WarisGG
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Everything posted by WarisGG
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I understand. The idea was to make it so users with X permissions would have those mods together. I thought differently about it, but I'll adapt it as you say. Another thing: the weapon still has the mods even after removing the plugin and restarting the server. I had to get another new weapon to get reloading back to normal.
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Hi, I added your plugin to my server and configured it with certain permissions just for testing. It turns out that all users have the configuration and are using it. When I was notified, I disabled the plugin. However, all weapons are still reloading with the modified amounts. I'm about to restart the server now to see if it gets fixed after the reboot. I configured it like this: { "Weapons": [ { "weaponName": "rifle.ak", "capacity": 100, "defaultCapacity": 30, "permission": "pack_bel" }, { "weaponName": "rifle.l96", "capacity": 14, "defaultCapacity": 5, "permission": "pack_bel" }, { "weaponName": "lmg.m249", "capacity": 180, "defaultCapacity": 100, "permission": "pack_bel" }, { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "pack_bel" } ] }
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Hello, I hope you're well. I wanted to ask you about something that's happening with your plugin on my server. Sometimes, not always, after a server restart, the stack configuration is lost. The file: /oxide/data/JStacks/CustomStackSizes.json is emptied, and I have to disable the plugin, upload the file from the backup, and then enable it again. This has been happening a lot lately. Is there any way to fix this?
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That's true, thank you.
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Hi, has it stopped working? When I place the order, the box doesn't appear.
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Hi, users reported that the bases had no loot or only 1 box, when pasting the base, I saw this on console. fullwipednight6.json 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab"
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I think it's fixed. If I see it again, I'll let you know. The error hasn't appeared yet. Thanks.
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- 66 comments
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- #restart
- #rustplugin
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(and 4 more)
Tagged with:
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- 30 comments
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- 1
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- #stack everything
- #stack entity
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(and 47 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
- #abyss horizontal storage tank
- #abyss vertical storage tank
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Failed to run a 1.00 timer in 'Recyclerbox v2.4.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Recyclerbox.RecycleItem (ItemContainer container, Item item) [0x00032] in <7316a1219949419492406251696255ad>:0 at Oxide.Plugins.Recyclerbox+<>c__DisplayClass30_0.<OnItemAddedToContainer>b__0 () [0x00000] in <7316a1219949419492406251696255ad>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 I've seen this error before but didn't report it, now I see it again, I have spam in the console.
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Hello, players are reporting that they are being kicked from the server, during the arena, the winner of the arena or those who die are kicked completely from the game, when checking the logs I only found this.
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- 29 comments
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- #supplydrop
- #defenders
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- 157 comments
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- #arena
- #tournament
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- 157 comments
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- #arena
- #tournament
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Hello, I also use SimplePVE, and I’m not sure whether it’s compatible or not. On top of that, I don’t know if the plugin has any protection that would make the event exclusive to the first player who starts it. Or if it supports compatibility with Monument Owner, so I could add it and protect it that way.
- 29 comments
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- #supplydrop
- #defenders
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Thanks for the help. Now I have it like this: "Entities Allowed To Drop Loot": { "Auto Turrets": true, The loot drops from the turrets don't disappear, even if I configure: "Despawn Dropped Loot Bags From Raid Boxes When Base Despawns": true, "Despawn Dropped Loot Bags From NPCs When Base Despawns": true, All others do disappear.
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Hi, a user reports that they made several bases and that they aren't disappearing. I thought they disappeared over time, but they say the leftovers from several bases accumulate, because they seem to appear in the same place. So, how can I delete them or have them deleted after a certain amount of time? And regarding them appearing in the same place, where can I configure it? I think it's set to appear near its location, but why is it always in the exact same location?
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This might be a configuration issue with the Monument Owner plugin, but I’ll leave it here anyway. The Abandoned Supermarket seems to be very close to the Launch Site. I'm using MonumentOwner with the default settings, and players are reporting that they can't use anything at the Abandoned Supermarket because it's blocked by another player—the one who is currently using Launch Site. I'll check if this can be changed in the configuration, but I wanted to mention it here so you're aware. Just pointing out that the monuments might be too close to each other, and maybe it's something to consider adjusting in the future.
- 39 comments
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