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Everything posted by Forbidden Lands Rust
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Why dont the npc's move and attack
Forbidden Lands Rust replied to Forbidden Lands Rust's Support Request in Support
No im not in vanish and im standing 4 feet away from the npc's and they still dont attack, they only attack when getting real close and they wont move an inch. What file do you want me to share since its all default config, and tested on modded and clean fresh installed servers? Want me to make a video? -
I have been testing on different servers with a fresh config and edited config, and both results are the same: when I add a monument with /SpawnPointAdd {name} the npc's that spawn immediately move and attack as they should. Now when I add several positions with /SpawnPointAddPos 01 {name} at the same location as where I added the monument name and reload the plugin without changing anything in the config or profile they stop moving, they wont attack. I create at least 15 positions for 4 npc's that are added, enlargen the radius, but still they wont move. When I add a custom config from for example Gruber which are incl with his map, still no movement and they wont attack. "Enable sleeping NPCs outside of player range to improve performance? [true/false]" doesnt change anything either, true or false they wont move or attack. How to solve this issue?
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No if you use drug deals for your players to sell as a mean to get economics money or rp just lower the price they can sell it after the harvest that is what i did we always need to find a way to balance economics ourselves because beeing able to clone them and get God Clones is an even better way of getting people engaged
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- 1,126 comments
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- #loot
- #customloot
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only way is to try and convince razor to create a hook for this plugin and hoope this dev wakes up for his life and does something about this plugin because every update he makes plugin goes backwards and stops working i gave up on using this until he gives the damm files to someone who really cares because this is just a damm ripoff and a money graber the files would be better on someone elses hands
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For This you could make it different for example the need of a special item in your inventory to be able to open the black market if you have ever saw drugbusiness there you need a vpn to be able to open the market you could do something similar but another name another skin and the admin/server owner would choose how to give the item to players loottables selling at /shop or a vending at outpost admin decision but would be a better feature and make it harder for player to be able to get drugs like on first day of wipe can be better controled
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i Just got it and i am really liking it there is just one small thing i would like seeing changed is to have the ability to disable the discord hook is not a thing everyone likes and when i tried leaving it blank or even replacing with null leaves warnings and errors in console otherwise is really cool i can integrate this with custom mixing table to add effects to the drugs when consumed is really amazing
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Yes but is really strange the helis just stop shooting rockets after each update this time this fixed it let's see next time
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i did and it worked even added one more heli tier and then all worked fine
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i also have that same problem i can send you my config not a single heli is shooting rockets was working always worked and since i last updated it stopped working HeliSignals.json
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- 142 comments
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- #serverpanel
- #info
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(and 32 more)
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