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Everything posted by NavyChief
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My BAD I did not mean the HUD but the display that comes up when you type /sleepers..... My display shows 10 sleepers BUT I have 15 and no pagination buttons Sent image in Private Message
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Quick Question though... Does the online or sleepers display paginate OR is the limit of 10 just that only 10? "Max Players On HUD": 10,
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Thank You
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I am not looking for sleepers; I have InfoPanel and it shows online : total so if 2 are online and the total is 15 then it stands to reason there are 13 sleepers.... interestingly today I get no sleepers and there should be about 11 (2/13)..... you read it above the sleepers are blank NONE even though I have 11; I can also see them in the MyMap mod on the map I see 11 players sleeping.
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Today I looked and I have 12 total yet sleepers shows 1 and players shows 2 (which is correct)... the players number seems to be accurate; it is the sleepers that is way off.
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I have 13 online players; however the /sleepers command shows 4 and the /players shows 1 I am totally confused... here is my config: { "Hide Admins": false, "Show Online Player Count": true, "Show Sleeper Count": true, "Show Player Avatars (requires ImageLibrary and Store player avatars = true)": false, "Show KillRecords Icon (Requires Kill Records Plugin)": false, "Show XPerience Icon (Requires XPerience Plugin)": false, "Show XPerience Rank Sig (Requires XPerience Plugin)": false, "Show XPerience Level (Requires XPerience Plugin)": false, "Show TPR Icon (Requires NTeleportation Plugin and tpr permission)": true, "Show Discord Report Icon (Requires DiscordReport Plugin)": false, "UI Location (distance from left 0 - 0.80)": 0.05, "UI Location (distance from bottom 0.45 - 1.0)": 0.55, "Chat Command (Online Players)": "players", "Chat Command (Sleepers)": "sleepers", "Show Online HUD": true, "Online HUD Chat Command": "onlinehud", "HUD Location From Left": 0.01, "HUD Location From Top": 0.96, "HUD Width": 0.15, "HUD Height": 0.3, "Max Players On HUD": 10, "HUD Transparency 0.0 - 1.0": 0.25, "HUD Refresh Rate (seconds)": 30.0, "HUD Font Size": 10 }
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- 279 comments
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- #event
- #cargoplane
- (and 18 more)
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Sorry do you have an invite link to the DISCORD?
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Odd I have NEVER heard the sounds of the crash..........
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- 150 comments
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- #admin
- #admintool
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(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
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I think that people that are auth level 0, 1 and 2 should have two different colors
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I think there should be a sound of a plane crash when it crashes.
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- 174 comments
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- #carbon
- #raid
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(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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I have a GREAT suggestion; in your mod have it check to see if you have zone manager installed and then put a zone over every base that all it does is announce as you walk up to it that it is protected and to what percentage; of course using zonemanager at all OR what is displayed in these messages should be configurable.
- 174 comments
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- 1
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- #carbon
- #raid
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(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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- 174 comments
-
- #carbon
- #raid
-
(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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Can someone help me out with these settings: "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 900, "Airdrops lifetime(in seconds)": 3600, The problem is that I have players complaining that the crates disappear early; in one case the timed crate disappeared before the timer ran out. What does ANYONE suggest for this??
- 279 comments
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- #event
- #cargoplane
- (and 18 more)
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- 174 comments
-
- #carbon
- #raid
-
(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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SUGGESTION: I know this has probably been requested before but I think that offline raiding should work where if the person logs off within XX minutes of the raid starting then the base should either not get protection or get less protection because people will log off as soon as the raid starts... I know there is a timer for this like 10 min but I think a better way is that if a person logs off before the raid starts maybe that 10 minute timeout is valid BUT if they log off AFTER the raid starts (first strike to building) then there should be another timer for that like 30 min or so.
- 174 comments
-
- #carbon
- #raid
-
(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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- 174 comments
-
- #carbon
- #raid
-
(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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- 174 comments
-
- #carbon
- #raid
-
(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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Quick N00b question... How does this mod determine if the person is offline or online? I ask because one of my players asked the following and for whatever reason I did not find it in the description / config: "Protection works whether or not there is a sleeper? One way to keep peeps from finding your base when you're off line is to kill yourself. Then they can't detect the sleeper with 'view players'. Just wondering if not having a sleeper near the TC affects this mod at all" I "think" he was basically asking if a person commits suicide after playing for a period if that base is now vulnerable to attack or protected??
- 174 comments
-
- #carbon
- #raid
-
(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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I cannot figure this out... I am pretty sure I am doing something wrong but I do not know what that is... I cannot give myself a zipline...
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I just had a cargo plane crash at the launch site and it crashed in the underground depression BUT the NPCs were floating above at what looked like ground level. I am trying to get an image for this and will post once I do. UPDATE: Been trying to force a crash @ the launch site depressed (below ground) area to see this again however, the command does not seem to be working... I might not be using it right but I cannot recreate the launch site crash to get you a screen capture.