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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. Has this been tested with Simple PVE? I have a feeling that would block damage to the helis.
  2. I'm surprised events being released aren't coming with PVE Mode support. Can you add support for the PVE Mode plugin?
  3. Ok thanks. That command isn't documented in the description.
  4. How do you set up custom spawn points? The description is very vague.
  5. So you haven't seen any conflicts with those two plugins and this plugin? Skill Tree and Epic Loot have the ability to affect everything this plugin does. Before I buy it, I want to be sure that having those skills or epic items won't conflict with the functioning of this plugin.
  6. Has anyone used this with Skill Tree and Epic Loot and seen any conflicts?
  7. When using a CCTV camera from a computer workstation, I see the hud in the top right corner. Any way to have that removed when you're looking through a CCTV?
  8. As long as I set Global Rate, I don't have to adjust any of the the stuff below it unless I want that category to be multiplied even more than the global rate, correct?
    A great little monument to add some variety to your map.
    An awesome little prefab! RobJ's support is top notch! If you're looking for a little extra something to give a primitive feel to your server, this is it!
  9. I bought this and I want to be sure I understand - We have to select what the vendors are selling. By default, they are all selling resources?
  10. I am looking for the ability to block the researching of 2 items. I don’t need custom crafting or blocking research on the research table, etc. I only need to block the researching of 2 items without affecting the rest of the crafting tree. Will this let me do that? There’s a free plugin on umod that lets you block crafting and research of items, but if you block the research, it blocks your ability to research anything below it.
  11. https://codefling.com/plugins/loot-table-stacksize-gui. "The page you requested does not exist"
  12. Regarding the below values, are these the vanilla values that match a physical furnace or is this increased from normal furnace rates? "The standard value of the melting speed (in seconds per tick)": 2.0, "The amount of fuel consumption per 1 tick": 3, "How many resources are melted in 1 tick": 5, "The amount of coal per 1 unit of fuel": 1,
  13. It looks like this needs an update after today's Rust update. Failed to call internal hook 'OnPlayerConnected' on plugin 'InjuriesAndDiseases v1.3.2' [2848347654] (Object reference not set to an instance of an object) at void Oxide.Plugins.InjuriesAndDiseases+Statuses.RemoveStatus(ulong userId, string statusId) in C:/AMPDatastore/Instances/Primitive01/rust/258550/carbon/plugins/InjuriesAndDiseases.cs:line 1622 at void Oxide.Plugins.InjuriesAndDiseases.OnPlayerConnected(BasePlayer basePlayer) in C:/AMPDatastore/Instances/Primitive01/rust/258550/carbon/plugins/InjuriesAndDiseases.cs:line 1014 at object Oxide.Plugins.InjuriesAndDiseases.InternalCallHook(uint hook, object[] args) in InjuriesAndDiseases.cs/Internal:line 340
  14. BetterDeadThanZed

    ZLogs

    This looks like a great plugin but one feature I'd be interested in, and I don't know if this is possible, is a log that shows when a player who isn't authed by the TC removes any resource/item from a container within the range of the TC. This would be helpful on my PVE server, so if a random player steals from another player that forgot to lock their container, I'd have a log of what was taken.
  15. I restarted my server and with all plugins loaded, it's working properly now. I thought it was CarLockUI but even with that loading, it's not happening. The only thing I can think of is that I put the plugin on the server while it was running. Maybe that caused some issue. If I encounter this issue again, I'll try to troubleshoot it some more before posting.
  16. See my response above. I use Carbon. I am restarting my test server and I will be starting over with my tests, with CarLockUI removed. I suspect that it the plugin causing the conflict.
  17. I unloaded all plugins, then loaded this plugin and it doesn't happen, so another plugin is conflicting. I will do some troubleshooting to see if I can find the plugin. On another note, once I've placed the codelock on the modular car, I can't remove it. There's no UI showing up to unlock, check code, etc. Rust 2025-03-01 11-48-12.mp4
  18. Here's the files. MonumentAddons.json UltimateLocker.json UltimateLocker.json
  19. I use Monument Addons to add the car lift.
  20. If you have a modular car on a lift, and you place a code lock on it, the codelock disappears. Rust 2025-03-01 10-04-07.mp4
  21. I like maps with every monument on it. Is there a way to force this to use only maps with ALL monuments?
  22. Hi, just following up on this. I assume it's something that will come with a future patch?
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