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Everything posted by JuJu
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- 108 comments
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- #drone
- #iqguardiandrone
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I have loaded the NPCSpawn at least 8 times. Finally was working each time and now seems that with a server restart it unloads. The npcs are gone and I cant run my events. When I run the command c.reload NPCSpawn it does not come up and says it is not loaded. Is anyone having this issue or is it just me doing something wrong. Getting super frustrating. Better Npc stays but not the NPCSpawn?
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WTH why have you made this so difficult to update? I am trying to follow the instructions and it keeps referring to archive. I have no archive. Why is this lumped all together with lootmanager,spawns and better npc. If it aint broke don't rebuild during a huge update like what we just had. I Guess if this is the way it is going to be I may need to rethink my events. I must appologize for my earlier review. I do believe the major issue is the wording in the instructions. I have been using this plugin for years now. First ,why did the instructions say "archive" why not just say file. I was looking through all my data files for "archive" Now that I understand that was more clear. As you see "old npc.Spawn" Adem uses LootManager and to have everything wrapped up in the NPC.Spawn was also confusing. I'm not an idiot just confused by some of the instructions. I now get that developers want to create a central data base for "Images, Loot, Presets and ect" We are not all programmers. So I appologize for displaying my frustration in the review. I think though the changes could have taken place after the major wipe we just had. One thing is for sure, I just got schooled.
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i am so disappointed. Wow I have spent all morning and most of my afternoon trying to fix my situation with the npcspawn. Why at this time did you have to change all of this when we are all dealing with the major Naval update. So much is broken now. I have Convoy, water event, Harbor, Ferry, Boss monster than I can no longer run. I have followed the instructions. I have done everything. Why now? I fear to remove one thing to have it really impact my loot tables and I use Alpha Loot. Guess I will have to wait and see how the dust settles.
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- 311 comments
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Ok I guess I will try get some help from the group discussion. Perhaps one of you have insite. I have heard nothing from the dev. First off I am using Carbon and have removed True PVE. I am also using the extensions. When you type /rules it shows my server rules is that supposed to be that way? Which is fine. The main issue is, when a player comes into the server for the first time and choose a mode like say pve. They are golden. So now they go to a safe zone Outpost. They change with the /flag command. It shows that they are pvp and another player that is pvp it shows the dagger. After a while to go to Outpost to change to PVE after say an hour. They now have the peace sign and shows in the console that they are PVE . They are being able to kill pvp and pvp can kill them. I have made changes in the config and reloaded the plugin. Players are still able to kill pve players. Pve players can kill pvp players. Seems a restart helps. Is there a timer or a cool down for the change to take place. I am sure I have something wrong in the config. I have included my config. Thanks JuJu Crickets is all I have received. Also did the extension he spoke about fix the restrictions with Raidable Bases? WOW No response at all. WarMode.json
- 311 comments
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- 311 comments
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- 311 comments
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- 26 comments
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- #ferry terminal
- #ch47
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- 418 comments
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- #builder
- #automation
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(and 9 more)
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It was all tool cabinets. I don't argue that it is not a great plugin. But when I got notification that 25 players had lost the entire base or partial loss and I had to find and scramble to place toot cabinets in everyones base. I also use this as a vip item. The plugin is fantastic. And I get no guarantees but when you have 25 people upset it is not so easy. As for basements I noticed it was after the decay and changes to the base. Not sure. Just thought I would mention it. Thanks
- 418 comments
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- #builder
- #automation
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(and 9 more)
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- 418 comments
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- #builder
- #automation
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(and 9 more)
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- 418 comments
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- #builder
- #automation
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(and 9 more)
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- 26 comments
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- #ferry terminal
- #ch47
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- 185 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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