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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    Floating powerpole

    Thank you so much for the report! I just put my laptop into a repair place as it died. For now I recommend doing spawn cliff until you get a few well placed underneath. I will fix as soon as possible! I apologize for this issue I’m surprised I missed this one thank you for the report
  2. Trains getting stuck AC10 etc. I've been getting many reports of the trains getting stuck in many locations of the map. The main reported one I've seen is north of AC10 area but reports have come in of trains stuck in many different areas. The tracks above ground may need a thorough rework and testings. Thank you
  3. SlayersRust

    Ghost Rider

    Oh okay sorry I was confused I thought your plugin not only created fire on the vehicles but also controlled the spawning of the Motorbikes. I apologize for any confusion.
  4. SlayersRust

    Ghost Rider

    Does this plugin have a limit of how many vehicles can be spawned per player and also a cooldown to how often you can spawn them? Players can lag the server if there is no Vehicle or Cooldown Limit. I just want 1 allowed per player and a 5minute cooldown to spawn that single vehicle for these reasons.
  5. If your custom map cannot find a Ring Road and is not spawning the default Vendor will this plugin allow spawning of this customized vendor on your roads?
  6. What were changes that needed to be done for the current rust update so I can update my rust map with its changes thank you
  7. Appears to work for me mate! tested in game as well
  8. SlayersRust

    Auto Hover

    It only allows me to download 1.1.6, 1.1.7 does not download but it gives me verison 1.1.6
  9. This needs an update for July Rust update VehicleFuelManager - Failed to compile: Argument 1: cannot convert from 'IFuelSystem' to 'EntityFuelSystem' | Line: 54, Pos: 41
  10. This needs an update for July Rust update VehicleFuelManager - Failed to compile: Argument 1: cannot convert from 'IFuelSystem' to 'EntityFuelSystem' | Line: 54, Pos: 41
  11. SlayersRust

    Auto Hover

    Latest Update still has an error Error while compiling AutoHover: Cannot implicitly convert type 'IFuelSystem' to 'EntityFuelSystem'. An explicit conversion exists (are you missing a cast?) | Line: 243, Pos: 47
  12. Any fixes this go around?
  13. SlayersRust

    Jet Ski

    JetSki - Failed to compile: 'IFuelSystem' does not contain a definition for 'AddStartingFuel' and no accessible extension method 'AddStartingFuel' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 1294, Pos: 40 Broken for July Rust Update
  14. Broken for latest Rust Update PoliceVehicles - Failed to compile: 'IFuelSystem' does not contain a definition for 'AddStartingFuel' and no accessible extension method 'AddStartingFuel' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 286, Pos: 50
  15. SlayersRust

    Broken for July Update

    HelicopterRespawn - Failed to compile: 'IFuelSystem' does not contain a definition for 'fuelStorageInstance' and no accessible extension method 'fuelStorageInstance' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 203, Pos: 44
  16. This needs an Update for July Forced Wipe. It is Broken. HelicopterRespawn - Failed to compile: 'IFuelSystem' does not contain a definition for 'fuelStorageInstance' and no accessible extension method 'fuelStorageInstance' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 203, Pos: 44
  17. SlayersRust

    Auto Hover

    Broken for latest July Rust Update 229 AutoHover - Failed to compile: Cannot implicitly convert type 'IFuelSystem' to 'EntityFuelSystem'. An explicit conversion exists (are you missing a cast?) | Line: 243, Pos: 47
  18. Broken for latest July Rust Update 229 AutoHover - Failed to compile: Cannot implicitly convert type 'IFuelSystem' to 'EntityFuelSystem'. An explicit conversion exists (are you missing a cast?) | Line: 243, Pos: 47
  19. SlayersRust

    Recycler at Dome

    Dome does not usually include Recycler unless a Server Owner/Map Owner is adding them with a plugin like MonumentAddons or through a Map Editor such as RustEdit. But I can add it to this map for you, I'll update it today. https://lone.design/rust-sphere-tank-guide-tips-rust-dome-guide/ Please send me a screenshot of where you'd like the Recycler placed and I will add it. For now for your players as an admin you can look at the location you want a recycler and type in f1 console "spawn recycler". So you have one until I apply the fix. Thanks for pointing this out to me
  20. It is using the "Breakable Airfield” which is an identical remade Airfield but with a smaller build block zone so it uses up less Buildable space. Airfield is on the map The image renderer just won’t show custom monuments properly if that makes sense You can see that it exists on the map in this screenshot here. It is listed at the bottom of the Map Description here on Codefling as shown below I copied from the Main Page Description section. Facepunch Monuments Airfield ** Dome Large Oilrig Small Oilrig Satellite Dish 2X Lighthouse Gas Station 1X Quarry Supermarket
  21. Changed Status from Pending to Not a Bug
  22. Version 8.0.0

    138 downloads

    In the heart of this EPIC ONE GRID RUST MAP, spanning a compact 1500 in size, lies a breathtaking landscape crafted for high-FPS and fast-paced PvP gameplay. Amidst towering mountains and sprawling valleys, players navigate custom buildable underwater caves that offer strategic advantages for building and hiding bases. At its center, a colossal mountain dominates the skyline with a Custom Buildable Warehouse Monument and many more Custom Buildable Monuments all optimized for peak performance with minimal entity counts. This central area becomes the hub for players to practice PvP while fending off enemies and honing their raid defense and offense skills. NEW BUILDING EXPERIENCE! Scattered across the terrain are many bespoke buildable monuments, each marked with an X on the map, drawing players in with fresh and exciting base-building locations. This masterpiece of design not only promises thrilling PvP encounters but also showcases a commitment to immersive gameplay and efficient server performance, making it the best released Map for One Grid Rust servers to date! FEATURES • Size: 1500 • Prefab Count: 3874 • Map Optimized for Performance! • Map Password: Included. • Vast array of many EPIC Custom Buildable Monuments! • Designated building zones (marked X on the minimap) • Majestic Underwater Buildable Cave Bunkers! • Legendary Battle Iceberg Build Zone: An expansive above water custom-built zone featuring multiple icebergs for epic building, raiding, and intense PVP combat! • Monuments crafted for peak performance with minimal entities! • EPIC Scale PVP Mountain center of map with Buildable Warehouse Monument! • Everything crafted with One Grid Servers in mind for peak performance and EPIC scaled FUN! • Monumental and realistic landscape! • Underground railway. • Combined Outpost/BanditCamp/Fishing Village Safe Zone Monument on the water. CUSTOM BUILDABLE MONUMENTS • Amount: 6 Total! • Custom Underwater Bunkers • Battle Iceberg • Customized Large Bus Stop Base to Build inside • Bunker Base on Mountain to build inside • + MORE! Facepunch Monuments Airfield Dome Large Oilrig Small Oilrig Satellite Dish 2X Lighthouse Gas Station 1X Quarry Supermarket To Enable the Travelling Vendor on Custom Maps its optional to use this Oxide Plugin: https://codefling.com/plugins/anymapvendor Help Discord: DarkoRust
    $14.99
1.8m

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