WarisGG
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Everything posted by WarisGG
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Same here
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Hi, I saw these two errors in the console, and it's related to a player who said the game kicked him out while performing the oil ring. 11/13 03:02:54 | Exception while calling NextTick callback (KeyNotFoundException: The given key 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.BetterNpc.SpawnIntoContainer (ItemContainer container, System.String prefab) [0x00071] in <8300c210055b471782365a9848130470>:0 at Oxide.Plugins.BetterNpc.AddToContainerPrefab (ItemContainer container, Oxide.Plugins.BetterNpc+PrefabLootTableConfig lootTable) [0x00086] in <8300c210055b471782365a9848130470>:0 at Oxide.Plugins.BetterNpc+ControllerSpawnPoint+<>c__DisplayClass16_0.<DieNpc>b__1 () [0x0009c] in <8300c210055b471782365a9848130470>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 ===================================================================================================================== 11/13 02:37:44 | Failed to call hook 'OnHelicopterDropCrate' on plugin 'BetterNpc v1.3.3' (KeyNotFoundException: The given key 'CH47' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.BetterNpc.OnHelicopterDropCrate (CH47HelicopterAIController ai) [0x00000] in <8300c210055b471782365a9848130470>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007f6] in <8300c210055b471782365a9848130470>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Hi, I saw this error in the console, it probably has something to do with today's update. 11/07 00:32:01 | Exception while calling NextTick callback (ArgumentException: An item with the same key has already been added. Key: 958) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PveMode+<>c__DisplayClass76_1.<OnCorpsePopulate>b__1 () [0x00038] in <ee4026955f3043ceaa167cde093f579d>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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It's not working, it might be because of today's update. Failed to call hook 'OnServerInitialized' on plugin 'JStacks v1.2.0' (ArgumentException: An item with the same key has already been added. Key: 2module) at System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.JStacks.FillCategoryItemsList () [0x0003e] in <300c1facb4c14c168f397b87a823804c>:0 at Oxide.Plugins.JStacks.OnServerInitialized (System.Boolean initial) [0x00030] in <300c1facb4c14c168f397b87a823804c>:0 at Oxide.Plugins.JStacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0090c] in <300c1facb4c14c168f397b87a823804c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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[Info("ServerPanel", "Mevent", "1.4.15")]
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I have this error in the console, I understand it's because of this plugin, greetings. 10/19 01:37:51 | Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ServerPanel.GetPlayerPositionX (BasePlayer player) [0x00000] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel.FormatUpdateField (BasePlayer player, System.String updateField) [0x00038] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel+TemplateData+<>c__DisplayClass6_0.<ShowHeaderUISerialized>b__0 (System.String text) [0x00000] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel+UiElement.SerializeLabel (System.Text.StringBuilder sb, BasePlayer player, System.String parent, System.String name, System.String destroy, System.Boolean needUpdate, System.Func`2[T,TResult] textFormatter) [0x00027] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel+UiElement.GetSerialized (BasePlayer player, System.String parent, System.String name, System.String destroy, System.String close, System.Func`2[T,TResult] textFormatter, System.Func`2[T,TResult] cmdFormatter, System.Boolean needUpdate) [0x00051] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel+TemplateData.ShowHeaderUISerialized (BasePlayer player, System.Collections.Generic.List`1[System.String]& allElements) [0x00060] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel.ShowHeader (BasePlayer player, System.Collections.Generic.List`1[System.String]& allElements) [0x00000] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel+<>c__DisplayClass92_0.<ShowMenuUI>b__0 (System.Collections.Generic.List`1[T] allElements) [0x00026] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel.UpdateUI (BasePlayer player, System.Action`1[T] callback) [0x0000f] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel.ShowMenuUI (BasePlayer player) [0x00014] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel.StartShowMenu (BasePlayer player, Oxide.Plugins.ServerPanel+MenuCategory category, System.Int32 pageIndex) [0x0004e] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel+<>c__DisplayClass84_0.<OnPlayerConnected>b__0 () [0x00000] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Hi, I have the same problem, I can't get it to appear in the same location for all users.
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With the recent changes Facepunch made to the group system, a team is now automatically created as soon as a player joins the server. Previously, I had it set up so that only clans existed, but now players end up being in a team even if they are not in a clan. Is there a way to force this behavior off so that only clans are used, like before?
