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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. Obviously I can't post the results here because this is a paid plugin but what I can tell you can type in ChatGPT to get this result. You'll need to upload the plugin to ChatGPT so it can reference it. This is the wording I used to get the updated plugin: "This is the HUD plugin for Rust. Currently it only displays one type of currency. I would like the ability to display two currencies at the same time, or to alternate the currency totals at specific intervals."
  2. @IIIaKa Can you help out here?
  3. Oops..... that's a boat building plan. Please disregard!
  4. BetterDeadThanZed

    Not working

    This was previously working but now when I'm holding a wallpaper paper planner, and press the middle mouse button, it says "You need to be holding a wallpaper planner but I obviously am.
  5. Nevermind. I asked ChatGPT to do this for me and it came through! clip_1,774,302,965,598.mp4
  6. Anyone have any idea?
  7. When trying to repeat this on my test server, I can't even get the conveyor on the box to connect to the conveyor. If I click on the input of the conveyor, the pipe disappears and this is on the test server with limited plugins.
  8. This issue was reported by one of my players: "when you run the pipes from the trough to the conveyor, they disappear and go to other parts of the base. It's very strange. But from the conveyor to the composter is okay." I've attached the screenshot he sent me to demonstrate where the pipe goes somewhere else.
  9. Any chance of this?
  10. I only run events that use PVE Mode to lock an event to a player/team so that others can't loot the NPC's, loot crates, etc. Does this support the PVE Mode plugin or does it have a built in mechanic to lock the event to the player/team?
  11. Now that I've had time to play around with the settings, I have some questions: Is there a way to set up a list of clothing that can be chosen at random to spawn on the NPC's? How can I edit the loot they drop? With BotReSpawn, you can use the loot of the "container" to spawn loot. Would AlphaLoot integration, setting up a config option to use the loot of the specified container, or an array that picks up at random be possible? For example, BotRespawn's "Death" section for the NPC's: "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Lock_Death_Crate_To_Killer_Player": false, "Corpse_Duration": 3, "Corpse_Has_Skull": true, "Skull_As_Loot": false, "Weapon_Drop_Percent": 5, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 100, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Rust_Loot_Source": "Default NPC", "Remove_Vanilla_Scrap": true, "AlphaLoot_Profile": "", "RustRewardsValue": 0.0, "XPerienceValue": 0.0 }, Lots of options there, including "Rust_Loot_Source", which in this case is set to "Default NPC" so basically the look you'd find on a junk pile scientist.
  12. BetterDeadThanZed

