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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Enquiry

    Ill add it to the next update.
  2. imthenewguy

    Console error

    Yeah I see the issue. I will have it included in the next patch.
  3. Not something this plugin was designed to handle, sorry.
  4. The plugin is a battle royal style plugin where players need to find weapons and armor to eliminate each other. Kits make that redundant. It does support commands on start, which is a list of commands that will fire off for for each player in the arena, so this could technically be used to give the players items when the game begins. "Commands to run for each player when the game starts and the gates open. Use {id} in replacement of the players steam id": [ "inventory.giveto {id} nightvisiongoggles" ], It supports economics, server rewards, skill tree and item prizes for winning, and item prizes for participation prizes (if enabled).
  5. Not any of mine, so I am not sure.
  6. "Send the icon to access the ItemPerks menu?"
  7. Looks like someone has created an item skin using an image that is only 256x256. They need to be a minimum of 512x512.
  8. imthenewguy

    duplicate bug

    Changed Status from Pending to Closed
  9. imthenewguy

    duplicate bug

  10. Jumped on my test server and was able to use the skill without issue. Is this in a raidable base or or a normal base?
  11. You cant at the moment. The issue is that the admin rocks are BaseEntities. In order to change how damage works with the entity, it would need to be a BaseCombatEntity, which isn't possible.
  12. Changed Status from Pending to Closed
  13. imthenewguy

    epic loot stack

    Changed Status from Pending to Closed
  14. imthenewguy

    epic loot stack

    Don't need to do anything for Harmony as its the native modding architecture for Rust. So weird that it worked after reloading EpicLoot. I actually loaded StackSizeController last before my test and had no issues.
  15. They should still work with AlphaLoot, as they are rolled when the player loots the container, not when it's spawned. Worst case you may need to add them to alpha loot.
  16. imthenewguy

    epic loot stack

    Booted my server up with Stack Size Controller and I can't replicate the error.
  17. I can add pvp as a source to the next release. Default will be 0 though so you will need to change it. The xp steal is a cool idea, but I don't think it's something I'll be implementing at this point in time.
  18. imthenewguy

    epic loot stack

    Can you talk me through step by step on how i can replicate the problem? I tested StackModifier on my server over the weekend and wasn't able to stack and clothing with Epic Loot items at all except when using the industrial conveyor.
  19. imthenewguy

    epic loot stack

    What version of EpicLoot are you using?
  20. imthenewguy

    this would be great

    If it was possible I would have done it when the plugin was built. The item icons are based on their skins. You would need to create multiple skins for each item in order to achieve this, and even then the player can simply reskin the item.
  21. I haven't looked much into the minigun. If it doesn't work with it at the moment I probably wont add support anytime soon. Not too sure; wasn't built with that item in mind.
  22. imthenewguy

    BotRespawn/BossMonsters?

    I can do it easily enough for BotRespawn. I have reached out for BossMonster to see if there is a quick way to identify it.
  23. imthenewguy

    Error

    Message me on discord and I will throw you a copy to test.
  24. HumanNPC references in my plugin is to the class that inherits from NPCPlayer, which inherits from BasePlayer. It doesn't have anything to do with the HumanNPC plugin. There shouldn't be any reason this error is appearing. Its almost as though the compiler is getting the native HumanNPC class and the plugin HumanNPC class mixed up. Does it happen if the HumanNPC plugin is removed from the server when the server boots?
  25. https://youtu.be/_kY3EK1Tivo
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