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Everything posted by Kayotics
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Hello i recently Bough alpha loot. all my other plugins are fine Except Dungeon events I run Better npc so i have to run the Scientist.heavy profile enabled upon doing so Dungeon events is only dropping like 3 loot when its set to drop 16 My Boss monster plugin and different plugins are fine. upon googling it k1lly0u, said AlphaLoot replaces Rust’s normal corpse loot, and another plugin keeps its own loot by answering the CanPopulateLoot hook. Im not sure if this helps Thank you
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Hello maybe i missed a setting somewhere I only run one boss in the dungeons is there a setting to place the Boss Furthest from the dungeon entrance as people just go in kill him and back out without clearing it
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Loot Table BetterLoot v4 Config for 3x Servers (August2026Update)
Kayotics commented on Ponn's file in Customizations
- 4 comments
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- #rust configs x3 loot table
- #3x loot config
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(and 18 more)
Tagged with:
- #rust configs x3 loot table
- #3x loot config
- #3x server loot table
- #rust config
- #loot config
- #3x better loot config
- #x3 server
- #betterloot
- #3x server cfg
- #rust 3x server
- #loot x3
- #3x better loot tables
- #3x server settings
- #alphaloot 3x
- #3x loot tables
- #3x loot
- #x3 loot config
- #better loot tables
- #better loot
- #alphaloot
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- 78 comments
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- 1
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- #upgrade
- #toolcupboard
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(and 7 more)
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Is there a setting to turn off the Npc Strafing left to right ? like there in a dance club ?
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- 5 comments
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- #stack modifier
- #industrial
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ok thats fine fine thanks
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- 80 comments
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- 1
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- #stacks
- #chest stacks
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I bought the plugin not relising it is for your plugin only
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Version 1.5.0
107 downloads
Simple plugin mostly ai made Add a Auto Milker Hopper on a Box/barrel to instantly Milk cows for automation Auto skims milk in fridge if enabled in the config Commands /hopperradius (Shows current radius) /hopperradius [1-30] (Sets radius of Auto Milkers or is you have ("Apply hopper radius to Auto Milker hoppers only (false = all hoppers for item pickup)": true, ) set to false it will do all Hopper on the server) /automilker give <player> [amount] /automilker give (give to yourself ) /automilker (Lookt at an already place hopper and use command to swap it to Auto Milker) /automilker skim (autoskimmer.admin) command The Auto Milker will also work as a standard Hopper at the same time You can use the item in you shop with custom name (Auto Milker and skin id 3818526915) by defualt you can change this in the config Permissions o.grant user <steamid> automilker.admin o.grant user <steamid> automilker.give o.grant user <steamid> automilker.use o.grant group <groupname> automilker.use automilker.use (Grants the use iof the command /automilker in front of you onto a hopper ) automilker.give ( Admin commands to give players the Auto Milker) if you need help with the plugin or have any question feel free to join my discord https://discord.com/invite/FqETXHjEJW Config { "Display name": "Auto Milker", "Skin ID (change this to use a different Workshop skin in inventory)": 3818526915, "Hopper radius (meters, world space, 1-30 — milking and item pickup)": 10.0, "Plugin tick seconds": 5.0, "Per-hopper scan interval seconds": 20.0, "Max cows milked per tick (global)": 4, "Max Auto Milkers per player (1-10)": 1, "Only milk owned cows or cows familiar with the hopper owner": false, "Apply hopper radius to Auto Milker hoppers only (false = all hoppers for item pickup)": true, "Auto-skim refrigerated milk in hopper owner fridges under the same TC (disabled by default)": false, "Fridge skim interval seconds (minimum 60)": 60.0, "Max milk skims per interval (1-4)": 4, "Debug log": false }Free- 1 review
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- 2
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Does not compile i had to use ai to get iot to work and when it does it is affecting npc vending machines
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- 31 comments
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- #uk
- #united kingdom
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(and 6 more)
Tagged with:
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Missile silo Miles in the air aswell as another monument, Card Readers not working at nuke at west of ireland Ore nodes stacking up miles high, Vendors Not working the robots Does not say one the purchased your plugin is reqired so access to default rust vendors is not permited, Mines have gaping hole into the void. Able to fall through that map at u18, cant access new default rust stuff like launchsite and airfiled stuff etc updated ones missing from and and no powerstation , No just pilebarrels, anywhere in scotland the list goes on and on, also getting spammed from day one Failed to call hook 'OnEntityKill' on plugin 'RustEditCore v1.0.1' (Attempted to access an element as a type incompatible with the array.) at void Oxide.Ext.RustEdit.JunkPileCore.() at void Oxide.Ext.RustEdit.JunkPileCore.(BaseNetworkable) at void Oxide.Ext.RustEdit.RustEditCore.OnEntityKill(BaseNetworkable baseNetworkable) at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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- 1,655 comments
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- #leveling
- #progression
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must have been corrupt file as its working now
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Yes as they are shooting at people Both files straight from betternpc download and added to server Lighthouse.jsonLiquidman.json
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it has not stoped it Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:06] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:06] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:06] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:07] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:07] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:07] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:07] Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:07] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:07] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:07] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:07] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:08] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:08] Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:08] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:08] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:08] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [06.15 14:00:08] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough
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@Khan I can’t say now as I updated to the nevmesh as NPCs were bugging out I’ll test next week on home server as new navmesh stoped all that
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im still getting the same compliing error with your latest uploaded one thanks
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Entity is NULL but is still in saveList - not destroyed properly? industrial.wall.lamp.red.deployed Entity is NULL but is still in saveList - not destroyed properly? industrial.wall.lamp.red.deployed Entity is NULL but is still in saveList - not destroyed properly? industrial.wall.lamp.green.deployed Entity is NULL but is still in saveList - not destroyed properly? industrial.wall.lamp.red.deployed Entity is NULL but is still in saveList - not destroyed properly? industrial.wall.lamp.red.deployed Entity is NULL but is still in saveList - not destroyed properly? industrial.wall.lamp.red.deployed Entity is NULL but is still in saveList - not destroyed properly? industrial.wall.lamp.red.deployed Entity is NULL but is still in saveList - not destroyed properly? industrial.wall.lamp.red.deployed Entity is NULL but is still in saveList - not destroyed properly? industrial.wall.lamp.green.deployed Entity is NULL but is still in saveList - not destroyed properly? industrial.wall.lamp.green.deployed Entity is NULL but is still in saveList - not destroyed properly? industrial.wall.lamp.green.deployed Entity is NULL but is still in saveList - not destroyed properly? industrial.wall.lamp.red.deployed also The Animals are not spawing in with the new navmesh