    Some bugs

    When setting this to backpacks: "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)" sometimes the backpack is empty. When you get the NPC to the wounded state, they aim into the ground until you open their inventory or kill them. Screenshot attached. Some NPC's spawn in the water, close to shore but deep enough that they have to swim at least a little bit.
  13. So just add "CustomPet" to the configs? For example, Rust Rewards: ``` "RewardTypes": { "Kill": { "NPCs": { "Airfield": 3.0, "APCScientist": 3.0, "APCScientistHeavy": 3.0, "ArcticResearchBase": 3.0, "BanditTown": 3.0, "BotReSpawn": 1.0, "CargoShip": 3.0, "CompoundScientist": 3.0, "DesertScientist": 3.0, "DungeonScarecrow": 1.0, "Excavator": 3.0, "Gingerbread": 1.0, "HeavyScientist": 3.0, "JungleScientist": 3.0, "JunkPileScientist": 3.0, "LaunchSite": 3.0, "MilitaryTunnelScientist": 3.0, "MountedScientist": 3.0, "NuclearMissileSilo": 3.0, "OilRig": 3.0, "ScareCrow": 1.0, "Trainyard": 3.0, "TunnelDweller": 3.0, "UnderwaterDweller": 3.0, "ZombieHorde": 1.0 }, I would insert "CustomPet" under "ZombieHorde" or anywhere in that config?
  14. Is there a way to give Rewards Points or Eco coins via the Rust Rewards plugin? I noticed they don't show up in Admin Radar as NPC's.
  15. Oh, cool. This happens even if the bots are set to defensive? Right now I'm using Hostile Time (https://umod.org/plugins/hostile-time) to that my players can approach outpost and bandit even when hostile. I assume that would prevent the hostility from working with the Roaming NPC's?
  16. Is it possible to add a feature to allow a server owner to display 2 types of economy? I'm making some changes to my server and will have both eco and server rewards. I'd love for both to appear in the hud.
  17. I am considering getting this plugin to replace BotReSpawn. I have a suggestion, not sure if it's even possible, but would it be possible to have the bots react to players within a certain radius if they are marked as "Hostile"? I would assume you can use Rust's built in mechanism to determine a player's hostile level and if they are hostile and they are within a certain distance, the bot may attack the player, even if configured for defensive.
  18. You forgot to change the version number in the plugin. Still says 2.0.7
  19. Oh I didn't realize that!
  20. Why was the horn removed from the tug boat?
  21. When was that folder added to the plugin? It doesn't exist on my server which means it was never created. Also, when I create that folder, I still get this error: Failed executing 'GET' webrequest [response] (https://madmappers.store/api/plugins/getversion?pluginName=MonumentOwner) (An exception occurred during a WebClient request.) Inner exception: System.NullReferenceException: Object reference not set to an instance of an object at async void System.Net.WebClient.DownloadBitsAsync(WebRequest request, Stream writeStream, AsyncOperation asyncOp, Action<byte[], Exception, AsyncOperation> completionDelegate)
  22. Sorry, I didn't realize that copy/paste cut off some of the error. Here's the complete log: 03/06 06:59:29 AM | Loaded plugin MonumentOwner v1.7.6 by jtedal [389ms] 03/06 06:59:29 AM | [MonumentOwner] File Abandoned Military Base has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Abandoned Supermarket has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Airfield has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Arctic Research Base has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Ferry Terminal has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Giant Excavator Pit has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File HQM Quarry has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Jungle Ziggurat has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Junkyard has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Large Harbor has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Large Oil Rig has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Launch Site has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Lighthouse has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Military Tunnel has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Mining Outpost has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Missile Silo has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Oil Rig has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Oxum's Gas Station has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Power Plant has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Satellite Dish has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Sewer Branch has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Small Harbor has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Stone Quarry has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Sulfur Quarry has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File The Dome has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Train Yard has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Underwater Lab has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Water Treatment Plant has been loaded successfully! 03/06 06:59:29 AM | [MonumentOwner] File Cargo has been loaded successfully! 