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Everything posted by MON@H
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Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.3.4
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There is no other way that error could appear. Check the Clans plugin settings/version/datafile/etc.
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Disable Clans plugin in options and see if error still appears. Seems like your Clans plugin works not as expected. "Use Clans": false,
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"ZoneManager include mode (true = include mode / false = exclude mode)": false Set this option to false. Try the latest version and tell me if the problem is still exist
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- 9 comments
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Changed Status from Pending to Can't Reproduce
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Not able to reproduce this one. Please, post your full config file. Are there any errors in your console-log? Are you sure plugin was fully loaded when this happens? Enable logging and check for record like this: 01:46:50 73 players in cache
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OnEntityKill called when an entity is destroyed. So it's not related to building new entities, it's related to destroying ones. If you want to figure out what is causing your issue, feel free to add me on discord, I will give you a version with some additional logging for debugging. @M_#8888 In case with Copy Paste plugin, you can try to edit those options in it's config file to also reduce performance impact: "Amount of entities to paste per batch. Use to tweak performance impact of pasting": 15, "Amount of entities to copy per batch. Use to tweak performance impact of copying": 100, "Amount of entities to undo per batch. Use to tweak performance impact of undoing": 15, "EntityOwner (true/false)": true Try to set entityowner to false and see results
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@MNfreakTim, despite the fact that the plugin is optimized as much as possible, checking each building for compliance with the limit in any case occurs and uses some part of the resources - this is inevitable and I hope it is obvious. I have done everything I can to optimize this plugin in order to minimize the load on the server. As far as I know, any server, regardless of the amount of its resources, will start lagging when a certain number of buildings is reached. The more resources the server has, the more buildings it allows to build without lags. Perhaps you have reached this very threshold of the maximum allowable number of buildings that the server can withstand without lags. Also, according to my observations, a large number of entities of a certain type (for example, wind turbines) in one place (for example, on the roof of the same building) significantly reduce FPS and can cause lags. Actually, to prevent all these problems, similar plugins were created. You can, of course, remove it completely, but most likely this will not solve your problem.
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Changed Status from Pending to Closed
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Changed Status from Work in Progress to Pending
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Solved both issues.
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Changed Status from Pending to Work in Progress
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Sorry, pasted wrong one, mine is just like yours, since it is default one: { "Translations override": { "zh-CN": { "fogmachine": "喷雾机" } } } Config file is only used to override translation phrases if you don't like Rust native ones. So config file is not metter, if you are not trying to replace phrases. So, please, forget about your config file. Follow my instructions above to check your console log to make sure both Rust Translation API plugin and TranslationsDownloader Extension works as expected.
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I have a default config, nothing needs to be changed or configured. Just install the extention, the plugin and then restart the server { "API key (if required)": "", "Translation service": "google" } Then check the console log of the server there should be like this: 05:14 [Warning] Start downloading the translation files. 05:14 [Warning] Translation files were successfully downloaded(2.15MB) and extracted to '/oxide/data/Translations'. Means extension works like expected. Also check for this: 05:06 [Info] Loaded plugin Rust Translation API v1.0.3 by Arainrr Means plugin loaded fine.