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Everything posted by imthenewguy
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- 87 comments
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- 2
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- #vip
- #monetization
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(and 2 more)
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I dont own the plugin so I can't test. The flow is this: 1. OnBotReSpawnKIlled is called, giving us the NPC, the profile name, group and hit info. 2. SkillTree checks the config to see if the respawn profile has been added, and if not, adds it to the config and sets the value to the default value. 3. SKillTree then gets the value assigned to the profile and awards the xp accordingly. You will also get xp for killing a scientist since BotRespawn are built on the ScientistNPC class, but you should only be getting 1 xp value from BotRespawn, unless the hook fires twice for some reason.
- 1,592 comments
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- #leveling
- #progression
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- 60 comments
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- #storage
- #containers
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(and 4 more)
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There is a new API hook coming out that will make this a bit easier, and will allow it to be added to existing recipes. void OnMealConsumed(BasePlayer player, Item item, int buff_duration) This means you can take an existing recipe such as Blueberry mojito and run the effect when it is consumed. Will be released in 1.3.2
- 1 reply
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Have you adjusted this value by chance? "How often should the plugin check to see if a player has run out of VIP [seconds]?" This periodically checks the groups for expiring tokens at the set interval. I would recommend maybe every 10 or so seconds if you were planning on using short term tokens. By default its set to 3600 seconds.
- 87 comments
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- #vip
- #monetization
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(and 2 more)
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Hey mate, if you are using a stack control plugin, set the max_stack_size value for each item to 0 in the config. This will prevent conflicts. "2668227876": { "enabled": true, "displayName": "small quarry rock", "item_shortname": "electric.teslacoil", "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_quarry_small_a.prefab", "prefab_durability": 15, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 3, "max_stack_size": 20, <------ SET THIS TO 0. "prefab_type": 0, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10.0, "img_url": "https://imgur.com/BbU7z2R.png" },
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- 1,592 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,592 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,592 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,592 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,592 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,592 comments
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- #leveling
- #progression
- (and 19 more)
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- 46 comments
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- #enchanting
- #epic
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Unless you set the CookingMealXP value to 0, the bag will award xp for each material used to craft it at the rate specified. Items like this were an oversight. Have added a blacklist option to SkillTree config in the next release that will let you black list recipes from giving xp. For now, set CookingMealXP to 0 in your SkillTree config or disable the ability to create the ingredient bag and use the chat command instead.
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Hey mate, do you have API by chance? I have a few plugins that this messes with. An API that can be used to prevent the plugin from populating loot into certain crates would be ideal Example from AlphaLoot: object CanPopulateLoot(LootContainer container) { if (IsRunning && Vector3.Distance(container.transform.position, start_button.transform.position) < config.max_distance) return false; return null; }
- 1,150 comments
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- #loot
- #customloot
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- 1,592 comments
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- #leveling
- #progression
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