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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Gun Game

    You could give them the admin roles. It can be started via console, so if you have a shop plugin you could allow players to purchase the event to start it or something (running the console command). The maps for ZombieInfection, Paintball and (soon to released) King of the hill are all compatible with gun game. Just throw the json map file into the GunGame folder in data. The _Universal version.
  2. The prefab is no longer supported so I disabled purchasing. SurvivalArena is the replacement.
  3. The commands are listed on the main page of the plugin. pbstart / pbend
  4. In Paintball config: "Use EventHelper to schedule the events (recommended)?" to false.
  5. You can follow the video for creating a custom skill. You could then add a custom level reward to give the permission to open a backpack after a set level. "List of rewards the player receives based on level": { "20": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "o.grant user {id} backpacks.use": "You unlocked the backpack" }, "List of commands that are fired off when the player data is reset": [ "o.revoke user {id} backpacks.use" ] } }, and you can create custom skills and set a level requirement to unlock them as well, by setting: "Minimum player level required to unlock this node": 0,
  6. Set "Kill all deployed nature when the associated cupboard is destroyed?" to true
  7. It's deployed on a large number of servers. It's by no means perfect and I tweak optimization as I find better ways to handle things, and there are very little complaints on server performance. It's a plugin that touches a large number of hooks in oxide, so it will always be a heavier plugin (like raidable bases), but it runs on servers with pop counts of 100+, so do with that info as you will.
  8. That's a good idea. I will add a config option to make the scroll bar visible
  9. Yes, create a skill points per level perm in the config and assign it to the prestige oxide group.
  10. Its a scrollable element. It's not a bug. You can have as many skills per row now as you like.
  11. That is not an issue with my plugin. That is an issue with an entity being create improperly or deleted improperly.
  12. That's a weird one. What skin id are you using?
  13. ItemPerks.json sorry.
  14. Here is the documentation for it: https://umod.org/documentation/api/localization Basically, what you would do is go to oxide/lang/en/ and download the SkillTree.json file. You would then update the descriptions for each value (to the right of the :). into Russian. You would then save the file, and add it to oxide/lang/ru/ For example "hookvalidation": "Hook Validation", would become "hookvalidation": "Проверка хука",
  15. It supports lang. You can translate it and add the lang file to your oxide lang folder.
  16. imthenewguy

    Gun Game

    I've not seen this problem. Can you make a support ticket and attach some screen shots please?
  17. Tell me if 1.7.1 fixes the issue. Go to Click change log. Select 1.7.1 and download it from there
  18. You can reposition it with the /stemoveui command. It should update it globally.
  19. What specific item did you make?
  20. Hey mate, I am transferring purchases from Lone to Codefling. Join my discord and check announcements for more info.
  21. Not presently, but I will add a config for it.
  22. Hey mate, could I ask you for a hook that is called after a player is rewarded that passes through what they were given from what source? I want to tie it into my notification system plugin, and the OnRustReward doesn't give much info (and can also be returned on).
  23. It can't go lower than their current level. The system doesn't allow for negative leveling. You would need to use the xp debt system to handle that.
  24. Version 1.0.1

    29 downloads

    Notification Systems is a versatile plugin designed to deliver messages directly to players on your server — even when they’re offline. Seamlessly integrate it into other plugins, such as Skill Tree, or trigger notifications manually through commands for complete flexibility. Each notification can include a custom title, message, and an optional redemption button, giving you the power to reward players with items, currency, points, or trigger client-side commands — all tailored to your server’s needs. The idea behind the plugin is to allow server owners to send critical information to players, with the option to run commands that target said players. For example, you can send a notification to all players that have joined your server (regardless of their online status), with a redemption button that will give each of them 500 scrap. The following commands can be run in your server console, or player console (with the notificationsystem.admin permission). The commands are broken up in 3 sections: Title, body, redemptions, each of which is differentiated using "[]". Parameters: Userid: target player's Steam64 id. Message icon id: the skin id that you want to appear on the notification list. Setting to 0 will default to the message item id icon. Message item id: the item image you want to appear on the notification list (-769647921 = skull.trophy). Setting to 0 will default o the config icon. Title: Must be formatted with square brackets and surrounded by quotation marks like so: "[Title here]" Body: Must be formatted the same way as the title, with square brackets and quotation marks, like so: "[description here]" Redemptions: Must also have the square brackets and quotation marks, but also allow for an optional parameter of running it as a server command or client command. Here is the formatting for running a server command: "[(inventory.giveto {id} scrap 500, true)]" Here is the formatting for running a client command: "[(chat.say "/sprize", false)]" Here is the formatting for running both: "[(inventory.giveto {id} scrap 500, true),(chat.say "/sprize", false)]" Command: notification.add <userid> <message icon id> <message item id> "[Title]" "[Description]" "[(command1,bool:isServer)(command2,bool:isServer)]" Command: notification.all <message icon id> <message item id> "[Title]" "[Description]" "[(command1,bool:isServer)(command2,bool:isServer)]" Example of a full command: notification.add 123445667878213 "[Title goes here]" "[Here is my message, there are many others like it, but this is mine]" "[(inventory.giveto {id} scrap 500. true)]" notification.all "[Title goes here]" "[Here is my message, there are many others like it, but this is mine]" "[(inventory.giveto {id} scrap 500. true)]" void AddAll(string title, string body, int itemID, ulong picID = 0, string sprite = null, List<(string, bool)> commands = null) void Add(ulong id, string title, string body, int itemID, ulong picID = 0, string sprite = null, List<(string, bool)> commands = null)
    $11.99
  25. You can change the size and spacing of the skills in the config now as well, which will fit the nodes into frame. "Space between each node in the UI" "Side of each node in the UI" The idea behind this is you can now have an unlimited amount of skills on each row, and you can have up to 100 rows of skills. I released a plugin called Scaled Collectables. This change means you can scale the xp gained based on the scale of the entity. For example, if it's 2x bigger, you get 2x xp.
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