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Everything posted by NavyChief
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I have this config item set: "AlwaysAllowTwigDamage": false, But of course vanilla rust allows players to place twig on buildings and I think this mode SHOULD disable that for PVP attempting to raid PVE
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ME TOO!!!! I attempted to import all the skins from https://github.com/yesBad/rust-skins-updater/blob/master/items.json Nothing changed; none of the skins were available. I am trying hard to get @Whispers88 to tell me IF I set this mod to DevMode = True IS IT now allowing use of pay skins OR is it all marketplace free skins? I need to know that answer SOON.... right now I am no longer using this mod because 1. The only way to get skins is Dev Mode = TRUE 2. When I do import skins; they never show up 3. I need to know if DevMode=TRUE allows skins that need to be paid for; meaning I would be allowing skins I should not.
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I think it would be SO cool to allow in the config an entry that says "Percent chance of heli during raid"
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I did not really notice... it was in my console log and no players seemed to complain about anything.
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Any news @Adem?
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When I try to edit the SERVER COMMAND tab content (which I edited extensively before this same exact way) it now fails Steps: Open Admin Mode Select SERVER COMMANDS tab Click Edit Content to edit the commands Copy a line edit the blue text to add the new commands; then edit the green text to edit the description Click on CLOSE Then the entire line turns green and says something like this: </color> – Teleport to Outpost It should have been like this where the command is blue and the description and dash are green /outpost - Teleport to Outpost I have done this a lot and now all of a sudden it seems broken.
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Failed to call internal hook 'CanMountEntity' on plugin 'WarMode v1.3.13' [1731456645] (Object reference not set to an instance of an object) at object Oxide.Plugins.WarMode.CanMountEntity(BasePlayer mounter, BaseMountable target) in /home/container/carbon/plugins/WarMode.cs:line 3011 at object Oxide.Plugins.WarMode.InternalCallHook(uint hook, object[] args) in WarMode.cs/Internal:line 100
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Timer of 0.2s has failed in 'CargoPlaneCrash v1.6.7 by Fruster' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.CargoPlaneCrash.crashSite() in /home/container/carbon/plugins/CargoPlaneCrash.cs:line 992 at void Oxide.Plugins.CargoPlaneCrash.FlightCalc() in /home/container/carbon/plugins/CargoPlaneCrash.cs:line 751 at void Oxide.Plugins.CargoPlaneCrash.startEvent()+() => { } in /home/container/carbon/plugins/CargoPlaneCrash.cs:line 699 at Timer Oxide.Plugins.Timers.Every(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 86
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OK I uploaded it and sent it via private message to you @Adem
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Send map? I am currently using a standard rust procedural map: 3500/876816796
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The developer simply told me to change the dev mode in the config to TRUE; that fixed it.
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I tried that and I got nothing... if it were me making this mod I would display the SAME message when there are plugins to update as I would on the all plugins up to date message. (edited) is not a link for me; the right click context menu does not give me the ability to see updated date/time. I cannot get the last update date/time when all plugins are up to date. What I personally would like to see when all plugins were up to date is the date/time stamp the same as when plugins that need update are present and I think the plugins not found should ALWAYS show. Just my 29cents
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Mine got stock again
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I have the same issue and am looking for a way to record it.
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On the "WarModeAdminPanel.cs" can you add a list of players (on or offline) that are PVP on the PVP tab; and likewise on the PVE for players that are PVE?
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I only run this skinning mod; and although I do not have the mod you have for Admin Menu; the commands to unload and reload Skinner do not affect it
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OK so I am not sure where you are looking at or what you are referring to but mine DOES not show the latest date; it shows the date the message was created (Jan 2, 2025): http://www.the-joys.com/rust/UpdateChecker.jpg
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So you got yours working; any suggestions? I do not know what you mean by the "admin panel"
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I think the crash site should have support for new guards showing up after some time; like a rescue mission. They can either be dropped from a HELI or come in a vehicle or whatever makes sense... but the config can have the amount of time between crash and when they show up!!!