Jump to content

SugarHunny

Member
  • Posts

    74
  • Joined

  • Last visited

Everything posted by SugarHunny

  1. We have them all set at 1.0. xp debt is at false and the experience isn't at the beginning of the level It is taking away the experience for that level, but not for levels beyond that. Our goal is to have them go from level 57 to 0 when they die, but it's going from level 57 with 649 experience to level 57 with 1 experience after death. We have it set to PercentageOfTotalXp as well.
  2. "XP settings": { "XP Loss settings": { "Allow players to lose xp when they die?": true, "Allow players to go into xp debt if they lose more xp than their level would allow?": false, "Xp loss type [PercentageOfCurrentLevel, PercentageOfTotalXp, XpValue]": "PercentageOfTotalXp", "Death penalty grace period - players won't lose xp if they die again within the specified time [seconds]": 0.0, "XP loss values [if percentage, 1.0 = 100%. If XpValue, 100.0 = 100xp]": { "Scientist": 1.0, I am trying to make it so that all experience is lost when players die. But it's not working correctly. Any insight or help would be amazing:)
  3. SugarHunny

    Raidable Bases

    Thank you so much! Love your plugin!
  4. SugarHunny

    Raidable Bases

    Is it possible to add the option in the config to have radiation in raid bases?
  5. suggestion add an ability that lets you use custom MSG, Thompson, mp5, etc(smaller automatic pistol ammo weapons) with shield add an ability that removes the speed reduction with heavier armor Thank you so much for an awesome plugin.
  6. When using the upgrade button in the cupboard, the foundations glitch. they look like ceilings instead of foundations. However, if you remove one or add one, it reverts to its original foundation. Is there a fix for this? Not sure if this is a plugin issue, or a me issue. any help is appreciated!
  7. Is it possible to have a setting added that says no npcs can attack said person for 2 hours after they login. So for example, so and so logs in and they do not get attacked for 2 hours, this way they have time to build a base and get turrets up for protection.
  8. SugarHunny

    Better Npc

    Is it possible to have a setting added that says no npcs can attack said person for 2 hours after they login. So for example, so and so logs in and they do not get attacked for 2 hours, this way they have time to build a base and get turrets up for protection.
  9. is there a way to allow everyone to access the recycler, in the config i changed only owner can access to false, but it still wont let someone else access it.
  10. We enabled the bots at Missle silo but they are only spawning on top, how do we get them to spawn down below?
  11. is anyone else having issues with the upgrading. when i upgrade to HQM some foundations are higher than others, which makes it all uneven
  12. I'm struggling to get the webstore to connect to the Rust server. It used to be connected. It gave the VIP perms and money. It no longer does either of these. Any help is appreciated.
  13. How can I get my building to upgrade to brick?
  14. I have it set to 75 which is what i had it set for the free version, the config only has protected from "Authorized Players": false, "Unauthorized Players": true, "Attack Heli": true Is there an option to put NPC? they seem to do more damage withe this version then the free version, even though both were configured to 75
  15. when i was using your free version, the damage done to the base was definitely lower, it seems like walls are taken out quite fast now.
  16. yes, the NPC random Raids plugin
  17. The free version had a protection from NPC's damaging your base, can this be added, because i dont see the option. All i see is npc's are protected from damage.
  18. SugarHunny

    Better Npc

    Is there an option to have these Better NPC's attack other NPC's, for instance Zombie Horde?
  19. I want to make the upgrade almost instant, and ive messed with the Upgrade cooldown (seconds), with no luck. How does one go about this?
  20. SugarHunny

    Water Patrol

    Are the boats supposed to Patrol? mine seem to not patrol very much if at all.
  21. SugarHunny

    Shop

    anyone willing to help? im trying to put the attack heli as a command to buy inside the shop we have tried so many commands We do have the heli control plugin { "Enabled": true, "Title": "Commands", "Permission": "", "Sort Type": "None", "Items": [ { "Type": "Command", "ID": 4354345, "Image": "https://i.imgur.com/ZNKvgG2.jpg", "Title": "Heli Fight", "Description": "", "Command (%steamid%)": "heli.calltome %steamid%", "Kit": "", "Plugin": { "Hook": "Withdraw", "Plugin Name": "Economics", "Amount": 1 }, "DisplayName (empty - default)": "", "ShortName": "", "Skin": 0, "Is Blueprint": false, "Amount": 1, "Price": 1.0, "Sell Price": 0.0, "Buy Cooldown (0 - disable)": 0.0, "Sell Cooldown (0 - disable)": 0.0, "Discount (%)": { "shop.default": 0, "shop.vip": 10 }, "Sell Limits (0 - no limit)": {}, "Buy Limits (0 - no limit)": {}, "Daily Buy Limits (0 - no limit)": {}, "Daily Sell Limits (0 - no limit)": {}, "Max Buy Amount (0 - disable)": 0, "Max Sell Amount (0 - disable)": 0, "Force Buy": false, "Prohibit splitting item into stacks?": false },
  22. SugarHunny

    AutoFarm

    would love the ability to turn off auto farm. for example i have 6 plots, i want 3 for auto farm and 3 for regular farming. Is this something that can be done?
  23. SugarHunny

    Convoy

    Do i need to create a route, or are there routes automatically made?
  24. SugarHunny

    Rustazon

    Is it possible to add Tabs/Categories. So like you would click on resources and all the resources in the shop would be there, or click on weapons and all weapons would be there
2.3m

Downloads

Total number of downloads.

10.5k

Customers

Total customers served.

152.4k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.