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WarisGG

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Everything posted by WarisGG

  1. Hola, a mi no me pasa pero a algunos jugadores si, Te dejo la ip: client.connect 45.235.98.248:27225
  2. Hey Shady14u! Reporting a bug found by players on our PVE x2 server. When using a large furnace, charcoal output is not distributed across multiple output slots — it always accumulates in the first output slot only. Once that slot reaches the 5k stack limit, the furnace stops completely, even with "Ignore Stack Limit In Smelted Output Slots" set to true. This setting seems to apply correctly to smelted ore slots, but not to the charcoal output slot. Steps to reproduce: 1. Place a large furnace 2. Load wood as fuel 3. Let it run until charcoal output reaches 5000 4. Furnace stops — charcoal is only in slot 0, other output slots are empty Expected behavior: charcoal should either distribute across available output slots, or "Ignore Stack Limit" should also apply to the charcoal slot so the furnace doesn't stop. Thanks for the great plugin and for keeping it maintained! hornos.mp4
  3. Hola, estoy en un hosting Rust, pero el dedicado es bueno: Model: AMD Ryzen 9 9950X 16-Core Processor Cores: 32 Memory: 255375 MB Creo que el lag es de la persona, porque graba video y ejecuta el juego al mismo tiempo.
  4. Bien, es mas facil escribir en español, esto sigue sucediendo a varias personas. No se si sea solo el tema de las imagenes.
  5. The user sent me this video, and I noticed that two images aren't loading. I don't know if the console messages will provide any information about what might be happening. https://medal.tv/es/games/rust/clips/mmj2L90gjZT6LPXny?invite=cr-MSwxdUwsMjc1NTcwNzM&v=53
  6. Kicking 201.241.xxx.xxx:51225/7656119xxxxxxx/User (Steam Status "AuthTicketCanceled") This is the only message I can see that relates to the disconnection that users are reporting.
  7. Hi, Several users reported being disconnected when updating or repairing their builds from the TC. I tried to replicate it, and it didn't happen to me, but I asked in the chat, and several people said it happened, while others said it never happened. So I suppose it will be difficult to pinpoint the problem. I'm just reporting it so they're aware of it and to see if anyone else is experiencing it.
  8. WarisGG

    zero gravity

    Failed to compile: 'Gravity.MovableDroppedItem.MaxVelocity()': no suitable method found to override | Line: 1904, Pos: 35 Hi, I'm having the same error today, but it won't let me download the file above.
  9. WarisGG

    Failed to compile: 'Pool'

    Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 533, Pos: 33 Hi, this was after today's update.
  10. WarisGG

    Failed to compile: 'Pool'

    Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 2353, Pos: 43 Hi, this was after today's update.
  11. Hello, I hope you are well. There are some skins marked as potentially containing nudity or sexual content. Could you add a button that says "Remove these types of skins"?
  12. My users really like it and every so often they clean, they come back for it. I will use it again for today's cleaning even if I don't have the jungle active.
  13. WarisGG

    AutoRestart

    Hi, I always have a reboot scheduled for 8 p.m. But if I want to do a reboot earlier, it won't let me. It tells me I have to cancel the previous one first. This didn't happen before. It should let me do it, meaning it should have priority over the other one, in case I need to restart for some specific reason.
  14. WarisGG

    Ganja

    Hi, I have a question about the Hook time of this plugin. It tends to be much higher than other plugins, 3 or 4 times higher. Is this normal or can I do something to reduce it? Or is it something to do with the plugin's internal optimization?
  15. WarisGG

    NPC Health Bar

    Hello, I'd like to please use the layout for configuration 1, but at the same height as configuration 3. Because configuration 1 extends downwards and interferes with the weapon or sight.
  16. WarisGG

    AutoRestart

    Is it possible to avoid embedding in Discord notifications? They used to look cleaner, but now they look like this. Here's a before-and-after example.
  17. WarisGG

    Arena Tournament

    Thanks for the reply. Yes, it's added. I saw it later. "Ignore when using ArenaTournament?": true And for simple PVE, you have to create a zone at the arena location (with ZoneManager) and disable PVE in that zone. Another question, do you know where I can buy other arena designs for your plugin?
  18. WarisGG

    Arena Tournament

    Hi, I have a PVE server. I'm using the Simple PVE plugin. I don't know if they're compatible. Also, the Mevent Clans plugin. If people are on the same team, they can't damage each other. The Simple PVE plugin displays alerts/warnings, but damage can still be done.
  19. WarisGG

    IQDefenderSupply

    Hello, I also use SimplePVE, and I’m not sure whether it’s compatible or not. On top of that, I don’t know if the plugin has any protection that would make the event exclusive to the first player who starts it. Or if it supports compatibility with Monument Owner, so I could add it and protect it that way.
  20. WarisGG

    Raidable Bases

    I would put everything in a single option, but it's already designed separately. So maybe it should be added separately.
  21. WarisGG

    Raidable Bases

    That's true, the option is specific and not something general, it would be nice to have the option for that, thank you very much.
  22. WarisGG

    Raidable Bases

    Thanks for the help. Now I have it like this: "Entities Allowed To Drop Loot": { "Auto Turrets": true, The loot drops from the turrets don't disappear, even if I configure: "Despawn Dropped Loot Bags From Raid Boxes When Base Despawns": true, "Despawn Dropped Loot Bags From NPCs When Base Despawns": true, All others do disappear.
  23. WarisGG

    Raidable Bases

    Hi, a user reports that they made several bases and that they aren't disappearing. I thought they disappeared over time, but they say the leftovers from several bases accumulate, because they seem to appear in the same place. So, how can I delete them or have them deleted after a certain amount of time? And regarding them appearing in the same place, where can I configure it? I think it's set to appear near its location, but why is it always in the exact same location?

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