moulinch
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Everything posted by moulinch
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I just have to say — Iftebinjan is absolutely amazing! I asked him if he could add a feature to let us customize and move the buttons/tabs inside the plugin UI, and within just 2 days, he made it happen! The new feature works perfectly — being able to modulate and reposition the buttons is exactly what I was looking for. It makes the whole system so much more flexible and user-friendly. He’s one of the most reactive and attentive developers I’ve ever worked with — always listening, super efficient, and clearly passionate about what he does. I recommend Iftebinjan 10000% — my only regret is that I can’t give him more than 5 stars!
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Got it, that makes sense — thanks for clarifying! I totally understand, UI creation can be a pain It’s true that with the specific blood system, it’s not really necessary, but it would definitely be a nice visual addition if you ever decide to expand it later on. Either way, the current system already works great for its purpose
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Ok, understood — so the menu uses normal blood by default, and I don’t need to add every animal to the UI. To use it, I just need to have the specific animal blood in my hotbar, then run the command, and it’ll automatically use that animal. It’s a bit of a shame that the new animals aren’t added to the interface though — it would’ve been a nice touch visually and more immersive. But I totally understand that you didn’t specify you’d include all of them; it just felt kind of natural to expect it since they were added. By the way, is there any way for us to add those animals manually to the UI ourselves? That could be a cool workaround if it’s possible
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Hi NooBlet I just bought your Imposter plugin and I really like the concept — great work! However, I noticed something a bit strange: in the config file, there are entries for animals like the tiger, panther, and crocodile (including blood and health settings), but they don’t seem to appear in the GUI or as usable imposters in game. Did I maybe miss a step or are those animals not yet fully supported in the current version? Thanks for your time and for the awesome work you do with your plugins! Best regards,
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Hi Mercury Thanks a lot for your quick and detailed reply — I really appreciate it! Your plugin sounds genuinely impressive, I like the attention to small quality-of-life improvements you’ve added. I’ll take a closer look at it and see if I decide to grab it later on, but it definitely looks very promising. Thanks again for the explanation!
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- 68 comments
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- 68 comments
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Hi there! First of all, great work on the GunGame plugin — it’s a lot of fun for our players! I wanted to ask if you could consider adding an option to disable “No Escape” (combat block) while players are inside the GunGame or Survival arenas. Right now, when they leave the arena, they’re still considered “in combat,” which causes issues with other plugins and prevents normal gameplay outside the event. It would be great to have a setting like: "Disable NoEscape in Arena": true or something similar, so players aren’t affected by combat block when participating in these modes. Thanks a lot for your time and for all the updates you keep pushing — really appreciated!
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No worries, thank you for taking the time to look into it! If you need any extra info or steps to reproduce the bug, just let me know — I’ll be happy to help!
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Hey Marte6 I’m very interested in your Industrial Recycler plugin — it looks great, especially since it combines both the standard and industrial recycler systems! Before I buy it, I wanted to ask if you could add an option to lock placed recyclers so that players can’t pick them up or remove them. I currently use Custom Recycle by ThePitereq, and that plugin includes this kind of feature — it’s super helpful to prevent players from moving or stealing recyclers. Would it be possible to have a similar option in your plugin? Thanks a lot for your time and amazing work!
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Hey ZH3LL I wanted to let you know that I’ve been having a display bug with your plugin. It’s been happening for about 3 days now, and it still persists even after several restarts and tests. I’m attaching a clip so you can see exactly what’s going on. Hopefully, it helps you understand the issue better. Thanks in advance for your time and support RUST 2025.10.29 - 22.15.20.04.mp4
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Hi Wisper88, I wanted to ask if it would be possible for you to add all the texts shown in the screenshots I attached into the plugin’s language file (oxide/lang), so that I can translate them into my language. I’ve seen this plugin running on a friend’s server and I really like it, but before I buy it, I’d like to know if you could make these texts translatable. Thank you very much for your time and great work!
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Hey Mr01sam, Just following up on my previous message about the Basement plugin performance issues. Have you had a chance to take a look at it yet? It’s still causing some pretty heavy lag on our server. Thanks in advance for your time!
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Hello Have you had time to take a look?
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Hey! Yes, it works — thank you for the quick reply! The only downside is that changing the font size also affects both the panel and the coffin, while it would have been better if they could be adjusted separately for an optimal result. Would that be possible in a future update? Thanks again for your great work!
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Hey ZH3LL! I bought your plugin ZGraveyard and I really appreciate it — it’s an amazing system, great work! However, I noticed something strange. In the JSON file, I changed the line "Last banned player number name in gate": 6 (it was 5 before), but in-game it still only shows 5 instead of 6. Is there something else I need to change for it to update properly?
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So we can’t do anything about it then? I just don’t want this to happen again, because the main reason I bought this plugin was to monitor these kinds of situations. Since it didn’t record properly this time, I can’t review what happened. Anyway, thank you for your reply and for taking the time to check it.
