In fact, this is not a skin, but a different entity with a different prefab.
PrefabID: 785685130
PrefabShortName: cupboard.tool.retro.deployed
Prefab: assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab
@ZombZ I tested and it's on the list:
PrefabID: 4267988016
PrefabShortName: chippyarcademachine
Prefab: assets/prefabs/misc/chippy arcade/chippyarcademachine.prefab
Works as expected
@Ping Chun Chang It's not complicated at all, it just doesn't make sense. A player can easily bypass team/clan/friend restrictions by simply leaving the team/clan/friends and then rejoining.
@ViktorvillI will expand the supported prefabs list in the next update. I'm currently hunting for a rare NRE I encountered. Once I figure it out, I'll push the update to the public.
I'm not sure what "when player use clans it stacks the ent" means, but entities limit is personal. No team / friends / clans support planned at this moment.
@Nstahg8r yes. Actually when admin call command (/limits by default) with player name it will show limits for that player. I will edit description later
Reload plugin will recreate cache.
However, this shouldn't be possible without some sort of "custom removing tool" plugin. If you're using one - make sure it's configured properly.
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