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Everything posted by NavyChief
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OK I uploaded it and sent it via private message to you @Adem
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Send map? I am currently using a standard rust procedural map: 3500/876816796
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The developer simply told me to change the dev mode in the config to TRUE; that fixed it.
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I tried that and I got nothing... if it were me making this mod I would display the SAME message when there are plugins to update as I would on the all plugins up to date message. (edited) is not a link for me; the right click context menu does not give me the ability to see updated date/time. I cannot get the last update date/time when all plugins are up to date. What I personally would like to see when all plugins were up to date is the date/time stamp the same as when plugins that need update are present and I think the plugins not found should ALWAYS show. Just my 29cents
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Mine got stock again
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I have the same issue and am looking for a way to record it.
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On the "WarModeAdminPanel.cs" can you add a list of players (on or offline) that are PVP on the PVP tab; and likewise on the PVE for players that are PVE?
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I only run this skinning mod; and although I do not have the mod you have for Admin Menu; the commands to unload and reload Skinner do not affect it
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OK so I am not sure where you are looking at or what you are referring to but mine DOES not show the latest date; it shows the date the message was created (Jan 2, 2025): http://www.the-joys.com/rust/UpdateChecker.jpg
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So you got yours working; any suggestions? I do not know what you mean by the "admin panel"
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I think the crash site should have support for new guards showing up after some time; like a rescue mission. They can either be dropped from a HELI or come in a vehicle or whatever makes sense... but the config can have the amount of time between crash and when they show up!!!
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When no changes / updates are discovered; why not add the time / date stamp to that message too!! Maybe even the list of items not found too
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I sent you in DISCORD what I have been able to find thus far.
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I have a building I add to all my wipes that is usable by all players... it has a recycler, tool benches, boxes for storing during heli attacks that is protected by a zone manager zone to not allow the following: "NoRemove, EjectSleepers, UnDestr, NoDecay, NoBuild, NoDeploy, LootSelf, NoPlayerLoot, NoCollect, NoEntityPickup" This way until they have a base they can use this /town to take care of things.... they can also use it for heli fights as to not destroy there own base. NOW the problem is with the WarMode mod now PVE players will never be able to use it no matter if I am PVE or PVP... it would be nice if there was a way to declare a building or zone a Neutral Zone so PVP and PVE can share it; which means they can use the existing containers.
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I am confused when I first bought this mod I saw skins came with it... so what changed? Was the previous way the mod worked giving us skins we did not pay for? Whats the point of paying $25 for a mod to add skins for people; and it has no skins. Where do I get skinner packs? Once I buy them they are tied to my steam account; how do my players get access to them? So many questions that I did not need to ask because when I first bought this mod the skins were just there. I Need some help on the logistics of this. I mean wouldnt it be easier to just use the following mod / pastebin file? https://umod.org/plugins/skins https://pastebin.com/FJagKRMq
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- 339 comments
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OK I got it working -- operator error
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I keep getting invalid command... can ANYONE help? What am I doing wrong? Yes I have the warmode.admin permission
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HELP I think I am using the new v3 Skinner wrong When I drag a large wooden box I see several available skins but when I drag other items I see none... is there a setting I am missing... how do I get it to act like the old version where I can drag an assault rifle to it and I see a bunch of skins available... right now I do not I set the following config to true but do not know if this is the right way "Dev Mode - unlocks all skins": true I feel like this is not correct since it says DEV MODE OK I turned it off as to not get banned but I still need to understand HOW THIS mod works,,,someone please help!!!
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I tried everything; I read the instructions and still cannot figure it out. What the heck am I doing wrong here??