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MON@H

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Everything posted by MON@H

  1. Changed Status from Pending to Not a Bug
  2. I'm not sure what "when player use clans it stacks the ent" means, but entities limit is personal. No team / friends / clans support planned at this moment.
  3. MON@H

    Limit Entities

    @Nstahg8r yes. Actually when admin call command (/limits by default) with player name it will show limits for that player. I will edit description later
  4. MON@H

    Prefab block help

    Changed Status from Pending to Not a Bug
  5. MON@H

    Prefab block help

    If you want to get a full list of all supported prefabs into log file - use limitentities.list console command I will expand list in next update
  6. MON@H

    You can't use the same prefabs

    Changed Status from Pending to Not a Bug
  7. MON@H

    You can't use the same prefabs

    If you add entity into group, you must use group name to set limit. Look at default config as an example
  8. MON@H

    Limit Entities

    @Notz What's the point of supporting this if you can get around it by simply leaving/rejoining the team/clan?
  9. MON@H

    can we please

    Changed Status from Pending to Not a Bug
  10. MON@H

    Limit Entities

    @Notz no
  11. Changed Status from Pending to Not a Bug
  12. Reload plugin will recreate cache. However, this shouldn't be possible without some sort of "custom removing tool" plugin. If you're using one - make sure it's configured properly.
  13. Changed Status from Pending to Not a Bug
  14. Changed Status from Pending to Not a Bug
  15. I'll think about it, but I can't promise a quick solution.
  16. Changed Status from Pending to Not a Bug
  17. As stated on the plugin description page: limitentities.admin does not affect the limits in any way, nor does the status of the moderator / server owner. If you don't want to make exceptions, just don't grant limitsentities.immunity to anyone
  18. MON@H

    How to disable global limits

    Firstly, the plugin is highly optimized and has virtually no impact on performance. Secondly, as I said, I don't see the difference between a huge value and no limit. Again, I draw attention to the fact that the server's RAM is limited and almost every server will have performance problems when reaching a truly huge number of buildings on the map. Therefore, as I already wrote, it is better to have a large limit that no one will ever reach than to have none.
  19. MON@H

    Groups not working correctly

    Changed Status from Can't Reproduce to Closed
  20. MON@H

    How to disable global limits

    Explain to me again what the problem is with setting an unattainable limit? It is also worth considering that it is better to have an unattainable limit than to have no limit at all. The server's memory is limited...
  21. MON@H

    Groups not working correctly

    Send me your full config, I can't reproduce your issue
  22. MON@H

    Groups not working correctly

    Changed Status from Pending to Can't Reproduce
  23. MON@H

    Limit Entities

    @Hawkhill Rust Translation API v1.1.0 doesn't require any configuration, it should work out of the box. If you prefer, you can create separate group for each entity and name it you want.
  24. MON@H

    Limit Entities

    @Ping Chun Chang remove groups, not entities lists in them: "Excluded list": [], "Entity Groups": [], "Permissions": [ ...
  25. MON@H

    Limit Entities

    @Hawkhill Group limits are on my to-do list, I'm looking for the best way to avoid performance impact. I could add this long time ago, but as I said before - performance is the main concern of this plugin, so please be patient.
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