Jump to content

NavyChief

Member
  • Posts

    182
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by NavyChief

  1. @Whispers88 are you planning on responding? I need to know if this is my issue or a mod issue and get it fixed.
  2. In my case the /skin menu shows NOTHING http://www.the-joys.com/rust/Skinner.jpg
  3. For some reason with this version (not sure of other versions at this point) the /SKIN is not populating the possible skins to use... amd I missing something?
  4. Sorry to my discord? It has an open invitation here https://discord.gg/K38ggrpURu
  5. I am an idiot as I updated NPCSpawn and did not follow the instructions above in orange.... Do you have steps for me to recover?? Do I need to recover??
  6. Which plugin config... shipwreck or lootmanager?
  7. All you say is loot manager disabled; but does this mean we have to take steps to get loot corrected in ShipWreck or no??
  8. (08:55:12) | Loaded plugin UpdaterNpcSpawn v1.0.0 by KpucTaJl [20ms] (08:55:12) | Failed to call internal hook 'OnServerInitialized' on plugin 'UpdaterNpcSpawn v1.0.0' [352240293] (Cannot create a file when that file already exists.) at void System.IO.FileSystem.MoveDirectory(string sourceFullPath, string destFullPath) at void System.IO.Directory.Move(string sourceDirName, string destDirName) at void Oxide.Plugins.UpdaterNpcSpawn.ReadAndRenameConfigOldNpcSpawn() in /home/container/carbon/plugins/UpdaterNpcSpawn.cs:line 171 at void Oxide.Plugins.UpdaterNpcSpawn.OnServerInitialized() in /home/container/carbon/plugins/UpdaterNpcSpawn.cs:line 237 at object Oxide.Plugins.UpdaterNpcSpawn.InternalCallHook(uint hook, object[] args) in UpdaterNpcSpawn.cs/Internal:line 23 (08:55:35) | Unloaded plugin UpdateChecker v4.3.2 by tofurahie (08:55:50) | Failed compiling 'NpcSpawn.cs': (08:55:50) | 1. } expected [CS1513] (NpcSpawn 32 line 6330) (08:55:50) | 2. ; expected [CS1002] (NpcSpawn 32 line 6330) (08:55:50) | 3. #endregion directive expected [CS1038] (NpcSpawn 3 line 6331) (08:55:50) | 4. The type or namespace name 'NpcSpawnExtensionMethods' does not exist in the namespace 'Oxide.Plugins' (are you missing an assembly reference?) [CS0234] (NpcSpawn 21 line 7) (08:55:50) | 5. 'Dictionary<int, HashSet<string>>' does not contain a definition for 'Any' and no accessible extension method 'Any' accepting a first argument of type 'Dictionary<int, HashSet<string>>' could be found (are you missing a using directive or an assembly reference?) [CS1061] (NpcSpawn 37 line 70) (08:55:50) | 6. The name 'EntityManager' does not exist in the current context [CS0103] (NpcSpawn 13 line 828) (08:55:50) | 7. Use of unassigned local variable 'player' [CS0165] (NpcSpawn 80 line 4471) (08:55:50) | 8. 'string[]' does not contain a definition for 'Last' and the best extension method overload 'AnimationCurveEx.Last(AnimationCurve)' requires a receiver of type 'UnityEngine.AnimationCurve' [CS1929] (NpcSpawn 35 line 4684)
  9. NavyChief

    Help with config

    This is the most complicated plugin I have and at one point I set the config up to have the difficulty level increase over the time since wipe.... so easy ones at the beginning and easy=nightmare near the end of the wipe... for some reason now I cant recall how I did it; and somehow in one of the updates that feature was removed or reverted. How do I set it up again?
  10. NavyChief

    Infopanle is blurry

    THANK YOU!!!!!!!!!!!!!!!
  11. NavyChief

    Infopanle is blurry

    I sent it to you in a private message.
  12. NavyChief

    Infopanle is blurry

    I cannot figure it out... my INFOPANEL (/info) is blurry... can someone PLEASE HELP!! Blurry Panel Thanks Eric
  13. NavyChief

    Sputnik console error

    Actually "I THINK" there is a way; but it is by the name of the .c file... if the .c file needs to go last then owner needs to rename it to zzLootManager or if it needs to go first then the owner can name it aaLootManager
  14. NavyChief

    Sputnik console error

    CONFUSED AGAIN... my LootManager folder is UNDER carbon/data
  15. NavyChief

    Sputnik console error

    CONFUSED: I am confused there are to sub folders and they SHOULD look exactly like they were downloaded... I have done nothing to them... please clarify!!
  16. NavyChief

    Sputnik console error

    What order should they be in? also is there a way to delineate the order in CARBON that anyone knows of?
  17. NavyChief

    Sputnik console error

    Apparently I am not getting notified of responses here.... Here is my loot manager files LootManager.zip
  18. NavyChief

    Sputnik console error

    Failed to call internal hook 'OnLootManagerInitialized' on plugin 'Sputnik v1.5.1' [2112235921] (Object reference not set to an instance of an object) at void Oxide.Plugins.Sputnik+LootManagerBridge.RegisterPresets() in /home/container/carbon/plugins/Sputnik.cs:line 1726 at void Oxide.Plugins.Sputnik.OnLootManagerInitialized() in /home/container/carbon/plugins/Sputnik.cs:line 374 at object Oxide.Plugins.Sputnik.InternalCallHook(uint hook, object[] args) in Sputnik.cs/Internal:line 310
  19. I do not know why but the Cargo Plane Crash site coordinates no longer show up in game chat!!!
  20. NavyChief

    Online Players

    SUGGESTION1: I would like you to add a button like the /tpr one that only shows for mods/admins that is the command to teleport me (the person pushing it) to the person in question.... SUGGESTION2: Add text next to sleepers that shows last time on and for how long Love the plug in by the way!!!!!!!!!!!!!!!
  21. Are you asking me or @Russ?
  22. I have noticed for a while now that periodically there is an updated mod version but it is not showing up in the update checker response... Here is just ONE example, I can find others....(see below) ALSO can you tell me how to force Raidable Bases to be checked against CodeFling not UMOD?? ALSO Suggestion; can you make the update checker add the date even if all mods are up to date / time stamp?
  23. NavyChief

    Raidable Bases

    SUGGESTION: I am not sure if this can be done but I wonder if there is a way to setup the mod (with additional config settings) to make it so the longer the server is alive since wipe (wipe age) the harder the raidable bases are to raid... so for example in the first X days since wipe only easy ones spawn; then as time goes on there are mediums, hard, extreme, etc I say this because on some servers the populous does not have the stuff to raid an extreme base on the first few days since the wipe. ALSO can there be a message to people who join after a raid base is spawned to let them know as they join there is a raid base to raid!!!
  24. Can someone explain this one to me?? (09:07:40) | Warning! 'RaidableBases' uses Harmony. That may cause instability, use at your own discretion!
  25. NavyChief

    Not showing everyone

    nevermind

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3.1m
Total downloads
Customers
12.1k
Customers served
Files Sold
171.8k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.