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Everything posted by Jbird
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I know I meant to split that into two messages the first reply was to them haha. You're welcome to join just to be there regardless, or in case you want to see what I am talking about regarding your console when it loads up. If you can confirm that's the issue you can go to your host or any support you have available for anything you use to run the server, as that's obviously not ideal since some plugins use others as dependencies, and need to be loaded together.
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I am not sure why you are asking other customers to DM you for support. Support should be carried out on the site or in the Mad Mapper Discord through KpucTaJl or myself. Atlanta only has one custom place for BetterNpc, and the other NPCs on the map are not coming from BetterNpc. Join the Mad Mapper Discord if you would, let me know if you don't see the link in your download or anywhere I can give it to you. I'll have you share a log for your server so we can look at your console while it loads, and confirm whether it is loading correctly or not. If it isn't, as I explained there is a free plugin you can grab, and tell it to reload the plugin(s) that you need it to. It my suspicion is correct you will want to review your method for restart, as well as your host or whatever applications you might use, as most servers do not have this issue, but it does happen on occasion. But this plugin can either fix temporarily or permanently if you want to keep it, the issue you are having, if everything runs properly after reloading the plugin. Also as a note you would just reload the whole plugin not each file individually.
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The most common reason for this is that some servers will have issues when it tries to load a plugin that needs a dependency, before it gets to the dependency. Usually everything is loading at the same time but for different reasons there is just enough of a delay that anything that tried to load before NpcSpawn just sits there, and there is no function automatically to load or reload it. If when looking into it you cannot figure out the cause, either through your host or just researching it, there is if nothing else a plugin on Codefling that will allow you to reload plugins after the server starts up. It can be a temporary fix if nothing else, just give it a short delay then load in whatever order. If you need help finding that let me know. But that would be my initial guess by the sound of it.
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I mean they seem mostly normal there. Have you tried giving them different guns that do not reloaded as quickly? The fire rate and delay for reload will be less with other guns. Need to see this next to comparison to see how much of a difference there is. Do you have this setting true or false? "Enable sleeping NPCs outside of player range to improve performance? [true/false]": true, This is in the BetterNpc config file.
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Will do some testing on our end to see if we can reproduce.
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Do you check console when the event ends for any console errors?
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Do you have any plugins that are for elevators and lifts specifically? Do you check console when the event ends for any console errors?
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You've already sent your configuration file. I am asking yes or no whether your settings throughout this file and the base files are default or if they've been customized. Most likely it is another plugin, or something going on with the server, that is causing this. We will see if we can reproduce it otherwise. If you are able to use a test server, testing without other plugins loaded, and then with them, will be ideal to start to narrow down the cause.
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I have no idea what this corresponds to, sorry. Just curious whether your configurations are default or if you change anything. It doesn't affect much but anything you use custom we could use to test on our end as well. But most likely it is another plugin, or something going on with the server, that is causing this. We will see if we can reproduce it otherwise. If you are able to use a test server, testing without other plugins loaded, and then with them, will be ideal to start to narrow down the cause.
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So just at a glance I am noticing a couple things worth noting. The frame rate is 21 frame rate average is almost 23. That is not terrible but that is a bit on the lower side, much below that and I would essentially expect some issues here and there. Do you have the server FPS convar set to anything specific or is it just running the default FPS setting? Something else that stands out and is worth at least some testing to confirm or deny, ZombieHorde has the highest hook time on the list, try unloading that for a little while and see if that changes anything by itself. If so then we can go from there and see if we can tweak both to be able to work together for you.
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Does the event run properly? Any errors reloading the plugin or while it is running? Do you customize the configuration at all or is it a default configuration?
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Are you able to check the average frame rate the server has when this is happening? Do you have a test server or any time you are able to unload other plugins to test interaction with another plugin(s) that might be causing what you're experiencing?
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Is this happening every time the event runs, or is there a chance that this has happened when the server reboots? Some server hosts do not properly shut servers down by their console and scheduled restarts and can cause some odd issues like that. Do you have RustEdit dll up to date? Does the event run properly? Any errors reloading the plugin or while it is running? Do you customize the configuration at all or is it a default configuration?
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Are you able to get any video of an example? The more details you can provide the better it is to determine if there is an issue and what it would be. The most common possibilities if this is happening for everyone on the server, and it is constant, that it could be either configuration settings, interaction with another plugin, or either performance or memory issues with the server itself. But those are just guesses without some more detail. How many players are noticing the same thing? How frequent or constant is this? Is it all NPCs or just certain locations? Do you customize the configuration files or use the default NPC settings? Also one last one, what gun are they given or what other items are they given and could they be using a med for example, or using a gun that they are reloading or has a slower fire rate?
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- 432 comments
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- #abilities
- #boss
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Feel free to jump in the Mad Mapper Discord to create a ticket there. Follow the same steps that I mentioned above. I am still waiting for feedback regarding whether this happens with other plugins loaded, as this is not being reported aside from these two reports and not reproducible so far. I can see it happening in certain locations at times but we need details if possible, even if it is just happening constantly then need to test without other plugins and see if we can find the cause.
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- 432 comments
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- #abilities
- #boss
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Of course no problem. In my head it was easier haha but it would be a bit more complicated and KpucTaJl is fine with adding a hook next time he sits down to update so you can continue to work on this if needed just knowing that will come most likely with the next update for the plugin.
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This is already possible. By not assigning an ID this will work on any map. The custom ID process is helpful in instances because the work is done once and then can be used any time that map is used again. But by not assigning an ID it will run on every or any map otherwise. Willing to check over your settings, there are two different settings that can help keep NPCs where they are intended. Otherwise we would need more details to know where there is an issue occurring before we could make any changes. If you want you can jump in the Mad Mapper Discord to share more of the details like the map details, screenshots, configs and such. If you do that just tag me and KpucTaJl in the ticket.
- 432 comments
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- #abilities
- #boss
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Yes so I'm sorry you spent that time sorting that out I would have explained it for you. NpcSpawn config it says at the end of your message you noticed, but it is where you can set the base NPC for NpcSpawn. There is not a timeline but there is already a note from a short while ago considering choosing the base NPC for each plugin or possibly preset. Currently there are some plugins that there is no ability to share hooks or API to make them compatible that is the one time that using anything NpcSpawn has not been ideal recently. Granted there are many other options that are, KpucTaJl the developer will likely add something the next time the plugin(s) are updated. Just keep in mind this affects a large library at this point so likely to add something like this every single plugin that uses it will need the update too. So it requires some consideration and planning. Otherwise I am a little curious how you were able to sort it but mostly just glad to hear that you did! Thank you for the feedback and follow up messages.
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Most of the instances of this error occurring and looking into it, it's a harmless error and essentially just a result of another plugin calling that hook at the same time. There have also been other instances of things missing where this occurs but those instances have been rare. If you want to enable again and test for any issues feel free to let us know. Most likely just have another plugin affecting airdrops though and it's harmless in the majority of the instances where it's come about.
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There are a few ways to go about it. But the developer will add a hook in the next update. I don't have an exact timeline for you but it's been added to our notes.