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Everything posted by Kleementin
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I'm sure you are already working on it but I wanted to mention once more how bad I need a whitelist to exclude items from damage protection. Also I hope all vehicles and horses and stuff are excluded by default and can always be damaged. Here's one addition of which I'm not sure if it is realizable. I think it would be a great option if players who got raided but managed to get their tc's back could always destroy not only their items and entities but also the ones the raiders built. So, this would mean that everything inside of your building privilege could be damaged always no matter if you built it or not. Also good for players who took over abandoned bases and want to build it differently afterwards. Thank you.
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16:17 [Error] Failed to run a 2.00 timer in 'CRaidController v3.1.7' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <c8dc2b468d1841099baa4dd8a110cc44>:0 at Oxide.Plugins.CRaidController.OnPlayerConnected (BasePlayer player) [0x00052] in <bf4a374d0395432689dd001334d17aad>:0 at Oxide.Plugins.CRaidController+<OnPlayerConnected>c__AnonStorey0.<>m__0 () [0x00000] in <bf4a374d0395432689dd001334d17aad>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <dfcb48ea05694263bbc08e62a39c274c>:0
- 253 comments
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- 11 comments
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- 253 comments
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- 253 comments
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Oh ok. So MLRS and fire damage is not possible on your server with this setting? Problem is, players on my server wanna raid and I get it. I decided to turn off MLRS for now at least. And yes, I bought this plugin and it wasn't working from the beginning and it never worked correctly and never got fixed. This is scam for me. Nothing else. You cannot sell a product that doesn't do what it does and expect the customers to shut up.
- 253 comments
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- 253 comments