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MON@H

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Everything posted by MON@H

  1. MON@H

    Limit Entities

    @Katze, yes, you can limit any entity by prefab name and yes, setting limit to 0 will prevent players from building it.
  2. MON@H

    PunishAttacker

    It is possible, to add this as an option, but I don't see no reasons to add something like this. Admin can easilly kill players using plugins like Slap or Player Administration
  3. MON@H

    PunishAttacker

    Well, actually, it's not a big deal to add a ban option, but, I believe you don't really need to do this. Reconnecting after each attack, as well as losing all items on death from slap, should be pretty annoying as punishment. Try it first and then tell me if you are not agree.
  4. MON@H

    BotReSpawn

    There is nothing to config in that plugin. You must edit data files of BotReSpawn and change to "Target_Noobs": true if you want to prevent bots from ignoring all your players. And I was talking about default value of BotReSpawn plugin. Since many people using this "No Sash" plugin, it would be wiser to set this default option to true. Also, for all people with "No Sash" plugin installed this new option will be entirely useless. It could be implemented some other, more accurate way, but that's the different story.
  5. MON@H

    BotReSpawn

    Would be better idea to set this default value to "true" instead of making people search for this
  6. MON@H

    PunishAttacker

    Плагин 100% рабочий. Попробуйте обратитЬся в службу поддержки хостинга, или отключитЬ "GUI notification enabled": false
  7. MON@H

    Limit Entities

    Performance was a top priority for me when creating this plugin. I can add custom groups, but it will take some time for coding and testing to make sure it doesn't impact performance. I am currently working on other plugins. Since this plugin is very stable and performant at the moment, I don't plan to add it anytime soon. Maybe later
  8. MON@H

    Limit Entities

    The building limit for entities deployed on building blocks will not restrict entities placed on the ground.
  9. MON@H

    Limit Entities

    No
  10. MON@H

    Limit Entities

    @David Jackson, @dwwillia, added in latest version
  11. MON@H

    PunishAttacker

    Нет. Вот тут всё описано.
    Personally, I bought this plugin for developer support. Steenamaroo, with all these years of free development and support, you certainly deserve this support! To everyone out there I can also advise to think before whining about things you don't like here and there. You'd better ask yourself, what have you done to improve something? If you can still do something (like buy a plugin for developer support or do some debugging and help solve some problem, etc.) then do it, and if you can't, then at least , do not bring additional pain and frustration into life. to those who can.
  12. MON@H

    PunishAttacker

    Latest version is 1.4.2, make sure you update the plugin
  13. MON@H

    PunishAttacker

    NRE is fixed in latest version. Check it out and if you still have issues let me know
  14. MON@H

    PunishAttacker

    Found a typo. Fixed in latest version
  15. MON@H

    PunishAttacker

    Do you know how to reproduce it? I mean how can I reproduce this error in my environment? I have all checks and I just have no idea how are you getting those errors, if only I could reproduce it on my side then I could fix it. At this moment I'm comfused.
  16. MON@H

    PunishAttacker

    You must allow player to damage another player in TruePVE config file e.g. "anything can hurt players" or "players can hurt players" PunishAttacker will prevent damage instead on TruePVE.
  17. MON@H

    PunishAttacker

    Please, read description tab carefully. You must enable player to player damage in TruePVE plugin. This plugin will prevent damage. If you have issues - start support thread, post your config and give more details about your issue.
  18. MON@H

    PunishAttacker

    Added in latest version
  19. MON@H

    Life Support

    Read the description tab, I described the difference. While they look similar, my plugin was written from scratch and optimized much better, among other differences.
  20. MON@H

    Limit Entities

    Read the description tab, I described the difference. While they look similar, my plugin was written from scratch and optimized much better, among other differences.
  21. MON@H

    Raidable Bases

    Use "Chance To Automatically Spawn Each Difficulty" option in config
  22. MON@H

    Limit Entities

    OnEntityKill called when an entity is destroyed. So it's not related to building new entities, it's related to destroying ones. If you want to figure out what is causing your issue, feel free to add me on discord, I will give you a version with some additional logging for debugging. @M_#8888 In case with Copy Paste plugin, you can try to edit those options in it's config file to also reduce performance impact: "Amount of entities to paste per batch. Use to tweak performance impact of pasting": 15, "Amount of entities to copy per batch. Use to tweak performance impact of copying": 100, "Amount of entities to undo per batch. Use to tweak performance impact of undoing": 15, "EntityOwner (true/false)": true Try to set entityowner to false and see results
  23. MON@H

    Limit Entities

    @MNfreakTim, despite the fact that the plugin is optimized as much as possible, checking each building for compliance with the limit in any case occurs and uses some part of the resources - this is inevitable and I hope it is obvious. I have done everything I can to optimize this plugin in order to minimize the load on the server. As far as I know, any server, regardless of the amount of its resources, will start lagging when a certain number of buildings is reached. The more resources the server has, the more buildings it allows to build without lags. Perhaps you have reached this very threshold of the maximum allowable number of buildings that the server can withstand without lags. Also, according to my observations, a large number of entities of a certain type (for example, wind turbines) in one place (for example, on the roof of the same building) significantly reduce FPS and can cause lags. Actually, to prevent all these problems, similar plugins were created. You can, of course, remove it completely, but most likely this will not solve your problem.
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