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Thanks, but I think you uploaded the old file, not the new version. When I download it, I still see 1.2.2.
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04/09 18:33:38 | Error while compiling ArenaTournament: No overload for method 'SendNetworkUpdateImmediate' takes 1 arguments | Line: 2283, Pos: 20
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Hi, I always have a reboot scheduled for 8 p.m. But if I want to do a reboot earlier, it won't let me. It tells me I have to cancel the previous one first. This didn't happen before. It should let me do it, meaning it should have priority over the other one, in case I need to restart for some specific reason.
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I think the same thing or something similar is happening here. I've been using this plugin for almost a year and it's never happened before. I think it was after the last update. A player said: I can't get into teammates' vehicles anymore.
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Seen at https://codefling.com/files/support/23460-plug-in-keeps-re-writing-the-importedskinsjson-back-to-default/ I also had this problem, and it requires updating the file structure to the one currently used by the plugin. Old format: "Imported Skins List": { "3531048812": { "itemShortname": "jacket", "itemDisplayname": "Whiteout Jacket V2" }, "2582710266": { "itemShortname": "jacket", "itemDisplayname": "Forest Raiders Jacket" }, "2865011686": { "itemShortname": "jacket", "itemDisplayname": "Desert Raiders | Jacket (Camo)" }, } New format: { "3531048812": { "itemShortname": "jacket", "itemDisplayname": "Whiteout Jacket V2", "permission": "skinner.default" }, "2582710266": { "itemShortname": "jacket", "itemDisplayname": "Forest Raiders Jacket", "permission": "skinner.default" }, "2865011686": { "itemShortname": "jacket", "itemDisplayname": "Desert Raiders | Jacket (Camo)", "permission": "skinner.default" }, }
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Hello, this is an issue that needs to be resolved by the creator of the Workshop Custom Skins Pack for Skinner. I'll create a support ticket there. The problem is that the ImportedSkins.json file has different structures. Old format: "Imported Skins List": { "3531048812": { "itemShortname": "jacket", "itemDisplayname": "Whiteout Jacket V2" }, "2582710266": { "itemShortname": "jacket", "itemDisplayname": "Forest Raiders Jacket" }, "2865011686": { "itemShortname": "jacket", "itemDisplayname": "Desert Raiders | Jacket (Camo)" }, } New format: { "3531048812": { "itemShortname": "jacket", "itemDisplayname": "Whiteout Jacket V2", "permission": "skinner.default" }, "2582710266": { "itemShortname": "jacket", "itemDisplayname": "Forest Raiders Jacket", "permission": "skinner.default" }, "2865011686": { "itemShortname": "jacket", "itemDisplayname": "Desert Raiders | Jacket (Camo)", "permission": "skinner.default" }, }
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I understand. The idea was to make it so users with X permissions would have those mods together. I thought differently about it, but I'll adapt it as you say. Another thing: the weapon still has the mods even after removing the plugin and restarting the server. I had to get another new weapon to get reloading back to normal.
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Hi, I added your plugin to my server and configured it with certain permissions just for testing. It turns out that all users have the configuration and are using it. When I was notified, I disabled the plugin. However, all weapons are still reloading with the modified amounts. I'm about to restart the server now to see if it gets fixed after the reboot. I configured it like this: { "Weapons": [ { "weaponName": "rifle.ak", "capacity": 100, "defaultCapacity": 30, "permission": "pack_bel" }, { "weaponName": "rifle.l96", "capacity": 14, "defaultCapacity": 5, "permission": "pack_bel" }, { "weaponName": "lmg.m249", "capacity": 180, "defaultCapacity": 100, "permission": "pack_bel" }, { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "pack_bel" } ] }
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Hello, I hope you're well. I wanted to ask you about something that's happening with your plugin on my server. Sometimes, not always, after a server restart, the stack configuration is lost. The file: /oxide/data/JStacks/CustomStackSizes.json is emptied, and I have to disable the plugin, upload the file from the backup, and then enable it again. This has been happening a lot lately. Is there any way to fix this?
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That's true, thank you.
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Hi, has it stopped working? When I place the order, the box doesn't appear.
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Hi, users reported that the bases had no loot or only 1 box, when pasting the base, I saw this on console. fullwipednight6.json 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab" 09/07 02:47:25 | Couldn't find prefab "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab"
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I think it's fixed. If I see it again, I'll let you know. The error hasn't appeared yet. Thanks.
