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Everything posted by Rusty Hook
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Hey, What does that mean? Do you mean the template for Ultimate Leaderboard? Or the template for Server Panel?
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Still Unable to use any other template that isn't "Fullscreen" and have heard nothing back.
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Yes, exactly.
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Flat out just doesn't work we need to either find a solution to this or start the refund process.
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If you wait for the monument to reset after unloading Loot Manager, the loot will spawn down in missile silo, I've tested this extensively.
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After further investigation, I don't believe it was Loot Manager causing that issue. However, the loot not spawning in Missile Silo and what not does seem to be caused by Loot Manager.
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Loot not spawning correctly and not at all in some cases, such as at the missile silo with this plugin loaded. With this mod unloaded, everything works as intended.
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Getting this error in the console when the server boots.
Rusty Hook posted A Support Request in Support
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People are constantly leaving my server because, unless their UI scale is set to 1.0, and they are playing in 16:9, they are unable to close the info panel with this theme installed. There has to be a fix for this. 20251118-1721-22.0157183.mp4
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Having a lot of issues with UI scaling for players running 1440p and aspect ratios that aren't 16:9
Rusty Hook posted A Support Request in Support
Is there a fix for this? 20251118-1721-22.0157183.mp4 -
Can't stack small generators despite having perms
Rusty Hook replied to Rusty Hook's Support Request in Support
{ "Logging level (None, File, Console, All)": "None", "Can stack only in Building Privileged zones?": true, "Blacklisted Skins": [ 123, 1223 ], "Permissions & their amount of stacked furnaces allowed": { "objectstacks.abyss_barrel_horizontal.use": 3, "objectstacks.abyss_barrel_horizontal.vip": 4, "objectstacks.abyss_barrel_vertical.use": 2, "objectstacks.abyss_barrel_vertical.vip": 4, "objectstacks.bamboo_barrel.use": 2, "objectstacks.bamboo_barrel.vip": 4, "objectstacks.box_wooden.use": 3, "objectstacks.box_wooden.vip": 5, "objectstacks.box_wooden_large.use": 3, "objectstacks.box_wooden_large.vip": 4, "objectstacks.coffin_storage.use": 3, "objectstacks.coffin_storage.vip": 4, "objectstacks.composter.use": 2, "objectstacks.composter.vip": 4, "objectstacks.electric_battery_rechargable_large.use": 2, "objectstacks.electric_battery_rechargable_large.vip": 4, "objectstacks.electric_battery_rechargable_medium.use": 2, "objectstacks.electric_battery_rechargable_medium.vip": 4, "objectstacks.electric_battery_rechargable_small.use": 2, "objectstacks.electric_battery_rechargable_small.vip": 4, "objectstacks.electric_furnace.use": 2, "objectstacks.electric_furnace.vip": 4, "objectstacks.electric_generator_small.use": 2, "objectstacks.electric_generator_small.vip": 4, "objectstacks.medieval_box_wooden_large.use": 2, "objectstacks.medieval_box_wooden_large.vip": 4, "objectstacks.storage_barrel_b.use": 2, "objectstacks.storage_barrel_b.vip": 4, "objectstacks.storage_barrel_c.use": 2, "objectstacks.storage_barrel_c.vip": 4, "objectstacks.wicker_barrel.use": 2, "objectstacks.wicker_barrel.vip": 4 }, "Objects and offsets": { "assets/prefabs/deployable/composter/composter.prefab": { "YOffset": 1.5, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "composter" }, "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "box_wooden_large" }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "abyss_barrel_horizontal" }, "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "wicker_barrel" }, "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "bamboo_barrel" }, "assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "medieval_box_wooden_large" }, "assets/prefabs/deployable/playerioents/batteries/large/large.rechargable.battery.deployed.prefab": { "YOffset": 1.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_large" }, "assets/prefabs/deployable/playerioents/batteries/medium/medium.rechargable.battery.deployed.prefab": { "YOffset": 1.3, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_medium" }, "assets/prefabs/deployable/playerioents/batteries/smallrechargablebattery.deployed.prefab": { "YOffset": 0.34, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_small" }, "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab": { "YOffset": 1.1, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_furnace" }, "assets/prefabs/deployable/playerioents/generators/generator.small.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_generator_small" }, "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": { "YOffset": 0.5, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "box_wooden" }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "storage_barrel_b" }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": { "YOffset": 0.9, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "storage_barrel_c" }, "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab": { "YOffset": 0.6, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "coffin_storage" }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "abyss_barrel_vertical" } }, "Version": { "Major": 1, "Minor": 2, "Patch": 2 } } -
Got it! Thank you!
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It seems that when I try to use the tank mechanic vendor, it is searching for a previous npc I created and then removed that was named "tank". This pops up in the console when the chat options are clicked.
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20251110-2138-47.4194035.mp4
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I don't know what the issue is, I've tried everything except editing the CS file
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No, the first page of options are there, but when they are clicked on, nothing happens.
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That's exactly how I have it set up, yet none of the options are working. Here is my entire config. Here's my entire conversation file: { "0": { "Message": "Welcome to our mechanic shop! We mostly specialize in armoured combat vehicles.", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "I would like to buy am armored combat vehicle.", "Needs Permission (null = No)": "talkingnpc.buytank", "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 1, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false }, { "Message": "I am just browsing.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 3, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "1": { "Message": "We just finished restoring a tank from scrap pieces that we found up near Launchsite, interested?", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "I would like to buy the tank.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 2, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": 1, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "2": { "Message": "Alright, that'll be $100,000", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "Sounds good! Here is $100,000.", "Needs Permission (null = No)": "talkingnpc.buytank", "Player Commands": [], "Server Commands": [ "spawntank" ], "Next Message (null = Close UI)": 4, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": 5, "Cooldown": 0, "Server Wide Cooldown": false }, { "Message": "I changed my mind.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 3, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "3": { "Message": "Let me know if there's anything I can do to help!", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [] }, "4": { "Message": "Go get your ride before someone steals it and please stop by again.", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "See you later.", "Needs Permission (null = No)": "talkingnpc.buytank", "Player Commands": [], "Server Commands": [ "spawntank" ], "Next Message (null = Close UI)": null, "Price": 100000, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "5": { "Message": "I am sorry you do not have enough money.", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "I will come back later.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": null, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] } }
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20251110-1758-57.2573655.mp4
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Can't stack small generators despite having perms
Rusty Hook replied to Rusty Hook's Support Request in Support
hello, yes, I am. -
Okay, that worked, and my vendor spawned in; however, I am unable to select any options upon speaking with the NPC. The options are there and say exactly as I wrote in the config; however, when they are clicked on, nothing happens. Also, when pressing the corresponding numbers on the keyboard for the options, nothing happens.
