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Rusty Hook

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Everything posted by Rusty Hook

  1. Any update to this at all? Still can't stack small generators.
  2. Sent it over to you.
  3. Everthing is as up to date as it can possibly be and it reverts to fullscreen no matter what I do.
  4. Cound not be more positive. Daily rewards works. Vehicle buy works. Ultimate Leaderboard does not work at all.
  5. Even with all these updates my issues has remained untouched.
    This is not even remotely coded well enough to be out here charging people money for. Devs are not responsive. Avoid unless updated/fixed.
  6. Hey, What does that mean? Do you mean the template for Ultimate Leaderboard? Or the template for Server Panel?
  7. Still Unable to use any other template that isn't "Fullscreen" and have heard nothing back.
  8. Rusty Hook

    Displaying player ranks

    Yes, exactly.
  9. Rusty Hook

    Mod doesn't work

    Flat out just doesn't work we need to either find a solution to this or start the refund process.
    This mod flat out just doesn't work.
  10. Rusty Hook

    Raidable Bases

    Hi, Is there a way to make the domes around the bases not visible? I noticed that you can do so with Dangerous Treasures, but it doesn't seem like there's an option in the config for Raidable Bases, unless I'm missing something.
  11. If you wait for the monument to reset after unloading Loot Manager, the loot will spawn down in missile silo, I've tested this extensively.
  12. After further investigation, I don't believe it was Loot Manager causing that issue. However, the loot not spawning in Missile Silo and what not does seem to be caused by Loot Manager.
  13. I also think it is causing this error.
  14. Rusty Hook

    Conflict with Alpha Loot

    Loot not spawning correctly and not at all in some cases, such as at the missile silo with this plugin loaded. With this mod unloaded, everything works as intended.
  15. message.txt
  16. Hey, so I just wanted to mention a couple of things. It seems as though predator missiles are able to kill admins through god mode. Also, once the missile detonates, the game thinks that the player is still in the computer screen window, and it blocks total visibility and use of the Backpacks mod.
  17. Yeah, I'm having the same issue here. Here's a video: 20251118-1721-22.0157183.mp4
  18. Rusty Hook

    Major UI scaling Issues

    People are constantly leaving my server because, unless their UI scale is set to 1.0, and they are playing in 16:9, they are unable to close the info panel with this theme installed. There has to be a fix for this. 20251118-1721-22.0157183.mp4
  19. Is there a fix for this? 20251118-1721-22.0157183.mp4
  20. { "Logging level (None, File, Console, All)": "None", "Can stack only in Building Privileged zones?": true, "Blacklisted Skins": [ 123, 1223 ], "Permissions & their amount of stacked furnaces allowed": { "objectstacks.abyss_barrel_horizontal.use": 3, "objectstacks.abyss_barrel_horizontal.vip": 4, "objectstacks.abyss_barrel_vertical.use": 2, "objectstacks.abyss_barrel_vertical.vip": 4, "objectstacks.bamboo_barrel.use": 2, "objectstacks.bamboo_barrel.vip": 4, "objectstacks.box_wooden.use": 3, "objectstacks.box_wooden.vip": 5, "objectstacks.box_wooden_large.use": 3, "objectstacks.box_wooden_large.vip": 4, "objectstacks.coffin_storage.use": 3, "objectstacks.coffin_storage.vip": 4, "objectstacks.composter.use": 2, "objectstacks.composter.vip": 4, "objectstacks.electric_battery_rechargable_large.use": 2, "objectstacks.electric_battery_rechargable_large.vip": 4, "objectstacks.electric_battery_rechargable_medium.use": 2, "objectstacks.electric_battery_rechargable_medium.vip": 4, "objectstacks.electric_battery_rechargable_small.use": 2, "objectstacks.electric_battery_rechargable_small.vip": 4, "objectstacks.electric_furnace.use": 2, "objectstacks.electric_furnace.vip": 4, "objectstacks.electric_generator_small.use": 2, "objectstacks.electric_generator_small.vip": 4, "objectstacks.medieval_box_wooden_large.use": 2, "objectstacks.medieval_box_wooden_large.vip": 4, "objectstacks.storage_barrel_b.use": 2, "objectstacks.storage_barrel_b.vip": 4, "objectstacks.storage_barrel_c.use": 2, "objectstacks.storage_barrel_c.vip": 4, "objectstacks.wicker_barrel.use": 2, "objectstacks.wicker_barrel.vip": 4 }, "Objects and offsets": { "assets/prefabs/deployable/composter/composter.prefab": { "YOffset": 1.5, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "composter" }, "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "box_wooden_large" }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "abyss_barrel_horizontal" }, "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "wicker_barrel" }, "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "bamboo_barrel" }, "assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "medieval_box_wooden_large" }, "assets/prefabs/deployable/playerioents/batteries/large/large.rechargable.battery.deployed.prefab": { "YOffset": 1.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_large" }, "assets/prefabs/deployable/playerioents/batteries/medium/medium.rechargable.battery.deployed.prefab": { "YOffset": 1.3, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_medium" }, "assets/prefabs/deployable/playerioents/batteries/smallrechargablebattery.deployed.prefab": { "YOffset": 0.34, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_small" }, "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab": { "YOffset": 1.1, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_furnace" }, "assets/prefabs/deployable/playerioents/generators/generator.small.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_generator_small" }, "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": { "YOffset": 0.5, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "box_wooden" }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "storage_barrel_b" }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": { "YOffset": 0.9, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "storage_barrel_c" }, "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab": { "YOffset": 0.6, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "coffin_storage" }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "abyss_barrel_vertical" } }, "Version": { "Major": 1, "Minor": 2, "Patch": 2 } }
  21. Got it! Thank you!
  22. It seems that when I try to use the tank mechanic vendor, it is searching for a previous npc I created and then removed that was named "tank". This pops up in the console when the chat options are clicked.
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