WarisGG
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Everything posted by WarisGG
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Failed to compile: 'Gravity.MovableDroppedItem.MaxVelocity()': no suitable method found to override | Line: 1904, Pos: 35 Hi, I'm having the same error today, but it won't let me download the file above.
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Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 533, Pos: 33 Hi, this was after today's update.
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Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 2353, Pos: 43 Hi, this was after today's update.
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Hi, I always have a reboot scheduled for 8 p.m. But if I want to do a reboot earlier, it won't let me. It tells me I have to cancel the previous one first. This didn't happen before. It should let me do it, meaning it should have priority over the other one, in case I need to restart for some specific reason.
- 111 comments
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- #restart
- #rustplugin
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- 111 comments
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- #restart
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- 35 comments
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- #stack everything
- #stack entity
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- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #krieg storage crates
- #krieg storage barrel
- #naval
- #deep sea
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- 31 comments
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- #supplydrop
- #defenders
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- 164 comments
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- #arena
- #tournament
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- 164 comments
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- #arena
- #tournament
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Hello, I also use SimplePVE, and I’m not sure whether it’s compatible or not. On top of that, I don’t know if the plugin has any protection that would make the event exclusive to the first player who starts it. Or if it supports compatibility with Monument Owner, so I could add it and protect it that way.
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- #supplydrop
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Thanks for the help. Now I have it like this: "Entities Allowed To Drop Loot": { "Auto Turrets": true, The loot drops from the turrets don't disappear, even if I configure: "Despawn Dropped Loot Bags From Raid Boxes When Base Despawns": true, "Despawn Dropped Loot Bags From NPCs When Base Despawns": true, All others do disappear.
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Hi, a user reports that they made several bases and that they aren't disappearing. I thought they disappeared over time, but they say the leftovers from several bases accumulate, because they seem to appear in the same place. So, how can I delete them or have them deleted after a certain amount of time? And regarding them appearing in the same place, where can I configure it? I think it's set to appear near its location, but why is it always in the exact same location?
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This might be a configuration issue with the Monument Owner plugin, but I’ll leave it here anyway. The Abandoned Supermarket seems to be very close to the Launch Site. I'm using MonumentOwner with the default settings, and players are reporting that they can't use anything at the Abandoned Supermarket because it's blocked by another player—the one who is currently using Launch Site. I'll check if this can be changed in the configuration, but I wanted to mention it here so you're aware. Just pointing out that the monuments might be too close to each other, and maybe it's something to consider adjusting in the future.
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Hi. I have the following message in the console, it seems that the /buyraid command does not work Failed to call hook 'CommandBuyRaid' on plugin 'RaidableBases v3.0.2' (JsonReaderException: After parsing a value an unexpected character was encountered: ". Path '['Initialized Grid Sea']', line 135, position 2.)
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- #rust
- #rust plugin
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- 634 comments
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Hi, I don't know if I have something wrong configured, the plugin works, but when the base is raided and the event ends, the base is still standing. The idea would be that once the abandoned base is raided and the counter ends, it is destroyed. I made configuration changes when I noticed this, but I reloaded the plugin and the base is still there, any way to destroy it, knowing that it is already an abandoned base and raided by another player, without tc.
- 634 comments
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- #rust
- #rust plugin
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- 111 comments
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- #restart
- #rustplugin
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(and 5 more)
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- 111 comments
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- #restart
- #rustplugin
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(and 5 more)
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