Jump to content

Forbidden Lands Rust

Member
  • Posts

    192
  • Joined

  • Last visited

Everything posted by Forbidden Lands Rust

  1. Brit server they managed to do it each of heli signals tiers drops different item that is why i asked
  2. i do have this section for custom loot table can they be integrated here? "Custom loot table": [ { "ShortName": "example.shortname1", "Chance (0 - 100)": 50.0, "Min Amount": 1, "Max Amount": 2, "SkinID": 0, "Custom Display Name (leave blank unless creating custom items)": "", "Blueprint Chance Instead of Item, 0 = disabled. (0 - 100)": 0.0 },
  3. How can i make soo items drop from diferent tiers of helis from heli signals? for example easy heli medium heli or different tiers of convoys too easy convoy medium convoy and etc
  4. Forbidden Lands Rust

    Error

    Been Getting this error for some time now Failed to run a 0.10 timer in 'AugmentedRealityGlasses v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AugmentedRealityGlasses.HasSunglassesEquipped (BasePlayer player) [0x00006] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses.CheckContainer (BasePlayer player) [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses+<>c__DisplayClass34_0.<OnClothingItemChanged>b__0 () [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to run a 0.10 timer in 'AugmentedRealityGlasses v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AugmentedRealityGlasses.HasSunglassesEquipped (BasePlayer player) [0x00006] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses.CheckContainer (BasePlayer player) [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses+<>c__DisplayClass34_0.<OnClothingItemChanged>b__0 () [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to run a 0.10 timer in 'AugmentedRealityGlasses v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AugmentedRealityGlasses.HasSunglassesEquipped (BasePlayer player) [0x00006] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses.CheckContainer (BasePlayer player) [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses+<>c__DisplayClass34_0.<OnClothingItemChanged>b__0 () [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to run a 0.10 timer in 'AugmentedRealityGlasses v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AugmentedRealityGlasses.HasSunglassesEquipped (BasePlayer player) [0x00006] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses.CheckContainer (BasePlayer player) [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses+<>c__DisplayClass34_0.<OnClothingItemChanged>b__0 () [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to run a 0.10 timer in 'AugmentedRealityGlasses v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AugmentedRealityGlasses.HasSunglassesEquipped (BasePlayer player) [0x00006] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses.CheckContainer (BasePlayer player) [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Plugins.AugmentedRealityGlasses+<>c__DisplayClass34_0.<OnClothingItemChanged>b__0 () [0x00000] in <4114b1cb5bd64dba8f14adbced983f8e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0
  5. i added a lot from workshop and they where deleted barely stayed any skins
  6. this one i had it backed up Skins.json
  7. All the ones i got from steam workshop deleted all of them i had more then 5k skins when i made the update and set it to comply with facepunch deleted all of them from the data file
  8. Forbidden Lands Rust

    skins

    if you comply with Facepunch rules the plugin deletes from data file all the skins you add manually even the free ones
  9. Hey hey the feature to sort by category is already implemented?
  10. Forbidden Lands Rust

    June update

    After the june update i keep getting this error Failed to call hook 'OnServerInitialized' on plugin 'XSkinMenu v1.6.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XSkinMenu.OnServerInitialized () [0x000fe] in <4d38dffdc8b0400ba5e8db5368e40be1>:0 at Oxide.Plugins.XSkinMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c5e] in <4d38dffdc8b0400ba5e8db5368e40be1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  11. Is it supposed to not bring any betterNPC files? or am i missing something?
  12. Can it be configured in-game ui like most of your other plugins or does it need to be in the config file?
  13. Yes just go into config and choose your item item shortname and skin id for it Like This for example this is my config { "Black Market Settings": { "Require Item to Access Black Market": true, "Black Market Item Display Name": "VPN", "Black Market Item Shortname": "battery.small", "Black Market Item Skin ID": 2645299478 },
  14. Forbidden Lands Rust

    hook

    When is this gonna be adressed? been for too long like this now? Failed to call hook 'OnPlayerConnected' on plugin 'InjuriesAndDiseases v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.InjuriesAndDiseases+Statuses.RemoveStatus (System.UInt64 userId, System.String statusId) [0x00000] in <3312355330864ddaa1550a8257813d15>:0 at Oxide.Plugins.InjuriesAndDiseases.OnPlayerConnected (BasePlayer basePlayer) [0x00060] in <3312355330864ddaa1550a8257813d15>:0 at Oxide.Plugins.InjuriesAndDiseases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0045e] in <3312355330864ddaa1550a8257813d15>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  15. well that is kinda lowkey rest of plugin truly is amazing been using it long time now and i love it but i would like to have diferent cooldowns for the diferente tiers would made the plugin better too
  16. Yes i did i am also a coder and you are just being stubborn now i have Auto Farm Virtual Quarries Virtual furnaces and all have limits built into themselves just say at once that you don't wanna do it but then your plugin is not worth no event half of you ask for it just say you don't have any patiente or the will to do it
  17. Like I said you point to him and he points to you. Anyone who uses this plugin is doomed if a player decides to use hundreds of them. Think about that for a second. Has this even crossed your mind? I will not use the plugin and advise other server owners to stay away from it.
  18. He doesnt have a feature like that, cant you add a limit to the config?
  19. And tbh I use your command to deliver the turret to the buyer/player, sentryturrets.give {steamid} i dont see any options to limit this, cant you add an option to the config?
  20. Why are you plugin devs pointing the finger at the other? I asked Monah who maintains LimitEntities and he told me to contact you. So who is going to set the limits cant you two figure something out as its pretty important players dont own 200 turrets, right?
  21. Hello. How to limit the amount of turrets being bought?
  22. On top of those issues, when I spawn a Npc facing north, it spawns facing the opposite side, south? Why?
  23. No im not in vanish and im standing 4 feet away from the npc's and they still dont attack, they only attack when getting real close and they wont move an inch. What file do you want me to share since its all default config, and tested on modded and clean fresh installed servers? Want me to make a video?
  24. Forbidden Lands Rust

    Convoy

    is there a way to change the number of helis that spawn if they are active in the config? can't seem to find it
2.2m

Downloads

Total number of downloads.

10.1k

Customers

Total customers served.

147.1k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.