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Everything posted by NavyChief
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I do not know actually but can verify that if you like... I think I had been online for a while when I took the screen shot I just did a test by logging off and even shutting RUST down and as soon as I come back I run /pmode and it shows like the above (shows accurately): InfoPanel.cs 1/50 14 offline WarModePlayers.cs Online PVP = 0 PVE = 1 (me) Offline PVP = 4 PVE = 10 Maybe I need to pay more attention to the conditions if it ever happens again...
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Yes it shows ADMINs but as I said before it is intermittent... for example the condition above shows 20 and infopanel shows 19 YET right now it shows the following (my screen capture acts funny) Do you see what I am saying? It shows the condition in the screen capture above sometimes and the condition below sometimes. InfoPanel.cs 1/50 14 offline WarModePlayers.cs Online PVP = 0 PVE = 1 (me) Offline PVP = 4 PVE = 10
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I get odd counts sometimes; see below: the InfoPanel reports 19 total players and Rust itself reported 19 players and YET WarModePLayers reports 20. This is an inconsistent situation; meaning it is intermittent. I have only seen it happen this bad ONCE.
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I am not sure what is going on but now it is showing correctly... I am confused...
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On my server I just noticed the counts seem to be wrong. My InfoPanel counter shows 19 people BUT the WarMode plugin shows 20 total??
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Are you serious.... for some reason I had outdated mods like WarMode.cs was 1.3.13... I totally thought I updated those
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Can you move the hardcoded /rules from the .cs to the config file? In the config we have /wmr but HARDCODED in the .cs we have [Command("rules")] and I have another mod using /rules All the commands should be int he config to be changed.
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(06:51:03) | Failed compiling 'WarModeAdminPanel.cs': (06:51:03) | 1. 'WarMode.ModeConfig' does not contain a definition for 'DeepSeaMode' and no accessible extension method 'DeepSeaMode' accepting a first argument of type 'WarMode.ModeConfig' could be found (are you missing a using directive or an assembly reference?) [CS1061] (WarModeAdminPanel 51 line 1495) (06:51:03) | 2. 'WarMode.TargetType' does not contain a definition for 'modularboats' [CS0117] (WarModeAdminPanel 25 line 2858)
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I disabled RaidWindows on my server so for now I have no issues, I assume.
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I have disabled FLAG and made it so no one can change there flag after log in until wipe YET I had one player that logged in and then was only one for 20ish minutes and this is what I see when they logged in (discord log) :family: 7:14 AM {hidden steam ID} Hankypoo is added to group default :detective: 7:14 AM Hankypoo connected. SteamID: {hidden steam ID} IP: 1.146.127.160 :family: 7:14 AM {hidden steam ID} Hankypoo is added to group warmodepvp :family: 7:16 AM {hidden steam ID} Hankypoo is added to group warmodepve :family: 7:16 AM {hidden steam ID} Hankypoo is removed from group warmodepvp HOW did they shift PPVP to PVE then PVP again?? Can ANYONE help explain this?? I am currently trying to get a hold of the player to ask them.
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THANKS THAT WORKED!!!!!!!!!!!
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- 334 comments
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IN the latest update there are apartments and raiding time windows; can someone tell me how this mod is affected by those changes?
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IN the latest update there are apartments and raiding time windows; can someone tell me how this mod is affected by those changes?
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OH WOW I posted this in the wrong support center..... geez sorry
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My message about Crash SIte location is not showing anything. Crash SIte is located at coordinates - {location missing}
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IN the latest update there are apartments and raiding time windows; can someone tell me how this mod is affected by those changes?