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WarisGG

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Everything posted by WarisGG

  1. WarisGG

    Raidable Bases

    Hi, a user reports that they made several bases and that they aren't disappearing. I thought they disappeared over time, but they say the leftovers from several bases accumulate, because they seem to appear in the same place. So, how can I delete them or have them deleted after a certain amount of time? And regarding them appearing in the same place, where can I configure it? I think it's set to appear near its location, but why is it always in the exact same location?
  2. This might be a configuration issue with the Monument Owner plugin, but I’ll leave it here anyway. The Abandoned Supermarket seems to be very close to the Launch Site. I'm using MonumentOwner with the default settings, and players are reporting that they can't use anything at the Abandoned Supermarket because it's blocked by another player—the one who is currently using Launch Site. I'll check if this can be changed in the configuration, but I wanted to mention it here so you're aware. Just pointing out that the monuments might be too close to each other, and maybe it's something to consider adjusting in the future.
  3. WarisGG

    Raidable Bases

    Hi. I have the following message in the console, it seems that the /buyraid command does not work Failed to call hook 'CommandBuyRaid' on plugin 'RaidableBases v3.0.2' (JsonReaderException: After parsing a value an unexpected character was encountered: ". Path '['Initialized Grid Sea']', line 135, position 2.)
  4. WarisGG

    Abandoned Bases

    Thank you very much for your help, so the configuration is fine, I just had to reload the plugin. Thanks again.
  5. WarisGG

    Abandoned Bases

    Hi, yes. Please tell me if I'm wrong in the configuration, my server is pve. AbandonedBases.json
  6. WarisGG

    Abandoned Bases

    Hi, I don't know if I have something wrong configured, the plugin works, but when the base is raided and the event ends, the base is still standing. The idea would be that once the abandoned base is raided and the counter ends, it is destroyed. I made configuration changes when I noticed this, but I reloaded the plugin and the base is still there, any way to destroy it, knowing that it is already an abandoned base and raided by another player, without tc.
  7. WarisGG

    AutoRestart

    Hello, yes, it would be the same only with the counter and sound alerts.
  8. WarisGG

    AutoRestart

    Hi, I'm using a hosting that has TCAdmin and it doesn't support reboot for update, you have to shut down the server, manually update steam/oxide and then turn it back on. I could create a command to shut down the server that works with the counter just like the reboot, but the server stops.
  9. WarisGG

    Raidable Bases

    A question, some players say that the raidable bases appear completed even without breaking the tc. Why could this be happening? I have this checked: "Destroying The Cupboard Completes The Raid": true, and this configuration "Minutes Until Despawn After Looting (min: 1)": 11, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 30, "Minutes Until Despawn After Inactive Resets When Damaged": true },
  10. WarisGG

    Automated Messages

    Hello, I am setting up the tebex store, and I want a personalized message to appear when someone makes a purchase, but I don't know how to do it or if it is possible since I can only use console commands from tebex. Could these messages be configured from the console? I mean, use the plugin to send a personalized message but from the commands.

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