-
Posts
361 -
Joined
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by MON@H
-
@Maximo yes, code for abandoned bases wasn't thoroughly tested, so it may be inaccurate. If you really want to figure out what exactly issue is, you can set "Log Level (Debug, Info, Warning, Off)": "Debug" and try to claim some bases. I can fix inaccuracy in code, but I need some additional info about issue. Feel free to create a support request and give additional info about such cases.
-
- 9 comments
-
Changed Status from Pending to Can't Reproduce
-
Sorry for the delay, wasn't able to do "Rust things" until now. I tested and everything works fine for me. So I need more details to being able to reproduce the issue
-
Changed Status from Pending to Closed Changed Fixed In to 1.8.1
-
Added new options to cover this: "Prevent damage inside RaidableBases zone" "Prevent ally damage inside RaidableBases zone"
-
You are trying to allow player <-> player damage inside RB zones for everyone so that RB zone became a fully PvP?
-
Changed Status from Pending to Not a Bug
-
What exactly you don't understand? Remove your config, reload the plugin and see how it's done in default config. If you don't need entity groups, remove them: "Entity Groups": [],
-
Changed Status from Pending to Closed Changed Fixed In to 2.1.6
-
Changed Status from Pending to Not a Bug
-
In fact, this is not a skin, but a different entity with a different prefab. PrefabID: 785685130 PrefabShortName: cupboard.tool.retro.deployed Prefab: assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab
-
DM me in Discord: monah_rasta
-
Changed Fixed In to 2.1.5
