server.
  20. Dead Nasty

    market npcs

    thank you
  21. Dead Nasty

    market npcs

    Hello, im having the farmers market npcs persist through wipes, I have tried the removenpc commmand and it always says no npc found or w/e it says, i just usually end up uber tooling them when i remember them. Not seeing in the config where to remove them either. Thanks for your assistance!!
  22. Dead Nasty

    cargo plane

    absolutely, sorry for bothering you if its my oxide version. i just see in their discord there is A LOT of ppl with issues on the newest version still and im running smooth on the release version. thank you for your help tho. A+ dev
  23. Dead Nasty

    cargo plane

    i havent updated oxide yet cause its having so many issues and the version im on is actually stable for me. I'd prefer to not have the compiler make the server die lol i just removed the plugin til oxide has all its issues ironed out in the coming weeks. We're also getting invisible vanilla patrol helis, thank god for custom heli tiers.
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