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Everything posted by MON@H
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There is nothing to config in that plugin. You must edit data files of BotReSpawn and change to "Target_Noobs": true if you want to prevent bots from ignoring all your players. And I was talking about default value of BotReSpawn plugin. Since many people using this "No Sash" plugin, it would be wiser to set this default option to true. Also, for all people with "No Sash" plugin installed this new option will be entirely useless. It could be implemented some other, more accurate way, but that's the different story.
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Performance was a top priority for me when creating this plugin. I can add custom groups, but it will take some time for coding and testing to make sure it doesn't impact performance. I am currently working on other plugins. Since this plugin is very stable and performant at the moment, I don't plan to add it anytime soon. Maybe later
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Personally, I bought this plugin for developer support. Steenamaroo, with all these years of free development and support, you certainly deserve this support! To everyone out there I can also advise to think before whining about things you don't like here and there. You'd better ask yourself, what have you done to improve something? If you can still do something (like buy a plugin for developer support or do some debugging and help solve some problem, etc.) then do it, and if you can't, then at least , do not bring additional pain and frustration into life. to those who can.
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- 9 comments
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OnEntityKill called when an entity is destroyed. So it's not related to building new entities, it's related to destroying ones. If you want to figure out what is causing your issue, feel free to add me on discord, I will give you a version with some additional logging for debugging. @M_#8888 In case with Copy Paste plugin, you can try to edit those options in it's config file to also reduce performance impact: "Amount of entities to paste per batch. Use to tweak performance impact of pasting": 15, "Amount of entities to copy per batch. Use to tweak performance impact of copying": 100, "Amount of entities to undo per batch. Use to tweak performance impact of undoing": 15, "EntityOwner (true/false)": true Try to set entityowner to false and see results
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@MNfreakTim, despite the fact that the plugin is optimized as much as possible, checking each building for compliance with the limit in any case occurs and uses some part of the resources - this is inevitable and I hope it is obvious. I have done everything I can to optimize this plugin in order to minimize the load on the server. As far as I know, any server, regardless of the amount of its resources, will start lagging when a certain number of buildings is reached. The more resources the server has, the more buildings it allows to build without lags. Perhaps you have reached this very threshold of the maximum allowable number of buildings that the server can withstand without lags. Also, according to my observations, a large number of entities of a certain type (for example, wind turbines) in one place (for example, on the roof of the same building) significantly reduce FPS and can cause lags. Actually, to prevent all these problems, similar plugins were created. You can, of course, remove it completely, but most likely this will not solve your problem.
