-
Posts
1,140 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by BetterDeadThanZed
-
Return to vanilla stack sizes when going into inventory
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
I haven't adjusted any "World Stack Size" settings anywhere... -
Return to vanilla stack sizes when going into inventory
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
I don't use any other stacking plugin. -
Return to vanilla stack sizes when going into inventory
BetterDeadThanZed posted A Support Request in Support
I noticed that if I move items from the TC to my inventory, the stack size remains what it was in the TC. Is it possible to make it so when the items are moved from the TC to my inventory, it goes back to the default value? -
Failed to find the message
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
I figured it out. Deleting the message number creates a new message. You then have to add the message number to the config. -
I added a second server so I'm trying to configure the plugin to send a seperate message for that server but it keeps saying "[UpdateChecker] Failed to find the message with the specified ID in the config, please check it and try again." I've confirmed 100% that the message number is correct. Maybe I'm doing this wrong. I made a quick message so that it would have a message to post the information. I set this up on my previous server a while ago for my older server and it works fine for that one. Am I supposed to create a message in the Discord channel, like "This is a message" or whatever, and then use that message number or do I leave the message number blank and let it create the message in Discord? The directions are unclear.
-
- 104 comments
-
- #rust weather control
- #weather presets
- (and 7 more)
-
Ok, maybe I was in vanish mode because it worked this time...
-
I'll test it again, but in order to craft something that needed a T2 workbench, I had to place a T2 workbench even though I had a T3 already placed.
-
Facepunch changed the workbenches at some point in the last 6 months or so. Now, when you have a workbench of T2 or T3, you can unlock everything from the workbenches below it. So, once you have a T2 workbench, you don't need a T1 workbench and when you have a T3 workbench, you don't need a T1 or T2 workbench. This creates a problem for this plugin. If I set an item to require a T2 workbench, but I only have a T3 workbench (because T1 and T2 isn't needed), it won't let me craft the item.
-
-
Putting a code lock on a modular car
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
That worked. -
Putting a code lock on a modular car
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Changing that to false still isn't allowing me to put the lock on the car. -
Putting a code lock on a modular car
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
-
Putting a code lock on a modular car
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Won't that just automatically put locks on vehicles instead of giving players the option to put it on? Will it require a player to have a codelock in their inventory? -
Putting a code lock on a modular car
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
-
Putting a code lock on a modular car
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Testing on my test server. The only plugin loaded is Ultimate Locker, running Carbon. I can't place the lock. I tested it on a motor bike and it works fine. Rust 2025-06-10 18-49-38.mp4 -
I had a player tell me that when you put the modular car on a lift and it has a code lock, the code lock disappears, so I decided to test it. I created a modular car and I can't even put the code lock on it and now players tell me it's been a problem for a while. I had no idea. Is this a known issue?
-
Niko hit it out of the ballpark again! I've seen a few custom "Jungle" maps so far and while I haven't played them, looking at the screenshots, they look like regular Rust maps covered in a jungle biome. Niko has created a map that has a very Caribbean feel to it! He's very quick to fix things when problems are reported. He's always got cool maps!
-
Since the update, I've seen a ALOT of items being retrieved. Now, it could be a glitchy map, maybe the new jungle biome, I don't know but for example, here's 1 minute of my log with about 10 players on the server. 05/02/2025 18:41:56 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:56 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:45 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:41 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:40 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:34 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:28 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:26 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:24 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:23 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:21 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:20 | [GlitchedItemRetriever] DroppedItemContainer spawned
-
Yeah, I know. I've used it before. That screenshot was from Rust edit but I realized that the door was down in the ground and closes when the map is on the server.
-
Oh, sorry, was a little too quick with this. I guess the door closes on the server until someone puts the fuse in/does the red card?
-
-
- 19 comments