03/06 06:59:29 AM | Failed to call internal hook 'OnServerInitialized' on plugin 'MonumentOwner v1.7.6' [352240293] (Could not find a part of the path '/home/container/carbon/data/MM_Data/MonumentOwner/Custom Zones'.) at IntPtr System.IO.Enumeration.FileSystemEnumerator<string>.CreateDirectoryHandle(string path, bool ignoreNotFound) at new System.IO.Enumeration.FileSystemEnumerator<string>(string directory, EnumerationOptions options) at new System.IO.Enumeration.FileSystemEnumerable<string>+DelegateEnumerator(FileSystemEnumerable<string> enumerable) at new System.IO.Enumeration.FileSystemEnumerable<string>(string directory, FindTransform transform, EnumerationOptions options) at IEnumerable<string> System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles(string directory, string expression, EnumerationOptions options) at IEnumerable<string> System.IO.Directory.InternalEnumeratePaths(string path, string searchPattern, SearchTarget searchTarget, EnumerationOptions options) at string[] System.IO.Directory.GetFiles(string path, string searchPattern, EnumerationOptions enumerationOptions) x 2 at string[] Oxide.Core.DataFileSystem.GetFiles(string path, string searchPattern) in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Configuration/DataFileSystem.cs:line 47 at void Oxide.Plugins.MonumentOwner+DataHandler.LoadSettings(string folder) in /home/container/carbon/plugins/MonumentOwner.cs:line 1949 at void Oxide.Plugins.MonumentOwner+DataHandler.LoadFiles() in /home/container/carbon/plugins/MonumentOwner.cs:line 1944 at void Oxide.Plugins.MonumentOwner.OnServerInitialized() in /home/container/carbon/plugins/MonumentOwner.cs:line 513 at object Oxide.Plugins.MonumentOwner.InternalCallHook(uint hook, object[] args) in MonumentOwner.cs/Internal:line 491 03/06 06:59:29 AM | [MonumentOwner] Image Scores_jtedal download is completed. 03/06 06:59:29 AM | [MonumentOwner] Image Crown_jtedal download is completed. 03/06 06:59:29 AM | [MonumentOwner] Image ExitTime_jtedal download is completed. 03/06 06:59:30 AM | [MonumentOwner] Image Guest_jtedal download is completed. 03/06 06:59:30 AM | Failed executing 'GET' webrequest [response] (https://madmappers.store/api/plugins/getversion?pluginName=MonumentOwner) (An exception occurred during a WebClient request.) Inner exception: System.NullReferenceException: Object reference not set to an instance of an object at async void System.Net.WebClient.DownloadBitsAsync(WebRequest request, Stream writeStream, AsyncOperation asyncOp, Action<byte[], Exception, AsyncOperation> completionDelegate) 03/06 06:59:30 AM | [MonumentOwner] Image TemporaryTime_jtedal download is completed.
  23. With yesterday's Rust update, there's no bubble over the oil rigs and this appears in my console when loading the plugin: 03/05 7:45:22 PM | >>> c.reload MonumentOwner 03/05 7:45:23 PM | Loaded plugin MonumentOwner v1.7.6 by jtedal [424ms] 03/05 7:45:23 PM | [MonumentOwner] File Abandoned Military Base has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Abandoned Supermarket has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Airfield has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Arctic Research Base has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Ferry Terminal has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Giant Excavator Pit has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File HQM Quarry has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Jungle Ziggurat has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Junkyard has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Large Harbor has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Large Oil Rig has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Launch Site has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Lighthouse has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Military Tunnel has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Mining Outpost has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Missile Silo has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Oil Rig has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Oxum's Gas Station has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Power Plant has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Satellite Dish has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Sewer Branch has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Small Harbor has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Stone Quarry has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Sulfur Quarry has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File The Dome has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Train Yard has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Underwater Lab has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Water Treatment Plant has been loaded successfully! 03/05 7:45:23 PM | [MonumentOwner] File Cargo has been loaded successfully! 03/05 7:45:23 PM | Failed to call internal hook 'OnServerInitialized' on plugin 'MonumentOwner v1.7.6' [352240293] (Could not find a part of the path '/home/container/carbon/data/MM_Data/MonumentOwner/Custom Zones'.) at IntPtr System.IO.Enumeration.FileSystemEnumerator<string>.CreateDirectoryHandle(string path, bool ignoreNotFound) at new System.IO.Enumeration.FileSystemEnumerator<string>(string directory, EnumerationOptions options) at new System.IO.Enumeration.FileSystemEnumerable<string>+DelegateEnumer Line too long, truncated. Click to show the full text. 03/05 7:45:23 PM | MonumentOwner v1.7.6 by jtedal hook 'OnServerInitialized' took longer than 100ms [129ms] 03/05 7:45:23 PM | [MonumentOwner] Image Scores_jtedal download is completed. 03/05 7:45:24 PM | [MonumentOwner] Image Crown_jtedal download is completed. 03/05 7:45:24 PM | [MonumentOwner] Image ExitTime_jtedal download is completed. 03/05 7:45:24 PM | [MonumentOwner] Image Guest_jtedal download is completed. 03/05 7:45:24 PM | Failed executing 'GET' webrequest [response] (https://madmappers.store/api/plugins/getversion?pluginName=MonumentOwner) (An exception occurred during a WebClient request.) Inner exception: System.NullReferenceException: Object reference not set to an instance of an object at async void System.Net.WebClient.DownloadBitsAsync(WebRequest request, Stream writeStream, AsyncOperation asyncOp, Action<byte[], Exception, AsyncOperation> completionDelegate) 03/05 7:45:24 PM | [MonumentOwner] Image TemporaryTime_jtedal download is completed.
  24. Epic Loot was the issue with the scientists. A simple fix in the code of that plugin fixed the damage, however the domes are still not appearing over the oil rigs and I still get that error that I mentioned when Monument Owner is loaded. The fix for Epic Loot is changing this line: var modifiedDamageScale = HandlePlayerHitNPC(npc2, attacker, info, 0); To this: var modifiedDamageScale = HandlePlayerHitNPC(npc2, attacker, info, 1);
  25. invincible, not invisible. In otherwise, they take no damage.

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