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Everything posted by Mals
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- 23 comments
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- #rust
- #mechanics
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(and 5 more)
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- 100 comments
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- #lighting
- #automation
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- 23 comments
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- #rust
- #mechanics
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(and 5 more)
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I'll check this weekend if there is a hook for downed and if so make it an option. Adding a cool down is not too hard, but will add overhead, so I will make it optional. Doing a penalty per hit while down is cruel as a NPC that does less damage so take more hits to kill you will cost players more. I'm not keen to do that due to the amount of hook calls, and poor player experience. Assuming there is a hook, I should be able to do this, this weekend.
- 23 comments
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- 1
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- #rust
- #mechanics
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(and 5 more)
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Noticed this on staging, so expect it to drop next week: > c.reload SimplePVE Failed compiling 'SimplePVE.cs': 1. The type or namespace name 'TrainBarricade' could not be found (are you missing a using directive or an assembly reference?) [CS0246] (SimplePVE 27 line 1693)
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Thanks!
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Any ETA on this as it has been a few weeks.
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- 164 comments
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- 1
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- #carbon
- #oxide
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(and 52 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
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I was giving myself a ton of items via F1 and it just stopped giving them. unloaded the plugin and that worked again. Very odd and random. No messages on the console, I am assuming a plugin confilct. This was on Carbon. (08:00:16) | [F1Spawn] giving MalS 0 x Holosight : weapon.mod.holosight : 442289265 (08:00:16) | [F1Spawn] giving MalS 0 x Holosight : weapon.mod.holosight : 442289265 (08:00:16) | [F1Spawn] giving MalS 0 x Holosight : weapon.mod.holosight : 442289265 (08:00:16) | [F1Spawn] giving MalS 0 x Holosight : weapon.mod.holosight : 442289265 (08:00:16) | [F1Spawn] giving MalS 0 x Holosight : weapon.mod.holosight : 442289265 (08:00:16) | [F1Spawn] giving MalS 0 x Holosight : weapon.mod.holosight : 442289265 odd it says zero, who gives zero items?
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I am getting the following on unload reload: > c.reload SimplePVE [SimplePVE] Failed ILoadConfig (Object reference not set to an instance of an object) at DateTime Oxide.Plugins.SimplePVE.get_Time() in C:/Rust_Servers/OldSouls_Raidable_Carbon/RustServer/carbon/plugins/SimplePVE.cs:line 4595 at void Oxide.Plugins.SimplePVE.BackupOldConfig() in C:/Rust_Servers/OldSouls_Raidable_Carbon/RustServer/carbon/plugins/SimplePVE.cs:line 591ds, 218 plgs, 7/11 mdls, 2 exts at void Oxide.Plugins.SimplePVE.LoadConfig() in C:/Rust_Servers/OldSouls_Raidable_Carbon/RustServer/carbon/plugins/SimplePVE.cs:line 570 at void Oxide.Plugins.RustPlugin.ILoadConfig() in D:/a/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/[SimplePVE] Cleaning up... [SimplePVE] Initializing rules..... Loaded plugin SimplePVE v1.2.3 by Ifte [655ms] Failed to call internal hook 'OnServerInitialized' on plugin 'SimplePVE v1.2.3' [352240293] (Object reference not set to an instance of an object) at void Oxide.Plugins.SimplePVE.LoadImages() in C:/Rust_Servers/OldSouls_Raidable_Carbon/RustServer/carbon/plugins/SimplePVE.cs:line 5482 at void Oxide.Plugins.SimplePVE.OnServerInitialized() in C:/Rust_Servers/OldSouls_Raidable_Carbon/RustServer/carbon/plugins/SimplePVE.cs:line 1110 SimplePVE.json
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There are no permissions, so it does all objects. By skipping checking the owner of objects, it is noticeably faster. Every item set to go on, goes on, regardless of owner, and goes on quickly. Good for very high pop servers, or servers where player place hundreds of lights. Not useful for VIP servers, Night Lantern is the best choice in that case.
- 100 comments
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- #lighting
- #automation
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Changed Status from Pending to Can't Reproduce
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Does it compile with no config, letting it generate it?
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Hi Duke23er. Can you please share your config and a list of any other plugins to see if they might be conflicting? -Mal
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Sadly, NPC AI in the game (used by most Plugins) are not too clever, and can glitch when placed close to entities. It has improved over the past 5 years, but there are still a lot of edge cases where they just stand their drooling. Hopefully you too can sort something out. Just know NPC are the hardest part of getting an event right, if it involved a building. -Mal
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@Iftebinjan How is this proceeding?
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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I was doing the coding and noticed XPerience has a build in death penalty logic. Why would you want to use my plugin when it is built in: public class XpReducer { public bool suicidereduce = true; public double suicidereduceamount = 5; public bool deathreduce = true; public double deathreduceamount = 5; }
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I tested and with it always on, when turned off, they turned on when the sweeper runs to check lights: I need your config to test. Also, are you running any lights or electrical plugins?
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Hi Rustmmopve. My apologies, I missed this notification. Since there is an API I should be able to add support for this. -Mal
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Hi Duke23er. My apologies, I missed this request. I will take a look tomorrow after work as it is bed time for me here. Do they come back on if you do lights check? Also, can you post your config please? -Mal
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Please be aware that the EULA does not allow you to edit this plugin. Please do not share any .cs or code to modify, or you can lose your license, or get a warning over violating the EULA/Copyright. -Mal End-User License Agreement (EULA) of Craft Menu This End-User License Agreement ("EULA") is a legal agreement between you and David. This EULA agreement governs your acquisition and use of our CraftMenu plugin ("Software") directly from David. Please read this EULA agreement carefully before downloading and using the CraftMenu plugin. It provides a license to use the CraftMenu and contains warranty information and liability disclaimers. If you are entering into this EULA agreement on behalf of a company or other legal entity, you represent that you have the authority to bind such entity and its affiliates to these terms and conditions. If you do not have such authority or if you do not agree with the terms and conditions of this EULA agreement, DO NOT purchase or download the Software. This EULA agreement shall apply only to the Software supplied by David herewith regardless of whether other software is referred to or described herein. The terms also apply to any David updates, supplements, Internet-based services, and support services for the Software, unless other terms accompany those items on delivery. If so, those terms apply. License Grant David hereby grants you a personal, non-transferable, non-exclusive license to use the CraftMenu software on your devices in accordance with the terms of this EULA agreement. You are permitted to load the CrafMenu on your personal server owned by you. You are not permitted to: Edit, alter, modify, adapt, translate or otherwise change the whole or any part of the Software nor permit the whole or any part of the Software to be combined with or become incorporated in any other software, nor decompile, disassemble or reverse engineer the Software or attempt to do any such things. Reproduce, copy, distribute, resell or otherwise use the Software for any commercial purpose Allow any third party to use the Software on behalf of or for the benefit of any third party Use the Software in any way which breaches any applicable local, national or international law use the Software for any purpose that David considers is a breach of this EULA agreement Intellectual Property and Ownership David shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of David. Termination This EULA agreement is effective from the date you first use the Software and shall continue until terminated. You may terminate it at any time upon written notice to David. It will also terminate immediately if you fail to comply with any term of this EULA agreement. Upon such termination, the licenses granted by this EULA agreement will immediately terminate, and you agree to stop all access and use of the Software. The provisions that by their nature continue and survive will survive any termination of this EULA agreement.