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Forbidden Lands Rust

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Everything posted by Forbidden Lands Rust

  1. Yes i did i am also a coder and you are just being stubborn now i have Auto Farm Virtual Quarries Virtual furnaces and all have limits built into themselves just say at once that you don't wanna do it but then your plugin is not worth no event half of you ask for it just say you don't have any patiente or the will to do it
  2. Like I said you point to him and he points to you. Anyone who uses this plugin is doomed if a player decides to use hundreds of them. Think about that for a second. Has this even crossed your mind? I will not use the plugin and advise other server owners to stay away from it.
  3. He doesnt have a feature like that, cant you add a limit to the config?
  4. And tbh I use your command to deliver the turret to the buyer/player, sentryturrets.give {steamid} i dont see any options to limit this, cant you add an option to the config?
  5. Why are you plugin devs pointing the finger at the other? I asked Monah who maintains LimitEntities and he told me to contact you. So who is going to set the limits cant you two figure something out as its pretty important players dont own 200 turrets, right?
  6. Hello. How to limit the amount of turrets being bought?
  7. On top of those issues, when I spawn a Npc facing north, it spawns facing the opposite side, south? Why?
  8. No im not in vanish and im standing 4 feet away from the npc's and they still dont attack, they only attack when getting real close and they wont move an inch. What file do you want me to share since its all default config, and tested on modded and clean fresh installed servers? Want me to make a video?
  9. Forbidden Lands Rust

    Convoy

    is there a way to change the number of helis that spawn if they are active in the config? can't seem to find it
  10. I have been testing on different servers with a fresh config and edited config, and both results are the same: when I add a monument with /SpawnPointAdd {name} the npc's that spawn immediately move and attack as they should. Now when I add several positions with /SpawnPointAddPos 01 {name} at the same location as where I added the monument name and reload the plugin without changing anything in the config or profile they stop moving, they wont attack. I create at least 15 positions for 4 npc's that are added, enlargen the radius, but still they wont move. When I add a custom config from for example Gruber which are incl with his map, still no movement and they wont attack. "Enable sleeping NPCs outside of player range to improve performance? [true/false]" doesnt change anything either, true or false they wont move or attack. How to solve this issue?
  11. No if you use drug deals for your players to sell as a mean to get economics money or rp just lower the price they can sell it after the harvest that is what i did we always need to find a way to balance economics ourselves because beeing able to clone them and get God Clones is an even better way of getting people engaged
  12. Reduce the price they can sell it like i did xD
    Amazing plugin Easy to install and configure Was able to integrate with my other plugins and create some more custom recipies using Nothing bad to say about it only that is a 10/10 A must have
  13. Will do Would you be able to talk with Razor? maybe get a hook so it works with auto Farm
  14. there is no huge explanation if you shoot a homing missile to wall it damages through it if there is boxes turrets players behind the wall they get killed/destroyed that makes the game to easy
  15. would like to see it updated specially the damage through walls being removed
  16. other wise you made an amazing job i am loving the plugin just needs the custom item to acces the black market and it will be perfect
  17. no error comes up just when i split i lose the original stack is the same problem
  18. i have items spawning that are not even in the loottable, i have normal crates set to 2-5 items and is sapwning like 10-12 items per crate
  19. Config is not auto updating i had to delete generate new one and remake again also having the stacking problem
  20. It Needs Update Error while compiling CustomMixingTable: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 351, Pos: 28
  21. Yes that would be an amazing feature
  22. i already talked with razor about that once and he also does not know what needs to be implemented for it to work

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