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Everything posted by imthenewguy
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Token "Ends" time displaying N/A after token claimed
imthenewguy replied to Nomad3211's Support Request in Support
It returns NA if the player isn't found in data or if vip_levels doesnt contain the specified tier from data. if (!pcdData.pentiy.ContainsKey(player.userID)) return "NA"; var playerData = pcdData.pentiy[player.userID]; if (!playerData.vip_levels.ContainsKey(tier)) return "NA"; if (playerData.vip_levels[tier].end_date.Date == DateTime.Now.Date) { var enddate = playerData.vip_levels[tier].end_date; return $"{enddate.Hour}:{enddate.Minute}:{enddate.Second}"; } What does your data file look like? Is t1 in there? -
Isn't much I can do about that unfortunately.
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Once wipe has happened, that option will no longer trigger. You could manually reward a player with 5 skill points using the givesp command, but the plugin won't tell you who it was.
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You do not edit language directly in the .cs file. You edit it via lang. https://docs.oxidemod.com/guides/owners/localization
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What config option are you referring to?
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You could the desired items to the whitelist, so the specified perks will only ever spawn on the selected items. For example: "BradleyDamage": { "enabled": true, "min_mod": 0.03, "max_mod": 0.05, "perkWeight": 100, "whitelist": [ "rocket.launcher.dragon", "rocket.launcher" ], "blacklist": null, "Perk modifier cap": 0.0 }, "HeliDamage": { "enabled": true, "min_mod": 0.03, "max_mod": 0.05, "perkWeight": 100, "whitelist": [ "lmg.m249" ], "blacklist": null, "Perk modifier cap": 0.0 } Any buffs that you do not want to appear on equipment, set enabled to false.
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Changed Status from Pending to Closed
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No plans to add compatibility considering they are changing the fridge mechanics soon.
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No the drop storage should work fine as its purely handled in data; it doesnt use an actual container. The container is only used to show the user the items stored. Not sure how it will behave if an item that can't be stored in a fridge is stored. You'll have to test; it was never designed for that, so I have no idea.
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Go to the skill tree plugin page. Click on Updates. Click the "See Changelog" button, then select version 1.6.1. A download button will appear below the patch notes.
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You can download it and test.
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What happens if you downgrade to the previous version of skill tree?
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Changed Status from Pending to Closed
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- 1,253 comments
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- 1
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- #leveling
- #progression
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You should be able to change the prefab name if you want, but keep in mind not all ingredients will be able to be put into a fridge, such as cloth and wood.
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Not something I plan to implement as it would require checking for changes, which in turn requires another form of tracking the current config settings, as well as cycling through every container in the game checking for these items (assuming they are not stored by another plugin such as Backpack),.
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Crafting XP is (by default) based on time spent crafting. IF you speed up the crafting process, the xp is significantly reduced to a point where its removed (instant craft). You can adjust the behaviour for this by setting the following to false: Base the crafting xp on the time it takes to craft the item? [false will use blueprint craft time]
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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Then you may have another plugin messing with it.
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how do i move the icon for itemperks up
imthenewguy replied to Project Stingz's Support Request in Support
Lowering offset_y adjusts the height. -
Its set correctly if its appearing in team. All my plugin does is return its tags when BetterChat calls for it, nothing more, nothing less. If it's not working for general chat, but is for team chat, then the issue doesn't lie in Skill Tree. My only advise would be to backup your config, data and lang files for skill tree, unload the plugin, delete all skill tree data and load it up again to see if the issue is resolved.