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Everything posted by BetterDeadThanZed
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I tried it on my test server and with BotReSpawn and Npc Spawn, it worked fine. I have way too many plugins on my live server to troubleshoot it one plugin at a time. Maybe I'll get motivated another time to do it but for now I'll just have to leave it off.
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I must be doing something wrong. I've hooked up the small box that is on top of the trough to an industrial Conveyor, hooked that up to the composter and gave the Conveyor power. I selected Dung and turned it on. I tossed dung on the floor at the horses feet, like you do in the video, and it's not being picked up by the small box.
- 74 comments
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- #rust
- #industrial
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- 74 comments
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- #rust
- #industrial
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- 74 comments
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- #rust
- #industrial
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- 74 comments
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- #rust
- #industrial
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Yes, for example: 02/12/2026 6:32:11 PM | [NpcRaiders] EventStarted for Zed In-game, I get a message that the raid will start in 60 seconds and then I get a message that it's starting and then no NPC's come.
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I am using BotReSpawn and some of my events use NPC Spawn.
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I'm having an issue with NPC Raiders. It was working and now suddenly it's not. I get the notification that it will start, then it says it's starting but nothing happens. The scrap is taken for the NPC attack purchase. If I try to cancel the raid with /raidme reload player (steamid or name), it says "Event for PlayerOne was not found". No errors in the console when reloading the plugin or running the command.
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I have a suggestion for a future update: Events Manager Shop: A UI that can be opened with a command and the player can pay to have an event started. Currency can be scrap, eco or any vanilla or custom event. There should be a config option to limit how many events can be purchased or running at once. Is this something that could be implemented?
- 274 comments
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- #eventmanager
- #manager
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(and 5 more)
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I reported this on Discord but never got a response. Failed to call internal hook 'OnWelcomePanelPageOpen' on plugin 'WelcomePanelAddons v4.0.97' [298621945] (Object reference not set to an instance of an object) at void Oxide.Plugins.WelcomePanelAddons.ShowKits(BasePlayer player, int page) in /home/container/carbon/plugins/WelcomePanelAddons.cs:line 312 at void Oxide.Plugins.WelcomePanelAddons.OpenKits(BasePlayer player) in /home/container/carbon/plugins/WelcomePanelAddons.cs:line 203 at void Oxide.Plugins.WelcomePanelAddons.OnWelcomePanelPageOpen(BasePlayer player, int tab, int page, string addon) in /home/container/carbon/plugins/WelcomePanelAddons.cs:line 167 at object Oxide.Plugins.WelcomePanelAddons.InternalCallHook(uint hook, object[] args) in WelcomePanelAddons.cs/Internal:line 163
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I'd like to see this too. I'm not currently using it on my live server but I am testing on my test server. I received the 6 items shown in the inventory in this screenshot (I had the rock and torch). I think this is too many items for a player to get for winning this. I'd like to limit it to 1 to 3 items per win.
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- 6 comments
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- #monument
- #announcment
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(and 2 more)
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- 7 comments
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