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Rusty Hook

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Everything posted by Rusty Hook

  1. Hey, What does that mean? Do you mean the template for Ultimate Leaderboard? Or the template for Server Panel?
  2. Still Unable to use any other template that isn't "Fullscreen" and have heard nothing back.
  3. Rusty Hook

    Displaying player ranks

    Yes, exactly.
  4. Rusty Hook

    Mod doesn't work

    Flat out just doesn't work we need to either find a solution to this or start the refund process.
    This mod flat out just doesn't work.
  5. Rusty Hook

    Raidable Bases

    Hi, Is there a way to make the domes around the bases not visible? I noticed that you can do so with Dangerous Treasures, but it doesn't seem like there's an option in the config for Raidable Bases, unless I'm missing something.
  6. If you wait for the monument to reset after unloading Loot Manager, the loot will spawn down in missile silo, I've tested this extensively.
  7. After further investigation, I don't believe it was Loot Manager causing that issue. However, the loot not spawning in Missile Silo and what not does seem to be caused by Loot Manager.
  8. I also think it is causing this error.
  9. Rusty Hook

    Conflict with Alpha Loot

    Loot not spawning correctly and not at all in some cases, such as at the missile silo with this plugin loaded. With this mod unloaded, everything works as intended.
  10. message.txt
  11. Hey, so I just wanted to mention a couple of things. It seems as though predator missiles are able to kill admins through god mode. Also, once the missile detonates, the game thinks that the player is still in the computer screen window, and it blocks total visibility and use of the Backpacks mod.
  12. Yeah, I'm having the same issue here. Here's a video: 20251118-1721-22.0157183.mp4
  13. Rusty Hook

    Major UI scaling Issues

    People are constantly leaving my server because, unless their UI scale is set to 1.0, and they are playing in 16:9, they are unable to close the info panel with this theme installed. There has to be a fix for this. 20251118-1721-22.0157183.mp4
  14. Is there a fix for this? 20251118-1721-22.0157183.mp4
  15. { "Logging level (None, File, Console, All)": "None", "Can stack only in Building Privileged zones?": true, "Blacklisted Skins": [ 123, 1223 ], "Permissions & their amount of stacked furnaces allowed": { "objectstacks.abyss_barrel_horizontal.use": 3, "objectstacks.abyss_barrel_horizontal.vip": 4, "objectstacks.abyss_barrel_vertical.use": 2, "objectstacks.abyss_barrel_vertical.vip": 4, "objectstacks.bamboo_barrel.use": 2, "objectstacks.bamboo_barrel.vip": 4, "objectstacks.box_wooden.use": 3, "objectstacks.box_wooden.vip": 5, "objectstacks.box_wooden_large.use": 3, "objectstacks.box_wooden_large.vip": 4, "objectstacks.coffin_storage.use": 3, "objectstacks.coffin_storage.vip": 4, "objectstacks.composter.use": 2, "objectstacks.composter.vip": 4, "objectstacks.electric_battery_rechargable_large.use": 2, "objectstacks.electric_battery_rechargable_large.vip": 4, "objectstacks.electric_battery_rechargable_medium.use": 2, "objectstacks.electric_battery_rechargable_medium.vip": 4, "objectstacks.electric_battery_rechargable_small.use": 2, "objectstacks.electric_battery_rechargable_small.vip": 4, "objectstacks.electric_furnace.use": 2, "objectstacks.electric_furnace.vip": 4, "objectstacks.electric_generator_small.use": 2, "objectstacks.electric_generator_small.vip": 4, "objectstacks.medieval_box_wooden_large.use": 2, "objectstacks.medieval_box_wooden_large.vip": 4, "objectstacks.storage_barrel_b.use": 2, "objectstacks.storage_barrel_b.vip": 4, "objectstacks.storage_barrel_c.use": 2, "objectstacks.storage_barrel_c.vip": 4, "objectstacks.wicker_barrel.use": 2, "objectstacks.wicker_barrel.vip": 4 }, "Objects and offsets": { "assets/prefabs/deployable/composter/composter.prefab": { "YOffset": 1.5, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "composter" }, "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "box_wooden_large" }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "abyss_barrel_horizontal" }, "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "wicker_barrel" }, "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "bamboo_barrel" }, "assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "medieval_box_wooden_large" }, "assets/prefabs/deployable/playerioents/batteries/large/large.rechargable.battery.deployed.prefab": { "YOffset": 1.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_large" }, "assets/prefabs/deployable/playerioents/batteries/medium/medium.rechargable.battery.deployed.prefab": { "YOffset": 1.3, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_medium" }, "assets/prefabs/deployable/playerioents/batteries/smallrechargablebattery.deployed.prefab": { "YOffset": 0.34, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_small" }, "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab": { "YOffset": 1.1, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_furnace" }, "assets/prefabs/deployable/playerioents/generators/generator.small.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_generator_small" }, "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": { "YOffset": 0.5, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "box_wooden" }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "storage_barrel_b" }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": { "YOffset": 0.9, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "storage_barrel_c" }, "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab": { "YOffset": 0.6, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "coffin_storage" }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "abyss_barrel_vertical" } }, "Version": { "Major": 1, "Minor": 2, "Patch": 2 } }
  16. Got it! Thank you!
  17. It seems that when I try to use the tank mechanic vendor, it is searching for a previous npc I created and then removed that was named "tank". This pops up in the console when the chat options are clicked.
  18. 20251110-2138-47.4194035.mp4
  19. I don't know what the issue is, I've tried everything except editing the CS file
  20. No, the first page of options are there, but when they are clicked on, nothing happens.
  21. That's exactly how I have it set up, yet none of the options are working. Here is my entire config. Here's my entire conversation file: { "0": { "Message": "Welcome to our mechanic shop! We mostly specialize in armoured combat vehicles.", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "I would like to buy am armored combat vehicle.", "Needs Permission (null = No)": "talkingnpc.buytank", "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 1, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false }, { "Message": "I am just browsing.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 3, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "1": { "Message": "We just finished restoring a tank from scrap pieces that we found up near Launchsite, interested?", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "I would like to buy the tank.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 2, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": 1, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "2": { "Message": "Alright, that'll be $100,000", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "Sounds good! Here is $100,000.", "Needs Permission (null = No)": "talkingnpc.buytank", "Player Commands": [], "Server Commands": [ "spawntank" ], "Next Message (null = Close UI)": 4, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": 5, "Cooldown": 0, "Server Wide Cooldown": false }, { "Message": "I changed my mind.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 3, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "3": { "Message": "Let me know if there's anything I can do to help!", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [] }, "4": { "Message": "Go get your ride before someone steals it and please stop by again.", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "See you later.", "Needs Permission (null = No)": "talkingnpc.buytank", "Player Commands": [], "Server Commands": [ "spawntank" ], "Next Message (null = Close UI)": null, "Price": 100000, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "5": { "Message": "I am sorry you do not have enough money.", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "I will come back later.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": null, "Price": 0, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] } }
  22. 20251110-1758-57.2573655.mp4
  23. hello, yes, I am.
  24. Okay, that worked, and my vendor spawned in; however, I am unable to select any options upon speaking with the NPC. The options are there and say exactly as I wrote in the config; however, when they are clicked on, nothing happens. Also, when pressing the corresponding numbers on the keyboard for the options, nothing happens.
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