WarisGG
Member-
Posts
65 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by WarisGG
-
Hi, I have the same problem, I can't get it to appear in the same location for all users.
-
With the recent changes Facepunch made to the group system, a team is now automatically created as soon as a player joins the server. Previously, I had it set up so that only clans existed, but now players end up being in a team even if they are not in a clan. Is there a way to force this behavior off so that only clans are used, like before?
-
Thanks, but I think you uploaded the old file, not the new version. When I download it, I still see 1.2.2.
-
04/09 18:33:38 | Error while compiling ArenaTournament: No overload for method 'SendNetworkUpdateImmediate' takes 1 arguments | Line: 2283, Pos: 20
-
- 43 comments
-
- 2
-
-
Hi, I always have a reboot scheduled for 8 p.m. But if I want to do a reboot earlier, it won't let me. It tells me I have to cancel the previous one first. This didn't happen before. It should let me do it, meaning it should have priority over the other one, in case I need to restart for some specific reason.
- 90 comments
-
- #restart
- #rustplugin
-
(and 4 more)
Tagged with:
-
-
I think the same thing or something similar is happening here. I've been using this plugin for almost a year and it's never happened before. I think it was after the last update. A player said: I can't get into teammates' vehicles anymore.
-
Seen at https://codefling.com/files/support/23460-plug-in-keeps-re-writing-the-importedskinsjson-back-to-default/ I also had this problem, and it requires updating the file structure to the one currently used by the plugin. Old format: "Imported Skins List": { "3531048812": { "itemShortname": "jacket", "itemDisplayname": "Whiteout Jacket V2" }, "2582710266": { "itemShortname": "jacket", "itemDisplayname": "Forest Raiders Jacket" }, "2865011686": { "itemShortname": "jacket", "itemDisplayname": "Desert Raiders | Jacket (Camo)" }, } New format: { "3531048812": { "itemShortname": "jacket", "itemDisplayname": "Whiteout Jacket V2", "permission": "skinner.default" }, "2582710266": { "itemShortname": "jacket", "itemDisplayname": "Forest Raiders Jacket", "permission": "skinner.default" }, "2865011686": { "itemShortname": "jacket", "itemDisplayname": "Desert Raiders | Jacket (Camo)", "permission": "skinner.default" }, }
-
Hello, this is an issue that needs to be resolved by the creator of the Workshop Custom Skins Pack for Skinner. I'll create a support ticket there. The problem is that the ImportedSkins.json file has different structures. Old format: "Imported Skins List": { "3531048812": { "itemShortname": "jacket", "itemDisplayname": "Whiteout Jacket V2" }, "2582710266": { "itemShortname": "jacket", "itemDisplayname": "Forest Raiders Jacket" }, "2865011686": { "itemShortname": "jacket", "itemDisplayname": "Desert Raiders | Jacket (Camo)" }, } New format: { "3531048812": { "itemShortname": "jacket", "itemDisplayname": "Whiteout Jacket V2", "permission": "skinner.default" }, "2582710266": { "itemShortname": "jacket", "itemDisplayname": "Forest Raiders Jacket", "permission": "skinner.default" }, "2865011686": { "itemShortname": "jacket", "itemDisplayname": "Desert Raiders | Jacket (Camo)", "permission": "skinner.default" }, }
-
I understand. The idea was to make it so users with X permissions would have those mods together. I thought differently about it, but I'll adapt it as you say. Another thing: the weapon still has the mods even after removing the plugin and restarting the server. I had to get another new weapon to get reloading back to normal.
-
Hi, I added your plugin to my server and configured it with certain permissions just for testing. It turns out that all users have the configuration and are using it. When I was notified, I disabled the plugin. However, all weapons are still reloading with the modified amounts. I'm about to restart the server now to see if it gets fixed after the reboot. I configured it like this: { "Weapons": [ { "weaponName": "rifle.ak", "capacity": 100, "defaultCapacity": 30, "permission": "pack_bel" }, { "weaponName": "rifle.l96", "capacity": 14, "defaultCapacity": 5, "permission": "pack_bel" }, { "weaponName": "lmg.m249", "capacity": 180, "defaultCapacity": 100, "permission": "pack_bel" }, { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "pack_bel" } ] }
-
Hello, I hope you're well. I wanted to ask you about something that's happening with your plugin on my server. Sometimes, not always, after a server restart, the stack configuration is lost. The file: /oxide/data/JStacks/CustomStackSizes.json is emptied, and I have to disable the plugin, upload the file from the backup, and then enable it again. This has been happening a lot lately. Is there any way to fix this?
-
-
That's true, thank you.
-
Hi, has it stopped working? When I place the order, the box doesn't appear.
-
Hi, users reported that the bases had no loot or only 1 box, when pasting the base, I saw this on console. fullwipednight6.json 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab"
-
I think it's fixed. If I see it again, I'll let you know. The error hasn't appeared yet. Thanks.
-
- 90 comments
-
- #restart
- #rustplugin
-
(and 4 more)
Tagged with:
-
- 30 comments
-
- 1
-
-
- #stack everything
- #stack entity
-
(and 48 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
-
Failed to run a 1.00 timer in 'Recyclerbox v2.4.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Recyclerbox.RecycleItem (ItemContainer container, Item item) [0x00032] in <7316a1219949419492406251696255ad>:0 at Oxide.Plugins.Recyclerbox+<>c__DisplayClass30_0.<OnItemAddedToContainer>b__0 () [0x00000] in <7316a1219949419492406251696255ad>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 I've seen this error before but didn't report it, now I see it again, I have spam in the console.