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Everything posted by Jbird
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実際、これがそのオプションの意図です。 それに関してどのような問題がありますか?これがここで設定したものですか?おそらく戦利品を変更しようとしているだけで、これは別のオプションです。
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Plugin stopped working after previous update?
Jbird replied to hairybeanstalk's Support Request in Support
Hello this was sorted out in a Discord ticket correct? Just confirming. -
And just to confirm you took a procedural map and added the prefab to it correct?
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Good both versions look to be up to date, for the editor and the dll. Have you had a chance to wipe the map or is this your first attempt currently?
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Type this command in console. rustedit
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For placing the bosses location there are two options. For a place in a Facepunch monument you would use the command in the Description. For a place in a custom location you would use the custom file, a blank ID will allow the file to load on any map and you would use the position on the map in this case. Each boss file has configuration options such as the bosses damage and health. The main configuration will have information such as the amount of bosses that appear at once so to have the same boss appear you would want to configure this in a way that will be possible. Such as disabling bosses you do not want to use if you have a lower number of bosses at any specific time. There are no permissions for the plugin. And for the bosses loot you will configure this in the individual boss files. Hopefully those answers help. Feel free to join the Mad Mapper Discord and create a ticket there if you need additional assistance.
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- #abilities
- #boss
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Which map is this happening on? What version of the editor did you use to add the monument? What version of RustEdit is your server right now?
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Yes it is not even making the sound when it is swiped. Let us test on our end and I will get back to you.
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Do you have any errors in console when this is happening, or when the plugin reloads or loads? Will run it soon when I get a chance to see if the plugin is still running fine on our test server.
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integration of AlphaLoot with the BetterNpc plugin
Jbird replied to DctrSmokey's Support Request in Support
There is a note actually already where we will be pursuing more compatibility between the two plugins. The issue is the way that AlphaLoot runs, for now it will only recognize NPC by their base type, which is set in NpcSpawn. AlphaLoot is not as easily compatible with other plugins. Though not too long ago they did update the plugin to allow custom loot tables and such and integration into the plugins has already begun. I will add another reference to the request in our notes for this ticket. -
No worries, if you notice anything else please let me know if you find anything out in the future regarding this. Nothing to apologize for.
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Added this to our notes. It's about to be the developers birthday just so you know everything is on sale at the moment, just wanted to mention it. Otherwise though this is added to our notes with a link for reference.
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This type of thing has been resolved with other events so I am sure he is willing to implement it. I have added a note but no specific timeline, we collect the notes over time and he implements everything he can in updates. His birthday is tomorrow and wanted to share that all of his work is on sale right now. He is away for a few days so at the earliest it would be some time after the 27th. We organized things this way months ago to help organize and keep track of notes so that there are less overall updates. I just want you to know that it won't be forgotten it may take a little time but the notes help us to keep everything in order.
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BetterNpc is one of the longest but like I said I can make note of it as a suggestion. Just thought you were reloading it more often and was simply curious. A lot of plugins have loading messages and it's good to have them there to find an issue if anything ever happens with one of the plugins or files. But that is just my opinion so I will add a note that it has been requested.
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I can ask the developer if he wants to offer a condensed option for them. If you don't mind me asking, how often are you reloading the plugin?
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Of course by the way and thank you for the feedback. Just replying because I keep coming back thinking I missed a support response and remembering that I've already added a note for it haha. Thank you again!
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Is the plugin up to date and are there any errors when loading? I am not having any issues myself testing the current version on a test server. Happy to help continuing to look into it though.
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Oh and I also wanted to ask if you see anything in console such as errors around the time that they being called and arriving?
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Would you by chance be able and interested in jumping into the Mad Mapper Discord? There is a link in the download or in my profile here on Codefling. I have not been able to reproduce this but we can dig into it and try to find the source of the issue. You don't have any oil rig related plugins either correct? Just to confirm.
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Just to confirm you are simply asking for the option to skin the loot crate on the boat, or to have a skin provided for it by default correct? I can also see if he likes the idea of some kind of an alert as well that the enemies have been defeated and the boat can be looted. Or something to that effect.
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When you say console spam can you expand on that? Are you getting an error that is occurring? Or are you just referring to the loading messages themselves?
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The developer is away celebrating his birthday but no worries I can help. First I just want to confirm, when you mention the train station NPCs you are referring to the different sections of underground tunnels correct? There is a link to the Mad Mapper Discord in the link and in my profile if you'd like to jump in there and make a ticket, Discord is a bit faster for us usually. To your last response I agree that most likely between the issues that could be occurring, if you are not seeing any errors in console then it very well might be interaction from another plugin either destroying them in an unexpected way, or interfering with their respawning.