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NavyChief

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Everything posted by NavyChief

  1. Sorry do you have an invite link to the DISCORD?
  2. NavyChief

    Plane Crash Sounds

    Odd I have NEVER heard the sounds of the crash..........
  3. I think that people that are auth level 0, 1 and 2 should have two different colors
  4. NavyChief

    Plane Crash Sounds

    I think there should be a sound of a plane crash when it crashes.
  5. Suggestion for the following: /orp or /ao <steam id or full name> — Check a player's offline protection status. You can type the command without a name when looking at a player's structure. Show the raid protect level(s) also.
  6. I have a GREAT suggestion; in your mod have it check to see if you have zone manager installed and then put a zone over every base that all it does is announce as you walk up to it that it is protected and to what percentage; of course using zonemanager at all OR what is displayed in these messages should be configurable.
  7. Can someone help me out with these settings: "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 900, "Airdrops lifetime(in seconds)": 3600, The problem is that I have players complaining that the crates disappear early; in one case the timed crate disappeared before the timer ran out. What does ANYONE suggest for this??
  8. I just tested a raidable base and it was NOT protected by offline raid protection!!!!!
  9. NavyChief

    Raidable Bases

    Wait so you are saying as is, it conflicts with RB? Or is what you are saying doable in the mod?? I need to know because if it does protect RB then I need to remove this mod.
  10. SUGGESTION: I know this has probably been requested before but I think that offline raiding should work where if the person logs off within XX minutes of the raid starting then the base should either not get protection or get less protection because people will log off as soon as the raid starts... I know there is a timer for this like 10 min but I think a better way is that if a person logs off before the raid starts maybe that 10 minute timeout is valid BUT if they log off AFTER the raid starts (first strike to building) then there should be another timer for that like 30 min or so.
  11. I think that to create a permission called 'exempt' to add to the raidable base permissions groups might be doable... not sure it is but I wonder if that will work.
  12. NavyChief

    Raidable Bases

    Does anyone know the affects between this mod and the Offline Raid Protection mod? I mean does anyone know if the raidable bases are protected?? I gotta find a way to stop that if they are.
  13. Does anyone know the affects between this mod and the Raidable Base mod? I mean does anyone know if the raidable bases are protected?? I gotta find a way to stop that if they are.
  14. Quick N00b question... How does this mod determine if the person is offline or online? I ask because one of my players asked the following and for whatever reason I did not find it in the description / config: "Protection works whether or not there is a sleeper? One way to keep peeps from finding your base when you're off line is to kill yourself. Then they can't detect the sleeper with 'view players'. Just wondering if not having a sleeper near the TC affects this mod at all" I "think" he was basically asking if a person commits suicide after playing for a period if that base is now vulnerable to attack or protected??
  15. NavyChief

    Cannot give to myself...

    I cannot figure this out... I am pretty sure I am doing something wrong but I do not know what that is... I cannot give myself a zipline...
  16. I just had a cargo plane crash at the launch site and it crashed in the underground depression BUT the NPCs were floating above at what looked like ground level. I am trying to get an image for this and will post once I do. UPDATE: Been trying to force a crash @ the launch site depressed (below ground) area to see this again however, the command does not seem to be working... I might not be using it right but I cannot recreate the launch site crash to get you a screen capture.
  17. NavyChief

    Cargo Plane Commands

    Console commands: callcargoplane - force the event to start crashcargoplane - force a cargo plane to crash cpc_stop - force the event to end
  18. I think a great addition to this mod (if possible) is to check if a plugin unloaded or failed to load and report that too.... Also is there any chance even when you report "All plugins have the latest version" that you add the date time stamp to it also?
  19. NavyChief

    cannot compiie

    shoot after I recompiled it; it worked..................... go figure
  20. NavyChief

    cannot compiie

    Error while compiling RaidableBases: ) expected | Line: 6308, Pos: 73
  21. NavyChief

    Error in latest update

    Operator error I think....................... I thought I updated but the file transfer failed so it never copied to server
  22. NavyChief

    Error in latest update

    latgest update gives me this error: Error while compiling ServerPanel: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 274, Pos: 42
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