Jump to content

imthenewguy

Curator
  • Posts

    4,537
  • Joined

  • Last visited

  • Days Won

    57

Everything posted by imthenewguy

  1. Changed Status from Pending to Not a Bug
  2. The buff doesnt say it works on a quarry. None of my plugins use a quarry.
  3. OK I just pasted your config and lang files directly on my test server running the latest version of cooking and it works fine. My only conclusion is that something else on your server is preventing the yield from being given by adjusting the item.amount value to the default value in the OnDispenserGather hook. See screenshots below.
  4. imthenewguy

    help

    I have no idea how patreon functions. The video tutorial showcases how it works with Tebex. If you aren't sure how patreon works, just use Tebex. What is the name of your VIP group in oxide?
  5. Attach your config, data and lang files for me please.
  6. imthenewguy

    help

    Hey mate pop the details of what you are trying to do and your config in here and I can assist.
  7. Havent seen that error before.. Maybe try and complete fresh install - delete plugin, lang, config and data then upload the new version.
  8. skins need to be 512x512
  9. Set the value to 20 and it should be fine. May want to update the vip value as well if you use that.
  10. You can apply a skin over the top of paper, so it has a different icon. That is how the runes work - they use the blood item, but have custom skins thrown over the top, despite still being blood.
  11. It could be added, but it's too niche of a request to be put into the plugin though, as I would have to disable the ability to throw C4/Fire rockets until the skill is unlocked. API could be added to allow a third part to add skills via another plugin, but I haven't done any work for that either.
  12. I am not following. Skins do not have negative values - they can't. Item IDs, which is a number that represents the item itself (not the skin), does have negative values. Here is a link to item IDs. Skins are always a positive value, because skins use a ulong, which can span from 0 to 18,446,744,073,709,551,615 and cannot be negative.
  13. Set Erase all data to false, refund to true and extra pockets to true if you want to wipe their extra pockets storage.
  14. What skins have negative values in them? Skins use a ulong value, which only allows positive numbers. Are you talking about item IDs?
  15. The elevator issues are an issue with Rust/RustEdit unfortunately, if players move too much or there are too many in an elevator. There is a failsafe that teleports players to the surface when the dome spawns though. Make sure "Despawn bodies when the game ends?" is set to true in your config.
  16. Was built for efficiency, that is why the button exists, otherwise there are a lot of checks that need to happen at all times across a large number of hooks xD
  17. imthenewguy

    Cooking

    Think I found the issue. Will patch for next release.
  18. Changed Status from Pending to Closed
  19. Not a clue what is causing that issue but I will put a failsafe in so that it won't spawn a crate past the max_distance setting in the config (default: 230).
  20. imthenewguy

    hook error

    Changed Status from Pending to Closed Changed Fixed In to 1.0.4
  21. imthenewguy

    hook error

    Attempted a fix in 1.0.4
  22. imthenewguy

    Cooking

    It won't work if you are assigning perms to an individual player. If you want their perms to persist, create a group with the perms and assign the player to the group.
  23. imthenewguy

    Cooking

    Unless you set the CookingMealXP value to 0, the bag will award xp for each material used to craft it at the rate specified. Items like this were an oversight. Have added a blacklist option to SkillTree config in the next release that will let you black list recipes from giving xp. For now, set CookingMealXP to 0 in your SkillTree config or disable the ability to create the ingredient bag and use the chat command instead.
2.2m

Downloads

Total number of downloads.

10.4k

Customers

Total customers served.

149.8k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.