
WarisGG
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Everything posted by WarisGG
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Thanks for the help. Now I have it like this: "Entities Allowed To Drop Loot": { "Auto Turrets": true, The loot drops from the turrets don't disappear, even if I configure: "Despawn Dropped Loot Bags From Raid Boxes When Base Despawns": true, "Despawn Dropped Loot Bags From NPCs When Base Despawns": true, All others do disappear.
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Hi, a user reports that they made several bases and that they aren't disappearing. I thought they disappeared over time, but they say the leftovers from several bases accumulate, because they seem to appear in the same place. So, how can I delete them or have them deleted after a certain amount of time? And regarding them appearing in the same place, where can I configure it? I think it's set to appear near its location, but why is it always in the exact same location?
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This might be a configuration issue with the Monument Owner plugin, but I’ll leave it here anyway. The Abandoned Supermarket seems to be very close to the Launch Site. I'm using MonumentOwner with the default settings, and players are reporting that they can't use anything at the Abandoned Supermarket because it's blocked by another player—the one who is currently using Launch Site. I'll check if this can be changed in the configuration, but I wanted to mention it here so you're aware. Just pointing out that the monuments might be too close to each other, and maybe it's something to consider adjusting in the future.
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Hello, it's the latest version, but in the code, it still shows the previous version. Either way, it still gives an error. 19/03 22:58:43 | Failed to initialize plugin 'FpsPlus v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FpsPlus.Init () [0x0008c] in <f3d0b5b507364b99ba8c4c7363cda7d0>:0 at Oxide.Plugins.FpsPlus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <f3d0b5b507364b99ba8c4c7363cda7d0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Hi. I have the following message in the console, it seems that the /buyraid command does not work Failed to call hook 'CommandBuyRaid' on plugin 'RaidableBases v3.0.2' (JsonReaderException: After parsing a value an unexpected character was encountered: ". Path '['Initialized Grid Sea']', line 135, position 2.)
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Failed to compile: No overload for method 'Clear' takes 1 arguments | Line: 795, Pos: 19
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- 574 comments
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- #rust
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- 574 comments
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Hi, I don't know if I have something wrong configured, the plugin works, but when the base is raided and the event ends, the base is still standing. The idea would be that once the abandoned base is raided and the counter ends, it is destroyed. I made configuration changes when I noticed this, but I reloaded the plugin and the base is still there, any way to destroy it, knowing that it is already an abandoned base and raided by another player, without tc.
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- #rust
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- 46 comments
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- #restart
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- 46 comments
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- 33 comments
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- #hydrae oxide
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A question, some players say that the raidable bases appear completed even without breaking the tc. Why could this be happening? I have this checked: "Destroying The Cupboard Completes The Raid": true, and this configuration "Minutes Until Despawn After Looting (min: 1)": 11, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 30, "Minutes Until Despawn After Inactive Resets When Damaged": true },
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Failed to call hook 'CmdConsoleClans'
WarisGG replied to JoseBernardino's Support Request in Support
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Hello, I am setting up the tebex store, and I want a personalized message to appear when someone makes a purchase, but I don't know how to do it or if it is possible since I can only use console commands from tebex. Could these messages be configured from the console? I mean, use the plugin to send a personalized message but from the commands.
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Hello, I hope you are well, I want to translate the plugin into Spanish, I know I can do it from the .cs. But I wanted to know if in the future you will include the file to do the translation.
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You are right, I have installed: Signal Cooldown thanks.
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Hi, one of the moderators reported the following: The signal is duplicated if it is launched and you already have cooldown, here is a sample video. I don't know why it happens, the configuration is practically by default. asd.mp4
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Hi, this happened to me today, when I killed alpha wolf, the bag was empty. I tried with a bear and it gave me ammo.rocket.basic.bp. I'm using the default settings. This also usually happens with 0' omegas.