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imthenewguy

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Everything posted by imthenewguy

  1. Have added both to the next release.
  2. I dont own the plugin so I can't test. The flow is this: 1. OnBotReSpawnKIlled is called, giving us the NPC, the profile name, group and hit info. 2. SkillTree checks the config to see if the respawn profile has been added, and if not, adds it to the config and sets the value to the default value. 3. SKillTree then gets the value assigned to the profile and awards the xp accordingly. You will also get xp for killing a scientist since BotRespawn are built on the ScientistNPC class, but you should only be getting 1 xp value from BotRespawn, unless the hook fires twice for some reason.
  3. It won't due to the way global storage functions.
  4. There is a new API hook coming out that will make this a bit easier, and will allow it to be added to existing recipes. void OnMealConsumed(BasePlayer player, Item item, int buff_duration) This means you can take an existing recipe such as Blueberry mojito and run the effect when it is consumed. Will be released in 1.3.2
  5. Blah, was working on something similar xD Well done, looks neat
  6. Have you adjusted this value by chance? "How often should the plugin check to see if a player has run out of VIP [seconds]?" This periodically checks the groups for expiring tokens at the set interval. I would recommend maybe every 10 or so seconds if you were planning on using short term tokens. By default its set to 3600 seconds.
  7. Hey mate, if you are using a stack control plugin, set the max_stack_size value for each item to 0 in the config. This will prevent conflicts. "2668227876": { "enabled": true, "displayName": "small quarry rock", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_quarry_small_a.prefab", "prefab_durability": 15, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 3, "max_stack_size": 20, <------ SET THIS TO 0. "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/BbU7z2R.png" },
  8. imthenewguy

    Cooking

    Thank you will add to next patch.
  9. Plot twist - it was made by a yank xD
  10. Havent seen that error before.. Maybe try and complete fresh install - delete plugin, lang, config and data then upload the new version.
  11. Set the value to 20 and it should be fine. May want to update the vip value as well if you use that.
  12. It could be added, but it's too niche of a request to be put into the plugin though, as I would have to disable the ability to throw C4/Fire rockets until the skill is unlocked. API could be added to allow a third part to add skills via another plugin, but I haven't done any work for that either.
  13. Set Erase all data to false, refund to true and extra pockets to true if you want to wipe their extra pockets storage.
  14. The elevator issues are an issue with Rust/RustEdit unfortunately, if players move too much or there are too many in an elevator. There is a failsafe that teleports players to the surface when the dome spawns though. Make sure "Despawn bodies when the game ends?" is set to true in your config.
  15. Was built for efficiency, that is why the button exists, otherwise there are a lot of checks that need to happen at all times across a large number of hooks xD
  16. imthenewguy

    Cooking

    Think I found the issue. Will patch for next release.
  17. imthenewguy

    Cooking

    It won't work if you are assigning perms to an individual player. If you want their perms to persist, create a group with the perms and assign the player to the group.
  18. imthenewguy

    Cooking

    Unless you set the CookingMealXP value to 0, the bag will award xp for each material used to craft it at the rate specified. Items like this were an oversight. Have added a blacklist option to SkillTree config in the next release that will let you black list recipes from giving xp. For now, set CookingMealXP to 0 in your SkillTree config or disable the ability to create the ingredient bag and use the chat command instead.
  19. Hey mate, do you have API by chance? I have a few plugins that this messes with. An API that can be used to prevent the plugin from populating loot into certain crates would be ideal Example from AlphaLoot: object CanPopulateLoot(LootContainer container) { if (IsRunning && Vector3.Distance(container.transform.position, start_button.transform.position) < config.max_distance) return false; return null; }
  20. It is reduced radiation damage. If you get 100% coverage though it shouldn't accumulate radiation.
  21. I will look into it.
  22. I feel strangely close to this map Great work and amazing that it's free

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