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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Cooking

    Will add a console command to do that.
  2. imthenewguy

    Cooking

    I will change the config to allow for the owner to set the container prefab in the config, instead of "small" or "large". So long as it uses the StorageContainer class it should work. Regarding API, would only need a call before the sort happens asking if it can happen. IE: CanQuickSort(uint id) or CanQuickSort(StorageContainer), where if we return false (or a non-null value of it's written that way), it cancels the request.
  3. 1.0.6 fixes the buff issue. Not sure why the yield wouldn't be working. You may have something conflicting with it.
  4. "Format for BetterChat title showing the playeres level. Set to null to disable.": "<color=#{0}>[Lv.{1}]</color>", "Default colour for BetterChat xp titles": "6D3D23", Those are the default values from memory. <color=# is what is used to colour the text. {0} is the argument used to colour the text, taken from the default colour. {1} is the level itself. Colour uses a hash color. You can pick a colour from here: https://htmlcolorcodes.com/
  5. I found the issue. It is the way that the data is handled when the player disconnects. Effectively the player is doubling their stats each time they disconnect and reconnect, since I didn't clear the instanced buff data, and added the saved data to the existing instance on connect. The restart or unload/reload of the plugin wipes the instanced data, hence why it was correcting the problem. It was written in a way to remove unnecessary data from memory, but I forgot to clear it when the user disconnected. Will add to todays patch. Edit: Update pushed (1.0.6)
  6. If you can keep an eye out for what might trigger this, be a respec or something else, I would appreciate it. Cannot seem to find an issue with the code that might cause this.
  7. Do you know if the values of the buff are what you are receiving in benefits, or if it uses the new values? Also what version are you running?
  8. You can just change the string in the lang file to a white space. "AccessReminder": " " Keep in mind it will only display once per player per plugin restart, after they gain xp.
  9. Odd. I have added a validation to check the dictionary for any existing entries prior to being added. Should prevent this moving forward. Will be in the next release.
  10. I recommend confirming it for yourself. I have checked on my main server and my test server and I receive xp drops from looting crates and destroying bradley. One thing to remember is that the killer is the player who lands the last hit on bradley, and the player who gains xp when looting a crate is the first one to do so. Any subsequent looting after the first player loots a crate does not reward xp. I will add an API call for getting the player xp and level, and I will look at raidable bases. Can't see any api info on the sales page for XDQuest.
  11. I feel there are too few sources of electrical damage to warrant it tbh. The only source I know of is a tesla coil. Would be something to add if rust adds more electrical damage sources for sure though.
  12. Will add to next update. I will probably keep it global, much easier from a code point with the way the plugin is structured.
  13. Hmmm thought I already added that but evidentially not! Will be in the next release.
  14. Will add bradley to the xp list when killed. Cant reliably add the heli so ill also add heli crate, bradley crate and hacked lockable crates to the list when they are looted for the first time. Also adding quest completion.
  15. Stolen from who? If you are referring to Nivex, I asked him for some of his code from ZLevels and he said it was fine, he even reviewed my plugin. Very much looking forward to your response.

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