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Everything posted by Jbird
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It doesn't delete all NPCs. It deletes NPCs within a certain range. RustEdit NPCs are not the most reliable or smartest AI, so if you want them that bad that's fine but most people do replace them. I for one literally remove all NPC spawners from a map and use the plugin that I paid for, which is completely customizable, spawn my NPCs for me. The plugin isn't there for show and decoration. The metro tunnel is not a problem to my knowledge. If you have screenshots, video, some kind of example so that the developer and myself can substantiate, try to reproduce, and look into it then let us know.
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- 32 comments
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- #arctic research base
- #ch47
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The same fix should always be available of adjusting the range (size) of the monument in the config, as this is the range that it will be attempting to remove other NPCs from within. If it is an underground monument then it is going to be closer to the tunnels so that makes sense.
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One suggestion, get a new host haha I could actually suggest a great one. But otherwise with your immediate question and issue, click New Folder, create a folder called Images, then slide them over into that folder one at a time or all at once whatever it allows. Should show up just after ImageLibrary when you're done @tyler macdowell.
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You don't have to change anything each month @GamingHQ once you set the files you can leave them that way for each map. If something has changed recently though I would retrace your steps as that doesn't add up and we would be receiving a lot more reports if something changed with the plugin. Perhaps it's interaction with another plugin that's causing issues. The only issue we've ever been aware of is in the past, there were times where it seemed the tunnel setup was removing NPCs above the tunnel on the ground, but I'm pretty sure even that has since been resolved as it's not come up in a very long time.
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No worries @tyler macdowell the support tab is there for a reason! In the download there is an Images folder. That whole folder and it's contents need moved into your oxide/data folder then reload the plugin again and let's see if that doesn't take care of things for you.
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- 97 comments
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- #barricade
- #ch47
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Try reloading the plugin and show us what it says then @tyler macdowell oxide.reload AirEvent
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Hello @Looneytunes thank you for the heads up. Can you check again? I was about to share the file here or another link to it but I've just tested it and I am getting 2.5.1 at the moment. Let me know if you're still having problems though but you should be getting latest right now.
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- 97 comments
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- #barricade
- #ch47
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Hello @GamingHQ you can turn that off in each file, just set the option to false. As far as underground and in caves that is fine as well but if it is under water then you need to put the name of the monument in the main config file. You'll see plenty of examples of how to do it, just create a new line and match the name of your monument and you should be good in that regard.
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Can you confirm the version of both plugins @Jayson? NpcSpawn BetterNpc One potentially simple fix would be to increase the radius though. Usually isn't a problem to my knowledge so there could be other interactions as well. Are you using oxide or are you using anything else like Carbon or Harmony?
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What version of BossMonster and NpcSpawn are you using? When you load or reload the plugin is the plugin fully loading without any errors? What is the min and max on time for them to reappear? If you are not already a member you're welcome to join the Mad Mapper Discord to share any files in a ticket if you'd like.
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- 32 comments
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- #arctic research base
- #ch47
- (and 21 more)
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- 32 comments
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- 1
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- #arctic research base
- #ch47
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Hi @tonipink1981 along with the download there is a folder with images. This should be placed as follows, if it is not there you can drag the whole folder or create one and move the images. oxide/data/Images Let me know if you have any issue with that.
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I like to explain it this way as it makes more sense in my opinion. If you increase the aim cone, the cone gets larger that they shoot, and the cone is the spread of their shots. If you picture a cone coming out of the gun, it makes more sense to me that the larger number will make a larger cone for shots, and they will miss. A tiny cone will be precise.
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The fact that they seem to group up is certainly a bit odd, but all of this depends quite a bit on how they are configured. What kind of roam ranges they have, spawn points, things like this can affect it the most in this case. Where are they starting and what are your settings for their roam distance? Their locations can be made more specific or more random and their config can keep them close to those spawns or let them roam. Let me know if that helps @ranna or if you can give more detail, example like screenshots or video, of what you're referring to after looking into your configuration.
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Absolutely, if you are to reduce their Sense Range, and give them a very small Vision cone they will essentially do whatever else you tell them to do with their configurations, but those two things will make them essentially blind until provoked. They just still need a long chase range to do anything if attacked from a distance. If you need more help beyond that @Skengerella then feel free to tag me or the developer, and you can also get faster responses from us usually in the Mad Mapper Discord if you use Discord and would like to join us there. It's faster and easier and you can also more privately share your config for review for example. Hopefully those questions help though!
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Wanted to follow up here @Glew has this issue persisted for you?