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Everything posted by Super Xero
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- 295 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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- 295 comments
-
- #industrial storage adaptor
- #expand storage adaptor
-
(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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its a very niche hook that cleans things up when something dies, so of my 100 plugins only 6 of them used that hook and of those 6 i only noticed 2
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check and see if the onentitykill hook is live on your server. if it is then you have a different problem. if its not then its a rust metrics problem that for me is a carbon problem. and its reported in carbons discord by multiple people. ai can make you a quick like 15 line plugin to test it.
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yea its not a plugin problem lol its a rust server metrics problem.. the harmony patch is removed by rust server metrics.... so your complaining in the wrong place buddy
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to add more to this it was not a plugin like i thought, it was actually carbon rsm.dll which was breaking the onentitykill hook in carbon. removing that solved my problem 100%
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I have solved the mystery. the problem is carbon rsm.dll. it was breaking the onentiykill hook. I have reported this to carbon, unsure if its from the carbon part or the base rsm.dll however removing that fixed this plugin workng flawless on carbon
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mine was a loot plugin conflicting with it got it fixed now
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having a similar problem just installed it recently i added custom loot and the loot is not spawning, and the fire is still on when its set to off
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I spent some time troubleshooting and it seems that when a player places an item it counts, but picking it back up it does not lower the count, i have tested it a few times { "Enable GameTip notifications": true, "Enable notifications in chat": true, "Chat steamID icon": 0, "Commands list": [ "limits", "limit" ], "Warn when more than %": 0.0, "Building detection range": 0.0, "Track growable entities": false, "Track powered lights": false, "Enable ChestStacks plugin support": false, "Enable PlaceryExtended plugin support": false, "Excluded list": [ "assets/prefabs/building/ladder.wall.wood/ladder.wooden.wall.prefab" ], "Excluded skin IDs": [], "Use ZoneManager": false, "ZoneManager include mode (true = include mode / false = exclude mode)": false, "ZoneIDs": [], "Entity Groups": [ { "Group name": "Foundations", "Group Entities list": [ "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab", "assets/prefabs/building core/foundation/foundation.prefab" ] }, { "Group name": "Furnace", "Group Entities list": [ "assets/prefabs/deployable/furnace/furnace.prefab", "assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab", "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab" ] }, { "Group name": "PlanterBoxes", "Group Entities list": [ "assets/prefabs/deployable/planters/planter.large.deployed.prefab", "assets/prefabs/deployable/planters/planter.small.deployed.prefab", "assets/prefabs/deployable/planters/planter.triangle.deployed.prefab", "assets/prefabs/misc/decor_dlc/bath tub planter/bathtub.planter.deployed.prefab", "assets/prefabs/misc/decor_dlc/minecart planter/minecart.planter.deployed.prefab", "assets/prefabs/misc/decor_dlc/rail road planter/railroadplanter.deployed.prefab", "assets/prefabs/misc/decor_dlc/rail road planter/triangle_railroad_planter.deployed.prefab" ] }, { "Group name": "Quarries", "Group Entities list": [ "assets/prefabs/deployable/oil jack/mining.pumpjack.prefab", "assets/prefabs/deployable/quarry/mining_quarry.prefab" ] }, { "Group name": "Roof", "Group Entities list": [ "assets/prefabs/building core/roof.triangle/roof.triangle.prefab", "assets/prefabs/building core/roof/roof.prefab" ] }, { "Group name": "TC", "Group Entities list": [ "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab", "assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab", "assets/prefabs/deployable/tool cupboard/shockbyte/cupboard.tool.shockbyte.deployed.prefab" ] } ], "Permissions": [ { "Permission": "default", "Priority": 10, "Limits Global": { "Limit Total": 2000, "Limits Entities": { "assets/content/props/strobe light/strobelight.prefab": 10, "assets/prefabs/deployable/beehive/beehive.deployed.prefab": 10, "assets/prefabs/deployable/campfire/campfire.prefab": 20, "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 50, "assets/prefabs/deployable/chickencoop/chickencoop.deployed.prefab": 2, "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 5, "assets/prefabs/deployable/hitch & trough/hitchtrough.deployed.prefab": 10, "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 5, "assets/prefabs/deployable/plant pots/plantpot.single.deployed.prefab": 10, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 10, "assets/prefabs/deployable/survivalfishtrap/survivalfishtrap.deployed.prefab": 10, "assets/prefabs/deployable/windmill/electric.windmill.small.prefab": 9, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 0, "Foundations": 300, "Furnace": 9, "PlanterBoxes": 10, "Quarries": 2, "Roof": 200, "TC": 10 } }, "Limits Building": { "Limit Total": 1000, "Limits Entities": { "assets/content/props/strobe light/strobelight.prefab": 5, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 5, "assets/prefabs/deployable/windmill/electric.windmill.small.prefab": 5 } }, "Limits Radius": { "Radius": 20.0, "Limits Entities": { "assets/content/props/strobe light/strobelight.prefab": 5, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 5, "assets/prefabs/deployable/windmill/electric.windmill.small.prefab": 5 } }, "Limits Powered Lights": { "Maximum Point Count": -1, "Maximum Total Length": -1.0, "Maximum Distance Between Points": -1.0 }, "Prevent excessive merging of buildings": false }, { "Permission": "vip", "Priority": 20, "Limits Global": { "Limit Total": 5000, "Limits Entities": { "Foundations": 500, "Roof": 400 } }, "Limits Building": { "Limit Total": 2000, "Limits Entities": { "assets/content/props/strobe light/strobelight.prefab": 15, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 15, "assets/prefabs/deployable/windmill/electric.windmill.small.prefab": 15 } }, "Limits Radius": { "Radius": 0.0, "Limits Entities": {} }, "Limits Powered Lights": { "Maximum Point Count": -1, "Maximum Total Length": -1.0, "Maximum Distance Between Points": -1.0 }, "Prevent excessive merging of buildings": false }, { "Permission": "elite", "Priority": 30, "Limits Global": { "Limit Total": 10000, "Limits Entities": { "Foundations": 2000, "Roof": 1000 } }, "Limits Building": { "Limit Total": 5000, "Limits Entities": { "assets/content/props/strobe light/strobelight.prefab": 20, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 20, "assets/prefabs/deployable/windmill/electric.windmill.small.prefab": 20 } }, "Limits Radius": { "Radius": 0.0, "Limits Entities": {} }, "Limits Powered Lights": { "Maximum Point Count": -1, "Maximum Total Length": -1.0, "Maximum Distance Between Points": -1.0 }, "Prevent excessive merging of buildings": false } ], "Log Level (Debug, Info, Warning, Error, Off)": "Off" }
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Having an issue where i set the limit to 10 planter boxes, but my player only placed 9 and it said he was at 10, i checked his entities, and he only had 9, then he picked one up and it still said he was at 10.
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I was able to solve this by running a scan on my workshop files for any icons that were not the right size, which let me find out I had a corrupted garage door,(the one that looks like a residential garage door) to be fair it was not the plugins fault, but the plugin could for sure have some sort of ability to verify sizes and tell you so you can remove them.
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- #emerald ranch
- #red dead redemption 2
- (and 5 more)
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disconnecting: Exception (cs:155243): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %5e80d3b5c3a230bf96aa7f0e4ef434535fd8fe25+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) I have players getting this error when trying to skin a facemask, we removed all custom skins thinking it was a bugged skin and that did not fix it. any word?
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kicks the player out of the game when changing skin
Super Xero replied to markosLG's Support Report in Support
also having this problem just installed yesterday -
Could not create sprite (0, 0, 512, 512) from a 256x256 texture
Super Xero replied to Bear Grills's Support Report in Support
having the same problem -
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- #rust configs x2 loot table
- ##2x loot config
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(and 23 more)
Tagged with:
- #rust configs x2 loot table
- ##2x loot config
- ##better loot
- ##rust config
- ##2x server loot table
- ##loot config
- ##2x better loot config
- ##x2 server
- ##betterloot
- ##2x server cfg
- ##rust 2x server
- ##loot x2
- ##2x better loot tables
- ##2x server settings
- ##alphaloot 2x
- ##2x loot tables
- ##2x loot
- ##x2 loot config
- ##better loot tables
- #alphaloot
- #loot table rust
- #loottable
- #loot
- #percentage
- #modded
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- #rust configs x1.5 loot table 1.5x loot config
- #better loot
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(and 20 more)
Tagged with:
- #rust configs x1.5 loot table 1.5x loot config
- #better loot
- #rust config
- #1.5x server loot table
- #loot config
- #1.5x better loot config
- #x1.5 server
- #betterloot
- #1.5x server cfg
- #rust 1.5x server
- #loot x1.5 1.5x better loot tables
- #1.5x server settings alphaloot 1.5x
- #1.5x loot tables
- #1.5x loot
- #x1.5 loot config
- #better loot tables
- #alphaloot
- #loot table rust
- #loottable
- #loot
- #percentage
- #modded